Abilities
Every attack, dash and ultimate your gear can hand you, and the ways the draft can bend each one · 34 abilities · 7 ways to bend them
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Showing 1–34 of 34 abilities
| Ability | What it does | Dmg | Cast / CD | Bends with | Handed to you by |
|---|---|---|---|---|---|
Main · beam · spirit |
Beam main ability of the spirit school. Base damage 7. Cast 14 ticks. Beam 9 units long, 4 ticks. | 7 | 14 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Dash · movement · physical |
Movement dash ability of the physical school. Dash speed 17 for 4 ticks, 1 charge, 70-tick cooldown. | 0 | 0 / 0 | Reach, Force, Duration | |
Main · projectile · spirit |
Projectile main ability of the spirit school. Base damage 14. Cast 6 ticks. Fires 1 projectile at speed 18 over 14 units. | 14 | 6 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Main · projectile · spirit |
Projectile main ability of the spirit school. Base damage 26. Cast 10 ticks. Fires 1 projectile at speed 8 over 12 units, piercing 6. | 26 | 10 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Ultimate · support · spirit |
Support ultimate ability of the spirit school. Cast 8 ticks. Heals 1 target for 18 within 2. | 0 | 8 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration | |
Special · guard · spirit |
Guard special ability of the spirit school. Cast 10 ticks, cooldown 170 ticks. Wards 3 ally/allies for 25 in radius 5. | 0 | 10 / 170 | Echo, Reach, Multiplicity, Area, Duration | |
Special · guard · physical |
Guard special ability of the physical school. Base damage 40. Cast 8 ticks, cooldown 160 ticks. Wards 2 ally/allies for 60 in radius 3.2. | 40 | 8 / 160 | Echo, Reach, Multiplicity, Area, Duration | |
Main · melee · physical |
Melee main ability of the physical school. Base damage 46. Cast 12 ticks. Reach 3, arc 90°, up to 6 targets. | 46 | 12 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Main · melee · physical |
Melee main ability of the physical school. Base damage 16. Cast 6 ticks. Reach 2.8, arc 100°, up to 6 targets, 3-step combo. | 16 | 6 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Dash · movement · physical |
Movement dash ability of the physical school. Dash speed 17 for 4 ticks, 1 charge, 50-tick cooldown. | 0 | 0 / 0 | Reach, Force, Duration | |
Dash · movement · physical |
Movement dash ability of the physical school. Dash speed 13 for 8 ticks, 1 charge, 60-tick cooldown. | 0 | 0 / 0 | Reach, Force, Duration | |
Special · projectile · physical |
Projectile special ability of the physical school. Base damage 10. Cast 8 ticks, cooldown 70 ticks. Fires 12 projectiles at speed 16 over 7 units, piercing 1. | 10 | 8 / 70 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Special · burst · spirit |
Burst special ability of the spirit school. Base damage 12. Cast 12 ticks, cooldown 140 ticks. Radius 2.6 at up to 8 units. | 12 | 12 / 140 | Echo, Reach, Area, Force, Duration, Critical | |
Special · melee · physical |
Melee special ability of the physical school. Base damage 120. Cast 24 ticks, cooldown 130 ticks. Reach 7, arc 55°, up to 12 targets. | 120 | 24 / 130 | Echo, Reach, Area, Force, Duration, Critical | |
Main · support · spirit |
Support main ability of the spirit school. Base damage 14. Cast 7 ticks. Heals 1 target for 5 within 0.6. | 14 | 7 / 0 | Echo, Reach, Multiplicity, Area, Force | |
Main · melee · physical |
Melee main ability of the physical school. Base damage 34. Cast 10 ticks. Reach 3.2, arc 140°, up to 8 targets. | 34 | 10 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Main · projectile · physical |
Projectile main ability of the physical school. Base damage 12. Cast 4 ticks. Fires 1 projectile at speed 20 over 9 units. | 12 | 4 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Main · melee · physical |
Melee main ability of the physical school. Base damage 15. Cast 5 ticks. Reach 3.6, arc 50°, up to 2 targets. | 15 | 5 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Special · support · spirit |
Support special ability of the spirit school. Cast 12 ticks, cooldown 70 ticks. Heals 3 targets for 25 within 7. | 0 | 12 / 70 | Echo, Reach, Multiplicity, Area, Duration | |
Special · burst · spirit |
Burst special ability of the spirit school. Base damage 30. Cast 12 ticks, cooldown 60 ticks. Radius 3.4 at up to 5 units. | 30 | 12 / 60 | Echo, Reach, Area, Force, Duration, Critical | |
Main · melee · physical |
Melee main ability of the physical school. Base damage 11. Cast 4 ticks. Reach 2, arc 60°, up to 2 targets. | 11 | 4 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Dash · movement · physical |
Movement dash ability of the physical school. Dash speed 32 for 5 ticks, 0 charges, 50-tick cooldown, phasing. | 0 | 0 / 0 | Reach, Force, Duration | |
Special · projectile · spirit |
Projectile special ability of the spirit school. Base damage 35. Cast 8 ticks, cooldown 100 ticks. Fires 1 projectile at speed 12 over 7 units, piercing 20. | 35 | 8 / 100 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Ultimate · support · spirit |
Support ultimate ability of the spirit school. Cast 10 ticks. Heals 3 targets for 15 within 7. | 0 | 10 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration | |
Special · melee · physical |
Melee special ability of the physical school. Base damage 50. Cast 6 ticks, cooldown 110 ticks. Reach 6, arc 300°, up to 4 targets. | 50 | 6 / 110 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Ultimate · nova · spirit |
Nova ultimate ability of the spirit school. Base damage 20. Cast 20 ticks. Nova radius 5. Heals 1 target for 4 within 5. | 20 | 20 / 0 | Echo, Area, Force, Duration, Critical | |
Ultimate · nova · spirit |
Nova ultimate ability of the spirit school. Base damage 120. Cast 14 ticks. Nova radius 6. | 120 | 14 / 0 | Echo, Area, Force, Duration, Critical | |
Ultimate · summon · spirit |
Summon ultimate ability of the spirit school. Base damage 20. Cast 10 ticks. Up to 3 summons living 400 ticks. | 20 | 10 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Main · summon · spirit |
Summon main ability of the spirit school. Base damage 10. Cast 8 ticks. Up to 4 summons living 600 ticks. | 10 | 8 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Ultimate · delayed_impact · spirit |
Delayed impact ultimate ability of the spirit school. Base damage 90. Cast 12 ticks. 4 impacts of radius 3 after a 12-tick telegraph. | 90 | 12 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Special · burst · spirit |
Burst special ability of the spirit school. Base damage 70. Cast 10 ticks, cooldown 90 ticks. Radius 3.6 at up to 6 units. | 70 | 10 / 90 | Echo, Reach, Area, Force, Duration, Critical | |
Dash · movement · physical |
Movement dash ability of the physical school. Dash speed 19 for 6 ticks, 1 charge, 55-tick cooldown, airborne. | 0 | 0 / 0 | Reach, Force, Duration | |
Special · guard · spirit |
Guard special ability of the spirit school. Cast 6 ticks, cooldown 100 ticks. Wards 1 ally/allies for 30 in radius 6. | 0 | 6 / 100 | Echo, Reach, Multiplicity, Area, Duration | |
Special · melee · physical |
Melee special ability of the physical school. Base damage 16. Cast 8 ticks, cooldown 100 ticks. Reach 5.6, arc 336°, up to 8 targets. | 16 | 8 / 100 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical |