Abilities
Every attack, dash and ultimate your gear can hand you, and the ways the draft can bend each one · 34 abilities · 7 ways to bend them
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Showing 1–34 of 34 abilities
| Ability | What it does | Dmg | Cast / CD | Bends with | Handed to you by |
|---|---|---|---|---|---|
Main · beam · spirit |
Beam main ability of the spirit school. Base damage 10.8. Cast 14 ticks. Beam 9 units long, 7 ticks. | 10.8 | 14 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Dash · movement · physical |
Movement dash ability of the physical school. Dash speed 17 for 4 ticks, 1 charge, 70-tick cooldown. | 0 | 0 / 0 | Reach, Force, Duration | |
Main · projectile · spirit |
Projectile main ability of the spirit school. Base damage 24. Cast 6 ticks. Fires 1 projectile at speed 18 over 14 units, piercing 1. | 24 | 6 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Main · projectile · spirit |
Projectile main ability of the spirit school. Base damage 17.1. Cast 10 ticks. Fires 1 projectile at speed 8 over 12 units, piercing 6. | 17.1 | 10 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Ultimate · support · spirit |
Support ultimate ability of the spirit school. Cast 8 ticks. Heals 1 target for 10 within 2. | 0 | 8 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Special · guard · spirit |
Guard special ability of the spirit school. Cast 10 ticks, cooldown 170 ticks. Wards 3 ally/allies for 25 in radius 5. | 0 | 10 / 170 | Echo, Reach, Multiplicity, Area, Duration, Critical | |
Special · guard · physical |
Guard special ability of the physical school. Base damage 300. Cast 8 ticks, cooldown 160 ticks. Wards 2 ally/allies for 60 in radius 3.2. | 300 | 8 / 160 | Echo, Reach, Multiplicity, Area, Duration, Critical | |
Main · melee · physical |
Melee main ability of the physical school. Base damage 55. Cast 6 ticks. Reach 6, arc 120°, up to 8 targets. | 55 | 6 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Main · melee · physical |
Melee main ability of the physical school. Base damage 24. Cast 6 ticks. Reach 4.2, arc 120°, up to 6 targets, 3-step combo. | 24 | 6 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Dash · movement · physical |
Movement dash ability of the physical school. Dash speed 17 for 4 ticks, 1 charge, 36-tick cooldown. | 0 | 0 / 0 | Reach, Force, Duration | |
Dash · movement · physical |
Movement dash ability of the physical school. Dash speed 13 for 8 ticks, 1 charge, 60-tick cooldown. | 0 | 0 / 0 | Reach, Force, Duration | |
Special · projectile · physical |
Projectile special ability of the physical school. Base damage 72. Cast 8 ticks, cooldown 70 ticks. Fires 9 projectiles at speed 16 over 7 units, piercing 2. | 72 | 8 / 70 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Main · melee · physical |
Melee main ability of the physical school. Base damage 11. Cast 6 ticks. Reach 4.2, arc 180°, up to 3 targets. | 11 | 6 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Special · burst · spirit |
Burst special ability of the spirit school. Base damage 26. Cast 12 ticks, cooldown 100 ticks. Radius 3.5 at up to 8 units. | 26 | 12 / 100 | Echo, Reach, Area, Force, Duration, Critical | |
Special · delayed_impact · physical |
Delayed impact special ability of the physical school. Base damage 390. Cast 6 ticks, cooldown 110 ticks. 4 impacts of radius 1.6 after a 1-tick telegraph. | 390 | 6 / 110 | Echo, Reach, Area, Force, Duration, Critical | |
Main · support · spirit |
Support main ability of the spirit school. Base damage 34. Cast 7 ticks. Heals 1 target for 2 within 1. | 34 | 7 / 0 | Echo, Reach, Multiplicity, Area, Force, Critical | |
Main · melee · physical |
