Updated 2 Oct 2026
Abilities/Overload

Overload fills your Special slot. Burst special ability of the spirit school. Base damage 41. Cast 12 ticks, cooldown 45 ticks. Radius 3.4 at up to 5 units.

You get it by equipping 17 bases across 6 lines: Auroralens Staff, Conduit Staff, Goldenchord Staff, Stormlens Staff and Tidelight Staff and 1 more.

The draft can bend it 6 ways — Echo, Reach, Area, Force, Duration and Critical — and cards that ask for area, critical, on_hit and resource_spender will find it.

Between rooms it can be offered 142 cards: 33 written for it specifically, plus the 109 that any ability can take. Those cards can put Shock, Distortion, Brand and Chill on it, and attune it to Storm, Void, Holy and Frost.

7 Uniques are built on gear that hands it to you: The Unbroken Sentence, Petrichor, Rifthunger, Doxology, Clap of Thunder, The Short Fuse and Aurora Fan.

Gear that hands it to you

6 lines · 17 bases
LineSlotTiers, and the item levels they drop atFound in
Auroralens Staff (as Special, 2H)Main HandDEMON
Conduit Staff (as Special, 2H)Main HandDEMON
Goldenchord Staff (as Special, 2H)Main HandMORTAL
Stormlens Staff (as Special, 2H)Main HandDEMON
Tidelight Staff (as Special, 2H)Main HandDEMON
Voidsiphon Staff (as Special, 2H)Main HandNIGHTMARE

How the draft bends it

6 ways to change it
ChangeWhat it does to a burst
Echo
The whole cast plays once more after a short gap, at reduced effect.
+100% Repeats
-20% Damage
Reach
The ability reaches farther.
+15% RangeUnits
Area
Wider bursts, arcs and impact zones.
+12% Radius
Force
Harder hits: knockback, shove and stagger pressure.
+0.8 Knockback
Duration
Statuses, buffs, summons and channels last longer.
+20% StatusDuration
Critical
The ability crits more often; heals and wards grow instead.
+4 CritBonus

The fine print

the raw numbers behind it
Damage tagsmagic, area
Fires onwindup → release → impact
Radius3.4
RangeUnits5
Repeats1
Knockback0
Aimedfalse

Cards it can be offered

142 cards it can see
Written for this ability (33)
Plus the ones any ability can take (109)

Nothing on these cards narrows the draft, so every ability can be offered them — see all 142 together →

What it can end up carrying

if the draft goes your way
AffinitiesStormVoidHolyFrost

Uniques

built on gear that grants it