Updated 2 Oct 2026

Economy

What the bench charges to work on your gear, what salvage gives back, and what a sale is worth · 4 services · 13 materials · quality +5% a step

How the price is worked out

in one paragraph

Every service costs a flat amount plus a little more for each item level, then the whole thing is multiplied by the item's rarity — so the better the piece, the dearer the work. Materials scale by that same rarity multiplier, rounded up. Salvaging a rare gives you back 2 Tempering Dust, one more for every 25 item levels on it, plus 1 Binding Shard. Selling instead pays 4 gold plus 1.5 for every item level, times the same rarity multiplier.

Reforge

reforge
Reroll the numbers on every affix.
Every affix keeps its kind and tier; only its value is rolled again within that tier's range — the ranges are on the bench.
Gold15 + 6 for every item level
Materials3 Tempering Dust
Rarity multiplierCommon ×1 · Magic ×1.6 · Rare ×2.75 · Unique ×4
What it costs on rare gear
Item levelRarityGoldTempering Dust
20rare37113
50rare86620
80rare1,36126
100rare1,69131
120rare2,02135

Replace

replace
Swap one affix for a random compatible one.
Pick the affix to lose. A random affix from the slot's pool takes its place, rolled like a fresh drop at your item level's top tiers.
Gold80 + 28 for every item level
Materials4 Binding Shard
Rarity multiplierCommon ×1 · Magic ×1.5 · Rare ×2.25 · Unique ×3
What it costs on rare gear
Item levelRarityGoldBinding Shard
20rare1,4400
50rare3,3303
80rare5,2207
100rare6,48010
120rare7,74010

Enhance

upgrade
Hone the item's inherent output.
Adds one visible Quality step: +5% to the item's own base stats each, to +15%. Affixes and item level never change.
Gold8 + 2.6 for every item level
Materials2 Tempering Dust
Rarity multiplierCommon ×1 · Magic ×1.5 · Rare ×2.5 · Unique ×5
Steps20, each worth +5% quality and costing ×1.12 the one before
What every step costs on a rare at item level 100
StepQualityGoldTempering Dust
1+5%67021
2+10%75024
3+15%84027
4+20%94130
5+25%1,05434
6+30%1,18138
7+35%1,32242
8+40%1,48147
9+45%1,65952
10+50%1,85859
11+55%2,08166
12+60%2,33174
13+65%2,61082
14+70%2,92492
15+75%3,274103
16+80%3,667115
17+85%4,107129
18+90%4,600145
19+95%5,152162
20+100%5,771181
What it costs on rare gear
Item levelRarityGoldTempering Dust
20rare1509
50rare34513
80rare54018
100rare67021
120rare80025

Upgrade

promote
Raise the item's rarity one step.
Common becomes Magic (1–2 affixes), Magic becomes Rare (3–4). Kept affixes stay; the new ones roll fresh. Unique cannot be made.
Common → Magic · 1–2 affixes · 40 + 10/iLvl gold · 6 Tempering Dust
Item levelRarityGoldTempering Dust
20common2408
50common54011
80common84014
100common1,04016
120common1,24018
Magic → Rare · 3–4 affixes · 120 + 24/iLvl gold · 16 Tempering Dust
Item levelRarityGoldTempering Dust
20magic60021
50magic1,32028
80magic2,04036
100magic2,52040
120magic3,00045

Salvage

Destroys the item. Rarer and higher-level items return more materials.
You get backCommon 1 · Magic 1 · Rare 2 · Unique 12
And one morefor every 25 item levels
MaterialTempering Dust
ShardsCommon 0 · Magic 0 · Rare 1 · Unique 9
Shard materialBinding Shard

Selling, and where things go

the vendor and your stash
Sells for4 gold, plus 1.5 an item level
Rarity multiplierCommon ×1 · Magic ×2.2 · Rare ×5 · Unique ×12
Buy something back within12 slots
Stash holds100 items

Materials

13 materials
Notes from the game's design doc

GDD v0.5 §11.3 ordinary crafting: Temper (rpc craft_reforge) rerolls every eligible numeric affix value (ranges shown before confirmation); Swap Affix (craft_replace) swaps one affix; Quality Up (craft_upgrade) adds one visible Quality step (+5% inherent output each, up to +100% = 20 steps, NEVER touching item level); Rarity Up (craft_promote) raises rarity one step — common→magic rolls to 1–2 affixes, magic→rare to 3–4 — and, as its last step (promote.fourth), gives a three-affix Rare its fourth affix. Unique is never craftable. Temper/Quality Up/Rarity Up consume Tempering Dust, Swap Affix consumes Binding Shards (GDD v0.5 §13.3). Gold = (goldBase + goldPerItemLevel x item level) x rarityMultiplier; materials = ceil((materials + materialsPerItemLevel x item level) x rarityMultiplier).

Dust economy 2026-09-09 (Jimmy: bigger Tempering Dust sinks, Dust costs scale with item level like Gold does, salvage pays less). Anchor: a Rare IL100 salvages to 6 Dust; Temper on it costs 31 (~5 salvages), Rarity Up to Rare 40, the fourth affix 120 (exactly 3x the Rare step in Gold and Dust), and the full Quality track (20 steps, x1.10 each) totals ~1,140 Dust and ~177k Gold — the long-term endgame sink. Swap Affix is doubled from its 2026-08-30 price (Jimmy: the crux of the bench was too friendly).