Updated 2 Oct 2026

Abilities

Every attack, dash and ultimate your gear can hand you, and the ways the draft can bend each one · 34 abilities · 7 ways to bend them

Filter
SchoolBends with
Sort by
Showing 1–34 of 34 abilities
AbilityWhat it doesDmgCast / CDBends withHanded to you by
Main · beam · spirit
Beam main ability of the spirit school. Base damage 10.8. Cast 14 ticks. Beam 9 units long, 7 ticks. 10.814 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Dash · movement · physical
Movement dash ability of the physical school. Dash speed 17 for 4 ticks, 1 charge, 70-tick cooldown. 00 / 0 Reach, Force, Duration
Main · projectile · spirit
Projectile main ability of the spirit school. Base damage 24. Cast 6 ticks. Fires 1 projectile at speed 18 over 14 units, piercing 1. 246 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Main · projectile · spirit
Projectile main ability of the spirit school. Base damage 17.1. Cast 10 ticks. Fires 1 projectile at speed 8 over 12 units, piercing 6. 17.110 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Ultimate · support · spirit
Support ultimate ability of the spirit school. Cast 8 ticks. Heals 1 target for 10 within 2. 08 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Special · guard · spirit
Guard special ability of the spirit school. Cast 10 ticks, cooldown 170 ticks. Wards 3 ally/allies for 25 in radius 5. 010 / 170 Echo, Reach, Multiplicity, Area, Duration, Critical
Special · guard · physical
Guard special ability of the physical school. Base damage 300. Cast 8 ticks, cooldown 160 ticks. Wards 2 ally/allies for 60 in radius 3.2. 3008 / 160 Echo, Reach, Multiplicity, Area, Duration, Critical
Main · melee · physical
Melee main ability of the physical school. Base damage 55. Cast 6 ticks. Reach 6, arc 120°, up to 8 targets. 556 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Main · melee · physical
Melee main ability of the physical school. Base damage 24. Cast 6 ticks. Reach 4.2, arc 120°, up to 6 targets, 3-step combo. 246 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Dash · movement · physical
Movement dash ability of the physical school. Dash speed 17 for 4 ticks, 1 charge, 36-tick cooldown. 00 / 0 Reach, Force, Duration
Dash · movement · physical
Movement dash ability of the physical school. Dash speed 13 for 8 ticks, 1 charge, 60-tick cooldown. 00 / 0 Reach, Force, Duration
Special · projectile · physical
Projectile special ability of the physical school. Base damage 72. Cast 8 ticks, cooldown 70 ticks. Fires 9 projectiles at speed 16 over 7 units, piercing 2. 728 / 70 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Main · melee · physical
Melee main ability of the physical school. Base damage 11. Cast 6 ticks. Reach 4.2, arc 180°, up to 3 targets. 116 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Special · burst · spirit
Burst special ability of the spirit school. Base damage 26. Cast 12 ticks, cooldown 100 ticks. Radius 3.5 at up to 8 units. 2612 / 100 Echo, Reach, Area, Force, Duration, Critical
Special · delayed_impact · physical
Delayed impact special ability of the physical school. Base damage 390. Cast 6 ticks, cooldown 110 ticks. 4 impacts of radius 1.6 after a 1-tick telegraph. 3906 / 110 Echo, Reach, Area, Force, Duration, Critical
Main · support · spirit
Support main ability of the spirit school. Base damage 34. Cast 7 ticks. Heals 1 target for 2 within 1. 347 / 0 Echo, Reach, Multiplicity, Area, Force, Critical
Main · melee · physical
Melee main ability of the physical school. Base damage 70. Cast 12 ticks. Reach 4.8, arc 180°, up to 16 targets, 2-step combo. 7012 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Main · projectile · physical
Projectile main ability of the physical school. Base damage 15. Cast 4 ticks. Fires 1 projectile at speed 20 over 9 units. 154 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Special · support · spirit
Support special ability of the spirit school. Cast 12 ticks, cooldown 70 ticks. Heals 3 targets for 10 within 7. 012 / 70 Echo, Reach, Multiplicity, Area, Duration, Critical
Special · burst · spirit
Burst special ability of the spirit school. Base damage 41. Cast 12 ticks, cooldown 45 ticks. Radius 3.4 at up to 5 units. 4112 / 45 Echo, Reach, Area, Force, Duration, Critical
Dash · movement · physical
Movement dash ability of the physical school. Dash speed 32 for 5 ticks, 1 charge, 50-tick cooldown, phasing. 00 / 0 Reach, Force, Duration
Special · projectile · spirit
Projectile special ability of the spirit school. Base damage 161. Cast 8 ticks, cooldown 100 ticks. Fires 1 projectile at speed 12 over 7 units, piercing 20. 1618 / 100 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Ultimate · support · spirit
Support ultimate ability of the spirit school. Base damage 30. Cast 10 ticks. Heals 3 targets for 5 within 5. 3010 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Special · melee · physical
Melee special ability of the physical school. Base damage 203. Cast 2 ticks, cooldown 110 ticks. Reach 8, arc 300°, up to 4 targets. 2032 / 110 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Main · melee · physical
Melee main ability of the physical school. Base damage 9.5. Cast 6 ticks. Reach 4.4, arc 120°, up to 3 targets. 9.56 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Ultimate · nova · spirit
Nova ultimate ability of the spirit school. Base damage 28. Cast 20 ticks. Nova radius 5. Heals 1 target for 2 within 5. 2820 / 0 Echo, Area, Force, Duration, Critical
Ultimate · nova · spirit
Nova ultimate ability of the spirit school. Base damage 225. Cast 14 ticks. Nova radius 6. 22514 / 0 Echo, Area, Force, Duration, Critical
Ultimate · summon · spirit
Summon ultimate ability of the spirit school. Base damage 18. Cast 10 ticks. Up to 3 summons living 400 ticks. 1810 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Main · summon · spirit
Summon main ability of the spirit school. Base damage 14. Cast 8 ticks. Up to 4 summons living 600 ticks. 148 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Ultimate · delayed_impact · spirit
Delayed impact ultimate ability of the spirit school. Base damage 118. Cast 12 ticks. 4 impacts of radius 3 after a 12-tick telegraph. 11812 / 0 Echo, Reach, Multiplicity, Area, Force, Duration, Critical
Special · burst · spirit
Burst special ability of the spirit school. Base damage 188. Cast 10 ticks, cooldown 90 ticks. Radius 3.6 at up to 6 units. 18810 / 90 Echo, Reach, Area, Force, Duration, Critical
Dash · movement · physical
Movement dash ability of the physical school. Dash speed 19 for 6 ticks, 1 charge, 55-tick cooldown, airborne. 00 / 0 Reach, Force, Duration
Special · guard · spirit
Guard special ability of the spirit school. Cast 6 ticks, cooldown 100 ticks. Wards 1 ally/allies for 30 in radius 6. 06 / 100 Echo, Reach, Multiplicity, Area, Duration, Critical
Special · melee · physical
Melee special ability of the physical school. Base damage 33. Cast 8 ticks, cooldown 100 ticks. Reach 5.6, arc 360°, up to 8 targets. 338 / 100 Echo, Reach, Multiplicity, Area, Force, Duration, Critical