Run modifiers
The conditions a run can be under. Each one changes a few of the 11 things that make a fight harder or richer, and leaves the rest alone · 8 modifiers
Haunted
Elites are more common and carry an extra affix.
Extra elite affixes+1 instead of 0
Elite chance+10% instead of +0%
Frenzied
Enemies move and strike faster.
Enemy speed×1.2 instead of ×1
Enemy windup×0.85 instead of ×1
Scorched
Floor hazards stay active much longer.
Hazard uptime×1.7 instead of ×1
Withering
All healing is reduced by 35%.
Healing received×0.65 instead of ×1
Ironhide
Enemies have 30% more health.
Enemy health×1.3 instead of ×1
Bountiful
More loot drops and the boss rolls one extra item.
Loot chance×1.5 instead of ×1
Extra boss loot rolls+1 instead of 0
Enlightened
25% more experience.
XP×1.25 instead of ×1
Brutal
Enemies hit 25% harder; the boss rolls one extra item.
Enemy damage×1.25 instead of ×1
Extra boss loot rolls+1 instead of 0
Side by side
every modifier against every one of the 11
| Modifier | Enemy health | Enemy damage | Enemy speed | Enemy windup | Hazard uptime | Extra elite affixes | Elite chance | Healing received | Loot chance | Extra boss loot rolls | XP |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Haunted Elites are more common and carry an extra affix. | — | — | — | — | — | +1 | +10% | — | — | — | — |
| Frenzied Enemies move and strike faster. | — | — | ×1.2 | ×0.85 | — | — | — | — | — | — | — |
| Scorched Floor hazards stay active much longer. | — | — | — | — | ×1.7 | — | — | — | — | — | — |
| Withering All healing is reduced by 35%. | — | — | — | — | — | — | — | ×0.65 | — | — | — |
| Ironhide Enemies have 30% more health. | ×1.3 | — | — | — | — | — | — | — | — | — | — |
| Bountiful More loot drops and the boss rolls one extra item. | — | — | — | — | — | — | — | — | ×1.5 | +1 | — |
| Enlightened 25% more experience. | — | — | — | — | — | — | — | — | — | — | ×1.25 |
| Brutal Enemies hit 25% harder; the boss rolls one extra item. | — | ×1.25 | — | — | — | — | — | — | — | +1 | — |