Updated 2 Oct 2026
Abilities/Fang Flurry

Fang Flurry fills your Main slot. Melee main ability of the physical school. Base damage 11. Cast 6 ticks. Reach 4.2, arc 180°, up to 3 targets.

You get it by equipping 18 bases across 6 lines: Cindersting Dagger, Hushvelvet Dagger, Nettlefang Dagger, Stiletto Dagger and Veinseeker Dagger and 1 more.

The draft can bend it 7 ways — Echo, Reach, Multiplicity, Area, Force, Duration and Critical — and cards that ask for melee, critical, on_hit and repeat will find it.

Between rooms it can be offered 141 cards: 32 written for it specifically, plus the 109 that any ability can take. Those cards can put Burn, Distortion, Venom and Bleed on it, and attune it to Fire, Void, Poison and Blood.

6 Uniques are built on gear that hands it to you: Mercy, The Slow Fang, The Widow's Stiletto, Talonhook, A Thousand Cuts and The Wasp's Argument.

Gear that hands it to you

6 lines · 18 bases

How the draft bends it

7 ways to change it
ChangeWhat it does to a melee
Echo
The whole cast plays once more after a short gap, at reduced effect.
+100% Repeats
-25% Damage
Reach
The ability reaches farther.
+12% RangeUnits
Multiplicity
More projectiles, targets or summons at reduced individual effect.
+2 MaxTargets
Area
Wider bursts, arcs and impact zones.
+12 ArcDegrees
Force
Harder hits: knockback, shove and stagger pressure.
+0.7 Knockback
Duration
Statuses, buffs, summons and channels last longer.
+20% StatusDuration
Critical
The ability crits more often; heals and wards grow instead.
+4 CritBonus

The fine print

the raw numbers behind it
Damage tagsphysical, melee
Fires onwindup → release → impact
RangeUnits4.2
ArcDegrees180
MaxTargets3
ComboSteps1
FinalDamagePercent100
FinalArcDegrees180
Knockback0
AdvanceUnits0
Teleportfalse
ZoneRadius0
AutoStepRange4.5
AutoStepUnits1.5
ReaimDegrees60
SweepAlternatefalse
RingRadius0
RingDegrees360

Cards it can be offered

141 cards it can see
Written for this ability (32)
Plus the ones any ability can take (109)

Nothing on these cards narrows the draft, so every ability can be offered them — see all 141 together →

What it can end up carrying

if the draft goes your way
AffinitiesFireVoidPoisonBlood

Uniques

built on gear that grants it