Updated 2 Oct 2026

Relic effects

The things that fire on their own while you fight. Relics and charms carry them, and Awakened gear reaches them from Spirit Level 3 · 54 effects · 21 ways to set one off

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54 relic effects
EffectReads asFires onValueAppliesCarried by
Below 35% health you gain +{value}% Critical Damage for 5 s, once every 10 s. low_health 30
+1.5/level
— 0 bases
Finishing a dash grants you a {value}% Ward for 2 s. dash_end 6
+0.2/level
— 0 bases
Hits have a 20% chance to arc to a nearby enemy for 12% of the damage. hit_chance 35
+2/level
— 9 bases
5 Uniques
Heals you cast grant the healed ally +{value}% Power for 4 s. heal_cast 8
+0.3/level
— 0 bases
Kills grant +{value}% Critical Chance for 3 s. kill 6
+0.2/level
— 0 bases
Every 5th critical strike opens a bleeding wound for 60% of the hit. nth_crit 60
+4/level
Bleed 3 bases
Casting your Special grants you a {value}% Ward for 2 s. special_cast 12
+0.25/level
— 0 bases
Casting your Ultimate bursts for {value}% of your Power at enemies within 4 u. ultimate_cast 200
+10/level
— 0 bases
Applying a status charges your Ultimate by {value} points, at most once a second. status_applied 1.5
+0.05/level
— 0 bases
Every {count}th beam pulse that lands chains lightning to the 2 nearest other enemies for {value}% of the pulse. channel_tick 120
+6/level
— 0 bases
Applying a status has a {chance}% chance to spread it to the nearest other enemy for {value}% of the hit. status_applied 50
+3/level
— 0 bases
Every 5th critical strike sets a Brand worth 60% of the hit. nth_crit 60
+4/level
Brand 6 bases
3 Uniques
A summon that expires bursts for {value}% of your Power at enemies within 2 u of it. summon_expire 100
+5/level
— 0 bases
Every {count}th hit strikes a second time for {value}% of the first. nth_hit 100
+3/level
— 0 bases
Granting a ward also grants its bearer +{value} Armor for 6 s. ward_granted 12
+1/level
— 0 bases
A finished dash leaves a 1.5 s frost wake that slows enemies inside by {value}%. dash_end 40
+0.4/level
— 0 bases
Melee hits build Fury: +{value}% Melee Damage per stack up to {count}, fading 4.5 s after your last hit. melee_hit 1
+0.02/level
— 0 bases
Heals you cast charge your Ultimate by {value} points, at most once a second. heal_cast 4
+0.15/level
— 0 bases
Every 5th critical strike chills the target for 60% of the hit. nth_crit 60
+4/level
Chill 3 bases
2 Uniques
Every 5th critical strike warps the target, building Distortion for 60% of the hit. nth_crit 60
+4/level
Distortion 3 bases
Melee hits have a {chance}% chance to grant +{value} Armor for 3 s. melee_hit 10
+1/level
— 0 bases
Clearing a room restores 12% of your maximum health. room_clear 8
+0.5/level
— 2 bases
3 Uniques
Every 5th critical strike ignites the target for 50% of the hit. nth_crit 60
+4/level
Burn 7 bases
3 Uniques
Summon hits have a {chance}% chance to feed you {value}% of the bite as health. summon_hit 25
+1/level
— 0 bases
Below 35% health you gain +20 Ward for 5 s. low_health 40
+2/level
— 1 base
3 Uniques
Projectile hits build Rhythm: +{value}% Projectile Damage per stack up to {count}, fading 3 s after your last hit. projectile_hit 1
+0.02/level
— 0 bases
Every 5th critical strike cracks the target's guard, building Crumble for 60% of the hit. nth_crit 60
+4/level
Crumble 3 bases
1 Unique
Healing an ally heals you for {value}% of the amount. heal_cast 30
+1/level
— 0 bases
Wards you grant reflect {value}% of the damage they absorb at the attacker for 10 s. ward_granted 20
+1/level
— 0 bases
Finishing a dash grants +{value}% Power for 3 s. dash_end 6
+0.2/level
— 0 bases
Beam pulses build Overcharge: +{value}% Spell Damage per stack up to {count}, fading 2 s after the beam stops. channel_tick 1
+0.02/level
— 0 bases
Heals of at least 20% of the ally's maximum health also grant them a {value}% Ward for 6 s. heal_cast 10
+0.3/level
— 0 bases
Summon hits build Pack Tactics: +{value}% Summon Damage per stack up to {count}, fading 4 s after their last hit. summon_hit 1
+0.02/level
— 0 bases
Combo finishers send a shockwave through enemies within 2 u for {value}% of your Power. combo_finish 90
+5/level
— 0 bases
Every {count}th projectile hit charges your Ultimate by {value} points. projectile_hit 3
+0.1/level
— 0 bases
Kills restore 2% of your maximum health. kill 3
+0/level
— 2 bases
2 Uniques
Casting your Special sends a shockwave through enemies within 2.5 u for {value}% of your Power. special_cast 70
+3.5/level
— 0 bases
Casting your Ultimate restores {value}% of your maximum health. ultimate_cast 15
+0.35/level
— 0 bases
Every 5th critical strike envenoms the target for 60% of the hit. nth_crit 60
+4/level
Venom 6 bases
1 Unique
Beam pulses have a {chance}% chance to feed you {value}% of the pulse as health. channel_tick 20
+1/level
— 0 bases
Kills charge your Ultimate by 2 points. kill 6
+0.4/level
— 8 bases
7 Uniques
Casting your Ultimate calls 2 Wisps for 8 s that bite at {value}% of a Spirit Seed wisp's. ultimate_cast 80
+2/level
— 0 bases
Every {count}th projectile hit splinters into the 2 nearest other enemies for {value}% of the damage. projectile_hit 35
+2/level
— 0 bases
Taking a hit grants +10 Armor for 6 s. damage_taken 12
+0.8/level
— 1 base
1 Unique
Every 5th critical strike shocks the target for 60% of the hit. nth_crit 60
+4/level
Shock 6 bases
2 Uniques
Casting your Special grants +{value}% Critical Chance for 2 s. special_cast 15
+0.35/level
— 0 bases
Taking a hit has a {chance}% chance to lash out for {value}% of your Power at enemies within 2 u. damage_taken 60
+3/level
— 0 bases
Dashing bursts for 90% of your Power against enemies around you. dash 120
+6/level
— 4 bases
1 Unique
Killing an elite or a boss grants +20% Power for 12 s. elite_kill 20
+1/level
— 2 bases
2 Uniques
Clearing a room charges your Ultimate by {value} points. room_clear 15
+0.5/level
— 0 bases
Combo finishers grant +{value}% Power for 4 s. combo_finish 10
+0.4/level
— 0 bases
Granting a ward also heals its bearer for {value}% of their maximum health. ward_granted 4
+0.2/level
— 0 bases
Granting a ward bursts for {value}% of your Power at enemies within 2.5 u of its bearer. ward_granted 80
+4/level
— 0 bases
Summon hits have a {chance}% chance to kindle a Wisp for 3 s that bites at {value}% of a Spirit Seed wisp's. summon_hit 60
+2/level
— 0 bases