Updated 7 Sep 2026
Abilities/Vault

Vault fills your Dash slot. Movement dash ability of the physical school. Dash speed 19 for 6 ticks, 1 charge, 55-tick cooldown, airborne.

You get it by equipping 9 bases across 3 lines: Cricketspring Boots, Skybound Boots and Stargrazer Boots.

The draft can bend it 3 ways — Reach, Force and Duration — and cards that ask for movement, dash and airborne will find it.

Between rooms it can be offered 165 cards: 36 written for it specifically, plus the 129 that any ability can take. Those cards can put Burn, Shock, Chill, Venom, Bleed, Crumble, Brand and Distortion on it.

3 Uniques are built on gear that hands it to you: Stolen Sky, The Long Slide and Downdraft.

Gear that hands it to you

3 lines · 9 bases

How the draft bends it

3 ways to change it
ChangeWhat it does to a movement
Reach
The ability reaches farther.
+1 DashTicks
Force
Harder hits: knockback, shove and stagger pressure.
+6% DashSpeed
Duration
Statuses, buffs, summons and channels last longer.
-8% DashCooldownTicks

The fine print

the raw numbers behind it
Damage tags
Fires ondash_start → dash_travel → dash_landing → dash_end
DashSpeed19
DashTicks6
DashCooldownTicks55
DashCharges1
Phasingfalse
ReturnWindowTicks0
Airbornetrue
Shovenull

Cards it can be offered

165 cards it can see
Written for this ability (36)
Plus the ones any ability can take (129)

Nothing on these cards narrows the draft, so every ability can be offered them — see all 165 together →

What it can end up carrying

if the draft goes your way

Uniques

built on gear that grants it