Spirit Seed fills your Main slot. Summon main ability of the spirit school. Base damage 10. Cast 8 ticks. Up to 4 summons living 600 ticks.
You get it by equipping 15 bases across 6 lines: Bonechoir Staff, Firstseed Staff, Mosswarden Staff, Murmurgrove Staff and Nightshade Staff and 1 more.
The draft can bend it 7 ways — Echo, Reach, Multiplicity, Area, Force, Duration and Critical — and cards that ask for summon, critical and on_hit will find it.
Between rooms it can be offered 199 cards: 70 written for it specifically, plus the 129 that any ability can take. Those cards can put Venom and Distortion on it, and attune it to Poison and Void.
5 Uniques are built on gear that hands it to you: The Overlord's Cradle, Widow's Portion, The Hundred-Handed Court, The Belfry and The Spider King's Brood.
Gear that hands it to you
| Line | Slot | Tiers, and the item levels they drop at | Found in |
|---|---|---|---|
| Bonechoir Staff | Main Hand | NIGHTMARE | |
| Firstseed Staff | Main Hand | MORTAL | |
| Mosswarden Staff | Main Hand | DEMON | |
| Murmurgrove Staff | Main Hand | NIGHTMARE | |
| Nightshade Staff | Main Hand | DEMON | |
| Spiritcaller Staff | Main Hand | DEMON |
How the draft bends it
| Change | What it does to a summon |
|---|---|
| Echo The ability repeats after a short delay at reduced effect. | +1 Repeats |
| Reach The ability reaches farther. | +15% SummonAttackRange |
| Multiplicity More projectiles, targets or summons at reduced individual effect. | +1 SummonCap |
| Area Wider bursts, arcs and impact zones. | +12% Radius |
| Force Harder hits: knockback, shove and stagger pressure. | +10% Damage |
| Duration Statuses, buffs, summons and channels last longer. | +20% SummonTtl |
| Critical The ability crits more often. | +4 CritBonus |
The fine print
Cards it can be offered
Nothing on these cards narrows the draft, so every ability can be offered them — see all 199 together →