Starfall fills your Ultimate slot. Delayed impact ultimate ability of the spirit school. Base damage 90. Cast 12 ticks. 4 impacts of radius 3 after a 12-tick telegraph.
You get it by equipping 12 bases across 4 lines: Cometkeeper Relic, Nullstone Relic, Starcaller Relic and Voidhalo Relic.
The draft can bend it 7 ways — Echo, Reach, Multiplicity, Area, Force, Duration and Critical — and cards that ask for area, critical and aimed will find it.
Between rooms it can be offered 189 cards: 60 written for it specifically, plus the 129 that any ability can take. Those cards can put Shock and Distortion on it, and attune it to Storm and Void.
3 Uniques are built on gear that hands it to you: A Patch of Night, The Sky's Own Star and Thunderroc's Halo.
Gear that hands it to you
| Line | Slot | Tiers, and the item levels they drop at | Found in |
|---|---|---|---|
| Cometkeeper Relic | Relic | DEMON | |
| Nullstone Relic | Relic | DEMON | |
| Starcaller Relic | Relic | DEMON | |
| Voidhalo Relic | Relic | NIGHTMARE |
How the draft bends it
| Change | What it does to a delayed_impact |
|---|---|
| Echo The ability repeats after a short delay at reduced effect. | +1 Repeats -25% Damage |
| Reach The ability reaches farther. | +15% RangeUnits |
| Multiplicity More projectiles, targets or summons at reduced individual effect. | +1 Count -15% Damage |
| Area Wider bursts, arcs and impact zones. | +12% Radius |
| Force Harder hits: knockback, shove and stagger pressure. | +1 Knockback |
| Duration Statuses, buffs, summons and channels last longer. | +20% StatusDuration |
| Critical The ability crits more often. | +4 CritBonus |
The fine print
Cards it can be offered
Nothing on these cards narrows the draft, so every ability can be offered them — see all 189 together →