Spirit Host fills your Ultimate slot. Summon ultimate ability of the spirit school. Base damage 20. Cast 10 ticks. Up to 3 summons living 400 ticks.
You get it by equipping 8 bases across 3 lines: Ancestor Relic, Host Relic and Lantern Parade Relic.
The draft can bend it 7 ways — Echo, Reach, Multiplicity, Area, Force, Duration and Critical — and cards that ask for summon and on_hit will find it.
Between rooms it can be offered 189 cards: 60 written for it specifically, plus the 129 that any ability can take. Those cards can put Venom on it, and attune it to Poison.
2 Uniques are built on gear that hands it to you: The Overlord's Retinue and The Evensong.
Gear that hands it to you
| Line | Slot | Tiers, and the item levels they drop at | Found in |
|---|---|---|---|
| Ancestor Relic | Relic | MORTAL | |
| Host Relic | Relic | DEMON | |
| Lantern Parade Relic | Relic | NIGHTMARE |
How the draft bends it
| Change | What it does to a summon |
|---|---|
| Echo The ability repeats after a short delay at reduced effect. | +1 Repeats |
| Reach The ability reaches farther. | +15% SummonAttackRange |
| Multiplicity More projectiles, targets or summons at reduced individual effect. | +1 SummonCap |
| Area Wider bursts, arcs and impact zones. | +12% Radius |
| Force Harder hits: knockback, shove and stagger pressure. | +10% Damage |
| Duration Statuses, buffs, summons and channels last longer. | +20% SummonTtl |
| Critical The ability crits more often. | +4 CritBonus |
The fine print
Cards it can be offered
Nothing on these cards narrows the draft, so every ability can be offered them — see all 189 together →