Skewer fills your Main slot. Melee main ability of the physical school. Base damage 9.5. Cast 6 ticks. Reach 4.4, arc 120°, up to 3 targets.
You get it by equipping 14 bases across 6 lines: Duelist's Rapier, First Blood Rapier, Frostquill Rapier, Galliard Rapier and Redletter Rapier and 1 more.
The draft can bend it 7 ways — Echo, Reach, Multiplicity, Area, Force, Duration and Critical — and cards that ask for melee, critical, on_hit and precision will find it.
Between rooms it can be offered 139 cards: 30 written for it specifically, plus the 109 that any ability can take. Those cards can put Chill, Bleed and Brand on it, and attune it to Frost, Blood and Holy.
5 Uniques are built on gear that hands it to you: The Duelist's Needle, The Final Bow, The Vampire Lord's Needle, The Long Reply and Quick Manners.
Gear that hands it to you
| Line | Slot | Tiers, and the item levels they drop at | Found in |
|---|---|---|---|
| Duelist's Rapier | Main Hand | DEMON | |
| First Blood Rapier | Main Hand | DEMON | |
| Frostquill Rapier | Main Hand | NIGHTMARE | |
| Galliard Rapier | Main Hand | DEMON | |
| Redletter Rapier | Main Hand | NIGHTMARE | |
| Sunduel Rapier | Main Hand | MORTAL |
How the draft bends it
| Change | What it does to a melee |
|---|---|
| Echo The whole cast plays once more after a short gap, at reduced effect. | +100% Repeats -25% Damage |
| Reach The ability reaches farther. | +12% RangeUnits |
| Multiplicity More projectiles, targets or summons at reduced individual effect. | +2 MaxTargets |
| Area Wider bursts, arcs and impact zones. | +12 ArcDegrees |
| Force Harder hits: knockback, shove and stagger pressure. | +0.7 Knockback |
| Duration Statuses, buffs, summons and channels last longer. | +20% StatusDuration |
| Critical The ability crits more often; heals and wards grow instead. | +4 CritBonus |
The fine print
Cards it can be offered
Nothing on these cards narrows the draft, so every ability can be offered them — see all 139 together →