Economy
What the bench charges to work on your gear, what salvage gives back, and what a sale is worth · 4 services · 13 materials · quality +5% a step
How the price is worked out
Every service costs a flat amount plus a little more for each item level, then the whole thing is multiplied by the item's rarity — so the better the piece, the dearer the work. Materials scale by that same rarity multiplier, rounded up. Salvaging a rare gives you back 2 Tempering Dust, one more for every 25 item levels on it, plus 1 Binding Shard. Selling instead pays 4 gold plus 1.5 for every item level, times the same rarity multiplier.
Reforge
reforge| Item level | Rarity | Gold | Tempering Dust |
|---|---|---|---|
| 20 | rare | 371 | 13 |
| 50 | rare | 866 | 20 |
| 80 | rare | 1,361 | 26 |
| 100 | rare | 1,691 | 31 |
| 120 | rare | 2,021 | 35 |
Replace
replace| Item level | Rarity | Gold | Binding Shard |
|---|---|---|---|
| 20 | rare | 1,440 | 0 |
| 50 | rare | 3,330 | 3 |
| 80 | rare | 5,220 | 7 |
| 100 | rare | 6,480 | 10 |
| 120 | rare | 7,740 | 10 |
Enhance
upgrade| Step | Quality | Gold | Tempering Dust |
|---|---|---|---|
| 1 | +5% | 670 | 21 |
| 2 | +10% | 750 | 24 |
| 3 | +15% | 840 | 27 |
| 4 | +20% | 941 | 30 |
| 5 | +25% | 1,054 | 34 |
| 6 | +30% | 1,181 | 38 |
| 7 | +35% | 1,322 | 42 |
| 8 | +40% | 1,481 | 47 |
| 9 | +45% | 1,659 | 52 |
| 10 | +50% | 1,858 | 59 |
| 11 | +55% | 2,081 | 66 |
| 12 | +60% | 2,331 | 74 |
| 13 | +65% | 2,610 | 82 |
| 14 | +70% | 2,924 | 92 |
| 15 | +75% | 3,274 | 103 |
| 16 | +80% | 3,667 | 115 |
| 17 | +85% | 4,107 | 129 |
| 18 | +90% | 4,600 | 145 |
| 19 | +95% | 5,152 | 162 |
| 20 | +100% | 5,771 | 181 |
| Item level | Rarity | Gold | Tempering Dust |
|---|---|---|---|
| 20 | rare | 150 | 9 |
| 50 | rare | 345 | 13 |
| 80 | rare | 540 | 18 |
| 100 | rare | 670 | 21 |
| 120 | rare | 800 | 25 |
Upgrade
promote| Item level | Rarity | Gold | Tempering Dust |
|---|---|---|---|
| 20 | common | 240 | 8 |
| 50 | common | 540 | 11 |
| 80 | common | 840 | 14 |
| 100 | common | 1,040 | 16 |
| 120 | common | 1,240 | 18 |
| Item level | Rarity | Gold | Tempering Dust |
|---|---|---|---|
| 20 | magic | 600 | 21 |
| 50 | magic | 1,320 | 28 |
| 80 | magic | 2,040 | 36 |
| 100 | magic | 2,520 | 40 |
| 120 | magic | 3,000 | 45 |
Salvage
Selling, and where things go
Materials
Notes from the game's design doc
GDD v0.5 §11.3 ordinary crafting: Temper (rpc craft_reforge) rerolls every eligible numeric affix value (ranges shown before confirmation); Swap Affix (craft_replace) swaps one affix; Quality Up (craft_upgrade) adds one visible Quality step (+5% inherent output each, up to +100% = 20 steps, NEVER touching item level); Rarity Up (craft_promote) raises rarity one step — common→magic rolls to 1–2 affixes, magic→rare to 3–4 — and, as its last step (promote.fourth), gives a three-affix Rare its fourth affix. Unique is never craftable. Temper/Quality Up/Rarity Up consume Tempering Dust, Swap Affix consumes Binding Shards (GDD v0.5 §13.3). Gold = (goldBase + goldPerItemLevel x item level) x rarityMultiplier; materials = ceil((materials + materialsPerItemLevel x item level) x rarityMultiplier).
Dust economy 2026-09-09 (Jimmy: bigger Tempering Dust sinks, Dust costs scale with item level like Gold does, salvage pays less). Anchor: a Rare IL100 salvages to 6 Dust; Temper on it costs 31 (~5 salvages), Rarity Up to Rare 40, the fourth affix 120 (exactly 3x the Rare step in Gold and Dust), and the full Quality track (20 steps, x1.10 each) totals ~1,140 Dust and ~177k Gold — the long-term endgame sink. Swap Affix is doubled from its 2026-08-30 price (Jimmy: the crux of the bench was too friendly).