Updated 2 Oct 2026
Abilities/Grand Convergence

Grand Convergence fills your Special slot. Burst special ability of the spirit school. Base damage 26. Cast 12 ticks, cooldown 100 ticks. Radius 3.5 at up to 8 units.

You get it by equipping 15 bases across 6 lines: Bonechoir Staff, Firstseed Staff, Mosswarden Staff, Murmurgrove Staff and Nightshade Staff and 1 more.

The draft can bend it 6 ways — Echo, Reach, Area, Force, Duration and Critical — and cards that ask for area, summon, critical and on_hit will find it.

Between rooms it can be offered 145 cards: 36 written for it specifically, plus the 109 that any ability can take. Those cards can put Venom and Distortion on it, and attune it to Poison and Void.

8 Uniques are built on gear that hands it to you: The Overlord's Cradle, Widow's Portion, The Hundred-Handed Court, The Belfry, The Spider King's Brood, The Quiet Orchard, Roll Call and The Poisoner's Bell.

Gear that hands it to you

6 lines · 15 bases
LineSlotTiers, and the item levels they drop atFound in
Bonechoir Staff (as Special, 2H)Main HandNIGHTMARE
Firstseed Staff (as Special, 2H)Main HandMORTAL
Mosswarden Staff (as Special, 2H)Main HandDEMON
Murmurgrove Staff (as Special, 2H)Main HandNIGHTMARE
Nightshade Staff (as Special, 2H)Main HandDEMON
Spiritcaller Staff (as Special, 2H)Main HandDEMON

How the draft bends it

6 ways to change it
ChangeWhat it does to a burst
Echo
The whole cast plays once more after a short gap, at reduced effect.
+100% Repeats
-20% Damage
Reach
The ability reaches farther.
+15% RangeUnits
Area
Wider bursts, arcs and impact zones.
+12% Radius
Force
Harder hits: knockback, shove and stagger pressure.
+0.8 Knockback
Duration
Statuses, buffs, summons and channels last longer.
+20% StatusDuration
Critical
The ability crits more often; heals and wards grow instead.
+4 CritBonus

The fine print

the raw numbers behind it
Damage tagsmagic, area, summon
Fires onwindup → release → impact → summon_attack
Radius3.5
RangeUnits8
Repeats1
Knockback0
Aimedfalse

Cards it can be offered

145 cards it can see
Written for this ability (36)
Plus the ones any ability can take (109)

Nothing on these cards narrows the draft, so every ability can be offered them — see all 145 together →

What it can end up carrying

if the draft goes your way
StatusesVenom, Distortion
AffinitiesPoisonVoid

Uniques

built on gear that grants it