Updated 2 Oct 2026
Abilities/Mending Chorus

Mending Chorus fills your Special slot. Support special ability of the spirit school. Cast 12 ticks, cooldown 70 ticks. Heals 3 targets for 10 within 7.

You get it by equipping 17 bases across 6 lines: Bloodrosary Staff, Dawnchant Staff, Griefmender Staff, Lanternvow Staff and Lastdawn Staff and 1 more.

The draft can bend it 6 ways — Echo, Reach, Multiplicity, Area, Duration and Critical — and cards that ask for support, healing and resource_spender will find it.

Between rooms it can be offered 147 cards: 38 written for it specifically, plus the 109 that any ability can take. Those cards can put Brand and Hallow on it, and attune it to Holy.

7 Uniques are built on gear that hands it to you: The Kindled Vigil, Tomorrow's Weather, Crimson Communion, Matins, The Lighthouse, The Long Amen and Hymn for One.

Gear that hands it to you

6 lines · 17 bases
LineSlotTiers, and the item levels they drop atFound in
Bloodrosary Staff (as Special, 2H)Main HandNIGHTMARE
Dawnchant Staff (as Special, 2H)Main HandDEMON
Griefmender Staff (as Special, 2H)Main HandNIGHTMARE
Lanternvow Staff (as Special, 2H)Main HandDEMON
Lastdawn Staff (as Special, 2H)Main HandMORTAL
Lightkeeper Staff (as Special, 2H)Main HandDEMON

How the draft bends it

6 ways to change it
ChangeWhat it does to a support
Echo
The whole cast plays once more after a short gap, at reduced effect.
+100% Repeats
-20% HealPower
-20% Damage
Reach
The ability reaches farther.
+15% RangeUnits
+15% Radius
Multiplicity
More projectiles, targets or summons at reduced individual effect.
+1 HealTargets
-10% HealPower
Area
Wider bursts, arcs and impact zones.
+12% Radius
Duration
Statuses, buffs, summons and channels last longer.
+20% BuffTicks
Critical
The ability crits more often; heals and wards grow instead.
+5% HealPower

The fine print

the raw numbers behind it
Damage tagsmagic, radiance
Fires onwindup → release → chorus
RangeUnits0
Radius7
Speed0
Pierce0
SpreadDegrees0
EndBurstRadius0
EndBurstDamagePercent0
SeekDegreesPerTick0
HealAmount10
HealPercent8
HealTargets3
HealPower100
BuffTicks200
OverhealWardFraction0.6
SoloPowerBonus10
SelfPowerBonus0
SelfPowerPercent0
FieldHealingReceived0
HealSpillDamagePercent0

Cards it can be offered

147 cards it can see
Written for this ability (38)
Plus the ones any ability can take (109)

Nothing on these cards narrows the draft, so every ability can be offered them — see all 147 together →

What it can end up carrying

if the draft goes your way
StatusesBrand, Hallow
AffinitiesHoly

Uniques

built on gear that grants it