Updated 2 Oct 2026
Abilities/Spirit Host

Spirit Host fills your Ultimate slot. Summon ultimate ability of the spirit school. Base damage 18. Cast 10 ticks. Up to 3 summons living 400 ticks.

You get it by equipping 8 bases across 3 lines: Ancestor Relic, Host Relic and Lantern Parade Relic.

The draft can bend it 7 ways — Echo, Reach, Multiplicity, Area, Force, Duration and Critical — and cards that ask for summon and on_hit will find it.

Between rooms it can be offered 133 cards: 24 written for it specifically, plus the 109 that any ability can take. Those cards can put Venom on it, and attune it to Poison.

3 Uniques are built on gear that hands it to you: The Overlord's Retinue, The Evensong and The One Lantern.

Gear that hands it to you

3 lines · 8 bases

How the draft bends it

7 ways to change it
ChangeWhat it does to a summon
Echo
The whole cast plays once more after a short gap, at reduced effect.
+100% Repeats
Reach
The ability reaches farther.
+15% SummonAttackRange
Multiplicity
More projectiles, targets or summons at reduced individual effect.
+1 SummonCap
Area
Wider bursts, arcs and impact zones.
+12% Radius
Force
Harder hits: knockback, shove and stagger pressure.
+10 SummonDamagePercent
Duration
Statuses, buffs, summons and channels last longer.
+20% SummonTtl
Critical
The ability crits more often; heals and wards grow instead.
+4 CritBonus

The fine print

the raw numbers behind it
Damage tagsmagic, summon, ultimate
Fires onwindup → release → summon_spawn → summon_attack → summon_expire
RangeUnits6
Radius2.4
SummonCap3
SummonTtl400
AttackCooldownTicks20
AttackRange1.9
ProjectileSpeed15

Cards it can be offered

133 cards it can see
Written for this ability (24)
Plus the ones any ability can take (109)

Nothing on these cards narrows the draft, so every ability can be offered them — see all 133 together →

What it can end up carrying

if the draft goes your way
StatusesVenom
AffinitiesPoison

Uniques

built on gear that grants it