Grand Convergence fills your Special slot. Burst special ability of the spirit school. Base damage 12. Cast 12 ticks, cooldown 140 ticks. Radius 2.6 at up to 8 units.
You get it by equipping 15 bases across 6 lines: Bonechoir Staff, Firstseed Staff, Mosswarden Staff, Murmurgrove Staff and Nightshade Staff and 1 more.
The draft can bend it 6 ways — Echo, Reach, Area, Force, Duration and Critical — and cards that ask for area, summon, critical and on_hit will find it.
Between rooms it can be offered 192 cards: 63 written for it specifically, plus the 129 that any ability can take. Those cards can put Venom and Distortion on it, and attune it to Poison and Void.
5 Uniques are built on gear that hands it to you: The Overlord's Cradle, Widow's Portion, The Hundred-Handed Court, The Belfry and The Spider King's Brood.
Gear that hands it to you
| Line | Slot | Tiers, and the item levels they drop at | Found in |
|---|---|---|---|
| Bonechoir Staff (as Special, 2H) | Main Hand | NIGHTMARE | |
| Firstseed Staff (as Special, 2H) | Main Hand | MORTAL | |
| Mosswarden Staff (as Special, 2H) | Main Hand | DEMON | |
| Murmurgrove Staff (as Special, 2H) | Main Hand | NIGHTMARE | |
| Nightshade Staff (as Special, 2H) | Main Hand | DEMON | |
| Spiritcaller Staff (as Special, 2H) | Main Hand | DEMON |
How the draft bends it
| Change | What it does to a burst |
|---|---|
| Echo The ability repeats after a short delay at reduced effect. | +1 Repeats -20% Damage |
| Reach The ability reaches farther. | +15% RangeUnits |
| Area Wider bursts, arcs and impact zones. | +12% Radius |
| Force Harder hits: knockback, shove and stagger pressure. | +0.8 Knockback |
| Duration Statuses, buffs, summons and channels last longer. | +20% StatusDuration |
| Critical The ability crits more often. | +4 CritBonus |
The fine print
Cards it can be offered
Nothing on these cards narrows the draft, so every ability can be offered them — see all 192 together →