Dash fills your Dash slot. Movement dash ability of the physical school. Dash speed 17 for 4 ticks, 1 charge, 50-tick cooldown.
You get it by equipping 21 bases across 7 lines: Hearthrunner Boots, Longroad Boots, Runner Boots, Soft Boots and Strider Boots and 2 more.
The draft can bend it 3 ways — Reach, Force and Duration — and cards that ask for movement and dash will find it.
Between rooms it can be offered 165 cards: 36 written for it specifically, plus the 129 that any ability can take. Those cards can put Burn, Shock, Chill, Venom, Bleed, Crumble, Brand and Distortion on it.
5 Uniques are built on gear that hands it to you: Skyward Step, Thousand-Mile Soles, Gatewalker's Greaves, The Midnight Cotillion and The Switchbacks.
Gear that hands it to you
| Line | Slot | Tiers, and the item levels they drop at | Found in |
|---|---|---|---|
| Hearthrunner Boots | Boots | DEMON | |
| Longroad Boots | Boots | NIGHTMARE | |
| Runner Boots | Boots | DEMONRETIRED | |
| Soft Boots | Boots | DEMONRETIRED | |
| Strider Boots | Boots | DEMONRETIRED | |
| Traveler's Boots | Boots | DEMON | |
| Traveler's Shoes | Boots | DEMONSTARTER |
How the draft bends it
| Change | What it does to a movement |
|---|---|
| Reach The ability reaches farther. | +1 DashTicks |
| Force Harder hits: knockback, shove and stagger pressure. | +6% DashSpeed |
| Duration Statuses, buffs, summons and channels last longer. | -8% DashCooldownTicks |
The fine print
Cards it can be offered
Nothing on these cards narrows the draft, so every ability can be offered them — see all 165 together →