Melee main ability of the physical school. Base damage 70. Cast 12 ticks. Reach 4.8, arc 180°, up to 16 targets, 2-step combo. | 70 | 12 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Main · projectile · physical |
Projectile main ability of the physical school. Base damage 15. Cast 4 ticks. Fires 1 projectile at speed 20 over 9 units. | 15 | 4 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Special · support · spirit |
Support special ability of the spirit school. Cast 12 ticks, cooldown 70 ticks. Heals 3 targets for 10 within 7. | 0 | 12 / 70 | Echo, Reach, Multiplicity, Area, Duration, Critical | |
Special · burst · spirit |
Burst special ability of the spirit school. Base damage 41. Cast 12 ticks, cooldown 45 ticks. Radius 3.4 at up to 5 units. | 41 | 12 / 45 | Echo, Reach, Area, Force, Duration, Critical | |
Dash · movement · physical |
Movement dash ability of the physical school. Dash speed 32 for 5 ticks, 1 charge, 50-tick cooldown, phasing. | 0 | 0 / 0 | Reach, Force, Duration | |
Special · projectile · spirit |
Projectile special ability of the spirit school. Base damage 161. Cast 8 ticks, cooldown 100 ticks. Fires 1 projectile at speed 12 over 7 units, piercing 20. | 161 | 8 / 100 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Ultimate · support · spirit |
Support ultimate ability of the spirit school. Base damage 30. Cast 10 ticks. Heals 3 targets for 5 within 5. | 30 | 10 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Special · melee · physical |
Melee special ability of the physical school. Base damage 203. Cast 2 ticks, cooldown 110 ticks. Reach 8, arc 300°, up to 4 targets. | 203 | 2 / 110 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Main · melee · physical |
Melee main ability of the physical school. Base damage 9.5. Cast 6 ticks. Reach 4.4, arc 120°, up to 3 targets. | 9.5 | 6 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Ultimate · nova · spirit |
Nova ultimate ability of the spirit school. Base damage 28. Cast 20 ticks. Nova radius 5. Heals 1 target for 2 within 5. | 28 | 20 / 0 | Echo, Area, Force, Duration, Critical | |
Ultimate · nova · spirit |
Nova ultimate ability of the spirit school. Base damage 225. Cast 14 ticks. Nova radius 6. | 225 | 14 / 0 | Echo, Area, Force, Duration, Critical | |
Ultimate · summon · spirit |
Summon ultimate ability of the spirit school. Base damage 18. Cast 10 ticks. Up to 3 summons living 400 ticks. | 18 | 10 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Main · summon · spirit |
Summon main ability of the spirit school. Base damage 14. Cast 8 ticks. Up to 4 summons living 600 ticks. | 14 | 8 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Ultimate · delayed_impact · spirit |
Delayed impact ultimate ability of the spirit school. Base damage 118. Cast 12 ticks. 4 impacts of radius 3 after a 12-tick telegraph. | 118 | 12 / 0 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical | |
Special · burst · spirit |
Burst special ability of the spirit school. Base damage 188. Cast 10 ticks, cooldown 90 ticks. Radius 3.6 at up to 6 units. | 188 | 10 / 90 | Echo, Reach, Area, Force, Duration, Critical | |
Dash · movement · physical |
Movement dash ability of the physical school. Dash speed 19 for 6 ticks, 1 charge, 55-tick cooldown, airborne. | 0 | 0 / 0 | Reach, Force, Duration | |
Special · guard · spirit |
Guard special ability of the spirit school. Cast 6 ticks, cooldown 100 ticks. Wards 1 ally/allies for 30 in radius 6. | 0 | 6 / 100 | Echo, Reach, Multiplicity, Area, Duration, Critical | |
Special · melee · physical |
Melee special ability of the physical school. Base damage 33. Cast 8 ticks, cooldown 100 ticks. Reach 5.6, arc 360°, up to 8 targets. | 33 | 8 / 100 | Echo, Reach, Multiplicity, Area, Force, Duration, Critical |