Fang Flurry fills your Main slot. Melee main ability of the physical school. Base damage 11. Cast 6 ticks. Reach 4.2, arc 180°, up to 3 targets.
You get it by equipping 18 bases across 6 lines: Cindersting Dagger, Hushvelvet Dagger, Nettlefang Dagger, Stiletto Dagger and Veinseeker Dagger and 1 more.
The draft can bend it 7 ways — Echo, Reach, Multiplicity, Area, Force, Duration and Critical — and cards that ask for melee, critical, on_hit and repeat will find it.
Between rooms it can be offered 141 cards: 32 written for it specifically, plus the 109 that any ability can take. Those cards can put Burn, Distortion, Venom and Bleed on it, and attune it to Fire, Void, Poison and Blood.
6 Uniques are built on gear that hands it to you: Mercy, The Slow Fang, The Widow's Stiletto, Talonhook, A Thousand Cuts and The Wasp's Argument.
Gear that hands it to you
| Line | Slot | Tiers, and the item levels they drop at | Found in |
|---|---|---|---|
| Cindersting Dagger | Main Hand | DEMON | |
| Hushvelvet Dagger | Main Hand | DEMON | |
| Nettlefang Dagger | Main Hand | DEMON | |
| Stiletto Dagger | Main Hand | DEMON | |
| Veinseeker Dagger | Main Hand | MORTAL | |
| Widowlace Dagger | Main Hand | NIGHTMARE |
How the draft bends it
| Change | What it does to a melee |
|---|---|
| Echo The whole cast plays once more after a short gap, at reduced effect. | +100% Repeats -25% Damage |
| Reach The ability reaches farther. | +12% RangeUnits |
| Multiplicity More projectiles, targets or summons at reduced individual effect. | +2 MaxTargets |
| Area Wider bursts, arcs and impact zones. | +12 ArcDegrees |
| Force Harder hits: knockback, shove and stagger pressure. | +0.7 Knockback |
| Duration Statuses, buffs, summons and channels last longer. | +20% StatusDuration |
| Critical The ability crits more often; heals and wards grow instead. | +4 CritBonus |
The fine print
Cards it can be offered
Nothing on these cards narrows the draft, so every ability can be offered them — see all 141 together →