Cinder Charm is a relic line with 1 tier, just Cinder Charm, from item level 1 upward. It drops in the Demon Gate, and at weight 1 every line has the same chance of being picked.
Every tier of it hands you Spirit Burst.
It fires Kindling Eye on its own: Every 5th critical strike ignites the target for 50% of the hit.
Once Awakened, a relic from this line can take any of the 16 Relic spirit paths.
Tiers
1 tier · lower to higher
Tier by tier
what each tier gives you
| Base | Comes with | iLvl | Level | Power | Tags | |
|---|---|---|---|---|---|---|
| Cinder Charm Tier 1 | Relic: every fifth Critical hit adds Burn | 1+ | 1 | 22 |
What it hands you
at every tier
Uniques built on this line
What can roll on Relic
29 affixes
| Affix | Part | Weight | T1 iLvl 1 | T2 iLvl 6 | T3 iLvl 14 | T4 iLvl 24 | T5 iLvl 36 | T6 iLvl 55 | T7 iLvl 75 | T8 iLvl 92 | T9 iLvl 105 | T10 iLvl 116 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Maximum Health | suffix | 10 | +12–21 | +23–36 | +38–57 | +59–84 | +86–120 | +122–171 | +173–243 | +245–345 | +346–490 | +491–696 |
| Power | prefix | 8 | +2%–3 | +4%–4 | +5%–6 | +7%–8 | +9%–11 | +12%–16 | +17%–22 | +23%–30 | +31%–41 | +42%–56 |
| Cooldown Recovery | suffix | 7 | +2%–3 | +4%–4 | +5%–6 | +7%–8 | +9%–10 | +11%–14 | +15%–19 | +20%–26 | +22%–29 | +25%–32 |
| Ultimate Generation | suffix | 5 | +4%–6 | +7%–10 | +11%–15 | +16%–20 | +21%–26 | +27%–36 | +37%–50 | +51%–68 | +69%–92 | +93%–125 |
| Burn Effect | prefix | 4 | +3%–5 | +6%–8 | +9%–11 | +12%–15 | +16%–20 | +21%–28 | +29%–38 | +39%–51 | +52%–68 | +69%–91 |
| Healing Power | suffix | 4 | +4%–6 | +7%–10 | +11%–14 | +15%–19 | +20%–25 | +26%–34 | +35%–46 | +47%–62 | +63%–84 | +85%–113 |
| Fire Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Frost Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Storm Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Poison Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Blood Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Stone Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Holy Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Void Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Shock Effect | prefix | 4 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–18 | +19%–24 | +25%–33 | +34%–45 | +46%–61 | +62%–83 |
| Venom Effect | prefix | 4 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–18 | +19%–24 | +25%–33 | +34%–45 | +46%–61 | +62%–83 |
| Brand Effect | prefix | 4 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–18 | +19%–24 | +25%–33 | +34%–45 | +46%–61 | +62%–83 |
| Maximum Health | suffix | 5 | +18–30 | +32–48 | +50–75 | +77–108 | +110–153 | +155–216 | +218–300 | +302–413 | +414–569 | +570–783 |
| Armor | suffix | 5 | +10–16 | +18–26 | +28–38 | +40–54 | +56–76 | +78–106 | +108–146 | +148–200 | +201–274 | +275–375 |
| Ward | suffix | 5 | +24–40 | +42–64 | +66–96 | +98–136 | +138–190 | +192–264 | +266–364 | +366–500 | +501–687 | +688–944 |
| Movement Speed | suffix | 4 | +1%–1 | +2%–2 | +3%–3 | +4%–4 | +5%–5 | +6%–7 | +8%–10 | +11%–13 | +12%–15 | +13%–17 |
| Dash Cooldown | suffix | 4 | -3%–5 | -6%–8 | -9%–12 | -13%–16 | -17%–21 | -22%–27 | -28%–35 | -36%–45 | -40%–50 | -45%–56 |
| Dash Charges | suffix | 2 | +1–1 | +1–1 | +1–1 | +1–1 | +1–1 | +1–2 | +2–2 | +2–3 | +4–4 | +5–6 |
| Healing Received | suffix | 4 | +5%–7 | +8%–11 | +12%–16 | +17%–21 | +22%–28 | +29%–38 | +39%–52 | +53%–70 | +71%–94 | +95%–127 |
| Critical Damage | suffix | 4 | +4%–6 | +7%–9 | +10%–13 | +14%–17 | +18%–23 | +24%–31 | +32%–43 | +44%–58 | +59%–78 | +79%–105 |
| Critical Chance | suffix | 4 | +1%–1 | +2%–2 | +2%–2 | +3%–3 | +4%–4 | +5%–6 | +7%–8 | +9%–10 | +10%–11 | +11%–12 |
| Projectile Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Status Resistance | suffix | 4 | +3%–5 | +6%–7 | +8%–10 | +11%–13 | +14%–18 | +19%–24 | +25%–33 | +34%–44 | +38%–49 | +43%–55 |
| Melee Lifesteal | prefix | 4 | +1%–1 | +1%–2 | +2%–2 | +2%–3 | +3%–3 | +3%–4 | +4%–5 | +5%–6 | +7%–8 | +9%–10 |