Updated 7 Sep 2026

Abilities

Every attack, dash and ultimate your gear can hand you, and the ways the draft can bend each one · 34 abilities · 7 ways to bend them

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Showing 1–34 of 34 abilities
AbilityWhat it doesDmgCast / CDBends withHanded to you by
Main · beam · spirit
Beam main ability of the spirit school. Base damage 7. Cast 14 ticks. Beam 9 units long, 4 ticks. 714 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Dash · movement · physical
Movement dash ability of the physical school. Dash speed 17 for 4 ticks, 1 charge, 70-tick cooldown. 00 / 0 Reach, Force, Duration
Main · projectile · spirit
Projectile main ability of the spirit school. Base damage 14. Cast 6 ticks. Fires 1 projectile at speed 18 over 14 units. 146 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Main · projectile · spirit
Projectile main ability of the spirit school. Base damage 26. Cast 10 ticks. Fires 1 projectile at speed 8 over 12 units, piercing 6. 2610 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Ultimate · support · spirit
Support ultimate ability of the spirit school. Cast 8 ticks. Heals 1 target for 18 within 2. 08 / 0 Echo, Reach, Multiplicity, Area, Force, Duration
Special · guard · spirit
Guard special ability of the spirit school. Cast 10 ticks, cooldown 170 ticks. Wards 3 ally/allies for 25 in radius 5. 010 / 170 Echo, Reach, Multiplicity, Area, Duration
Special · guard · physical
Guard special ability of the physical school. Base damage 40. Cast 8 ticks, cooldown 160 ticks. Wards 2 ally/allies for 60 in radius 3.2. 408 / 160 Echo, Reach, Multiplicity, Area, Duration
Main · melee · physical
Melee main ability of the physical school. Base damage 46. Cast 12 ticks. Reach 3, arc 90°, up to 6 targets. 4612 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Main · melee · physical
Melee main ability of the physical school. Base damage 16. Cast 6 ticks. Reach 2.8, arc 100°, up to 6 targets, 3-step combo. 166 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Dash · movement · physical
Movement dash ability of the physical school. Dash speed 17 for 4 ticks, 1 charge, 50-tick cooldown. 00 / 0 Reach, Force, Duration
Dash · movement · physical
Movement dash ability of the physical school. Dash speed 13 for 8 ticks, 1 charge, 60-tick cooldown. 00 / 0 Reach, Force, Duration
Special · projectile · physical
Projectile special ability of the physical school. Base damage 10. Cast 8 ticks, cooldown 70 ticks. Fires 12 projectiles at speed 16 over 7 units, piercing 1. 108 / 70 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Special · burst · spirit
Burst special ability of the spirit school. Base damage 12. Cast 12 ticks, cooldown 140 ticks. Radius 2.6 at up to 8 units. 1212 / 140 Echo, Reach, Area, Force, Duration, Critical
Special · melee · physical
Melee special ability of the physical school. Base damage 120. Cast 24 ticks, cooldown 130 ticks. Reach 7, arc 55°, up to 12 targets. 12024 / 130 Echo, Reach, Area, Force, Duration, Critical
Main · support · spirit
Support main ability of the spirit school. Base damage 14. Cast 7 ticks. Heals 1 target for 5 within 0.6. 147 / 0 Echo, Reach, Multiplicity, Area, Force
Main · melee · physical
Melee main ability of the physical school. Base damage 34. Cast 10 ticks. Reach 3.2, arc 140°, up to 8 targets. 3410 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Main · projectile · physical
Projectile main ability of the physical school. Base damage 12. Cast 4 ticks. Fires 1 projectile at speed 20 over 9 units. 124 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Main · melee · physical
Melee main ability of the physical school. Base damage 15. Cast 5 ticks. Reach 3.6, arc 50°, up to 2 targets. 155 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Special · support · spirit
Support special ability of the spirit school. Cast 12 ticks, cooldown 70 ticks. Heals 3 targets for 25 within 7. 012 / 70 Echo, Reach, Multiplicity, Area, Duration
Special · burst · spirit
Burst special ability of the spirit school. Base damage 30. Cast 12 ticks, cooldown 60 ticks. Radius 3.4 at up to 5 units. 3012 / 60 Echo, Reach, Area, Force, Duration, Critical
Main · melee · physical
Melee main ability of the physical school. Base damage 11. Cast 4 ticks. Reach 2, arc 60°, up to 2 targets. 114 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Dash · movement · physical
Movement dash ability of the physical school. Dash speed 32 for 5 ticks, 0 charges, 50-tick cooldown, phasing. 00 / 0 Reach, Force, Duration
Special · projectile · spirit
Projectile special ability of the spirit school. Base damage 35. Cast 8 ticks, cooldown 100 ticks. Fires 1 projectile at speed 12 over 7 units, piercing 20. 358 / 100 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Ultimate · support · spirit
Support ultimate ability of the spirit school. Cast 10 ticks. Heals 3 targets for 15 within 7. 010 / 0 Echo, Reach, Multiplicity, Area, Force, Duration
Special · melee · physical
Melee special ability of the physical school. Base damage 50. Cast 6 ticks, cooldown 110 ticks. Reach 6, arc 300°, up to 4 targets. 506 / 110 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Ultimate · nova · spirit
Nova ultimate ability of the spirit school. Base damage 20. Cast 20 ticks. Nova radius 5. Heals 1 target for 4 within 5. 2020 / 0 Echo, Area, Force, Duration, Critical
Ultimate · nova · spirit
Nova ultimate ability of the spirit school. Base damage 120. Cast 14 ticks. Nova radius 6. 12014 / 0 Echo, Area, Force, Duration, Critical
Ultimate · summon · spirit
Summon ultimate ability of the spirit school. Base damage 20. Cast 10 ticks. Up to 3 summons living 400 ticks. 2010 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Main · summon · spirit
Summon main ability of the spirit school. Base damage 10. Cast 8 ticks. Up to 4 summons living 600 ticks. 108 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Ultimate · delayed_impact · spirit
Delayed impact ultimate ability of the spirit school. Base damage 90. Cast 12 ticks. 4 impacts of radius 3 after a 12-tick telegraph. 9012 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Special · burst · spirit
Burst special ability of the spirit school. Base damage 70. Cast 10 ticks, cooldown 90 ticks. Radius 3.6 at up to 6 units. 7010 / 90 Echo, Reach, Area, Force, Duration, Critical
Dash · movement · physical
Movement dash ability of the physical school. Dash speed 19 for 6 ticks, 1 charge, 55-tick cooldown, airborne. 00 / 0 Reach, Force, Duration
Special · guard · spirit
Guard special ability of the spirit school. Cast 6 ticks, cooldown 100 ticks. Wards 1 ally/allies for 30 in radius 6. 06 / 100 Echo, Reach, Multiplicity, Area, Duration
Special · melee · physical
Melee special ability of the physical school. Base damage 16. Cast 8 ticks, cooldown 100 ticks. Reach 5.6, arc 336°, up to 8 targets. 168 / 100 Echo, Reach, Multiplicity, Area, Force, Duration, Critical