Updated 7 Sep 2026
Abilities/Aether Beam

Aether Beam fills your Main slot. Beam main ability of the spirit school. Base damage 7. Cast 14 ticks. Beam 9 units long, 4 ticks.

You get it by equipping 17 bases across 6 lines: Auroralens Staff, Conduit Staff, Goldenchord Staff, Stormlens Staff and Tidelight Staff and 1 more.

The draft can bend it 7 ways — Echo, Reach, Multiplicity, Area, Force, Duration and Critical — and cards that ask for beam, channel, critical, on_hit and pierce will find it.

Between rooms it can be offered 199 cards: 70 written for it specifically, plus the 129 that any ability can take. Those cards can put Shock, Distortion, Brand and Chill on it, and attune it to Storm, Void, Holy and Frost.

4 Uniques are built on gear that hands it to you: The Unbroken Sentence, Petrichor, Rifthunger and Doxology.

Gear that hands it to you

6 lines · 17 bases

How the draft bends it

7 ways to change it
ChangeWhat it does to a beam
Echo
The ability repeats after a short delay at reduced effect.
+1 Repeats
Reach
The ability reaches farther.
+15% RangeUnits
Multiplicity
More projectiles, targets or summons at reduced individual effect.
+1 Pierce
Area
Wider bursts, arcs and impact zones.
+15% Radius
Force
Harder hits: knockback, shove and stagger pressure.
+0.4 Knockback
Duration
Statuses, buffs, summons and channels last longer.
+20% StatusDuration
Critical
The ability crits more often.
+4 CritBonus

The fine print

the raw numbers behind it
Damage tagsmagic, beam
Fires onchannel_start → channel_tick → channel_end
RangeUnits9
Radius0.8
Ticks4
Pierce12

Cards it can be offered

199 cards it can see
Written for this ability (70)
Decisive Form
Minor · common
Farther Form
Minor · common
Manyfold Strike
Minor · rare
Far Reach
Minor · common
Echoing Will
Minor · rare
Farcaster
Minor · rare
Manifold
Minor · rare
Widening Gyre
Minor · rare
Forceful
Minor · rare
Lingering Grasp
Minor · rare
Deadly Focus
Minor · rare
Resonant Strikes
Minor · common
Echoing Tempo
Minor · common
Refrain Focus
Minor · rare
Spanning Will
Minor · common
Carried Wind
Minor · common
Distant Precision
Minor · rare
Sharper Shards
Minor · common
Manifold Flow
Minor · common
Pressing Volley
Minor · rare
Blooming Edge
Minor · common
Settling Dust
Minor · rare
Rolling Surge
Minor · common
Weighted Impact
Minor · common
Heftful Arms
Minor · rare
Braced Stance
Minor · common
Lingering Will
Minor · common
Enduring Form
Minor · common
Patient Cycle
Minor · rare
Honed Edge
Minor · common
Brutal Finish
Minor · rare
Killer's Hunger
Minor · common
Fluid Strikes
Minor · common
Split Form
Major · rare
Heavy Strike
Major · rare
Resonant Follow-through
Major · legendary
Lance Form
Major · rare
Scatter Form
Major · rare
Flamebrand Arms
Major · rare
Rimebound Arms
Major · rare
Stormbound Arms
Major · rare
Venombound Arms
Major · rare
Bloodsworn Arms
Major · rare
Stonebound Arms
Major · rare
Lightsworn Arms
Major · rare
Voidtouched Arms
Major · rare
Wildfire
Major · rare
Storm Lash
Major · rare
Frozen Grip
Major · rare
Septic Focus
Major · rare
Arterial Reach
Major · rare
Stone's Resolve
Major · rare
Radiant Echo
Major · rare
Event Horizon
Major · rare
Distant Null
Major · rare
Endless Refrain
Major · legendary
Fanned Volley
Major · rare
Manifold Resolve
Major · rare
Twin Barrage
Major · legendary
Rolling Expanse
Major · rare
Rippling Form
Major · rare
Forceful Will
Major · rare
Horizon Form
Major · rare
Lance Covenant
Major · legendary
Perpetual Will
Major · rare
Slow Burn
Major · rare
Executioner's Eye
Major · rare
Hunter's Rhythm
Major · rare
Fated Edge
Major · rare
Reaper's Toll
Major · rare
Plus the ones any ability can take (129)

Nothing on these cards narrows the draft, so every ability can be offered them — see all 199 together →

What it can end up carrying

if the draft goes your way
AffinitiesStormVoidHolyFrost

Uniques

built on gear that grants it