Relic effects
The things that fire on their own while you fight. Relics and charms carry them, and Awakened gear reaches them from Spirit Level 3 · 16 effects · 8 ways to set one off
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16 relic effects
| Effect | Reads as | Fires on | Value | Applies | Carried by |
|---|---|---|---|---|---|
| Hits have a 20% chance to arc to a nearby enemy for 12% of the damage. | hit_chance | 35 +2/level |
— | 9 bases 3 Uniques | |
Blood |
Every 5th critical strike opens a bleeding wound for 60% of the hit. | nth_crit | 60 +4/level |
Bleed | 3 bases |
Holy |
Every 5th critical strike sets a Brand worth 60% of the hit. | nth_crit | 60 +4/level |
Brand | 6 bases 1 Unique |
Frost |
Every 5th critical strike chills the target for 60% of the hit. | nth_crit | 60 +4/level |
Chill | 3 bases 1 Unique |
Void |
Every 5th critical strike warps the target, building Distortion for 60% of the hit. | nth_crit | 60 +4/level |
Distortion | 3 bases |
| Clearing a room restores 12% of your maximum health. | room_clear | 8 +0.5/level |
— | 2 bases 2 Uniques | |
Fire |
Every 5th critical strike ignites the target for 50% of the hit. | nth_crit | 60 +4/level |
Burn | 7 bases 2 Uniques |
| Below 35% health you gain +20 Ward for 5 s. | low_health | 40 +2/level |
— | 1 base 2 Uniques | |
Stone |
Every 5th critical strike cracks the target's guard, building Crumble for 60% of the hit. | nth_crit | 60 +4/level |
Crumble | 3 bases |
| Kills restore 2% of your maximum health. | kill | 3 +0/level |
— | 2 bases 2 Uniques | |
Poison |
Every 5th critical strike envenoms the target for 60% of the hit. | nth_crit | 60 +4/level |
Venom | 6 bases 1 Unique |
| Kills charge your Ultimate by 2 points. | kill | 6 +0.4/level |
— | 8 bases 7 Uniques | |
| Taking a hit grants +10 Armor for 6 s. | damage_taken | 12 +0.8/level |
— | 1 base | |
Storm |
Every 5th critical strike shocks the target for 60% of the hit. | nth_crit | 60 +4/level |
Shock | 6 bases 2 Uniques |
| Dashing bursts for 90% of your Power against enemies around you. | dash | 120 +6/level |
— | 4 bases | |
| Killing an elite or a boss grants +20% Power for 12 s. | elite_kill | 20 +1/level |
— | 2 bases 2 Uniques |