Updated 7 Sep 2026
Abilities/Arcane Orb

Arcane Orb fills your Main slot. Projectile main ability of the spirit school. Base damage 26. Cast 10 ticks. Fires 1 projectile at speed 8 over 12 units, piercing 6.

You get it by equipping 16 bases across 6 lines: Duskhollow Wand, Orbweaver Wand, Pearlmoon Wand, Plaguecradle Wand and Soulmirror Wand and 1 more.

The draft can bend it 7 ways — Echo, Reach, Multiplicity, Area, Force, Duration and Critical — and cards that ask for projectile, pierce, area, critical and on_hit will find it.

Between rooms it can be offered 199 cards: 70 written for it specifically, plus the 129 that any ability can take. Those cards can put Shock, Venom and Distortion on it, and attune it to Storm, Poison and Void.

3 Uniques are built on gear that hands it to you: The Patient Moon, The Hollow Key and The Spider King's Cradle.

Gear that hands it to you

6 lines · 16 bases

How the draft bends it

7 ways to change it
ChangeWhat it does to a projectile
Echo
The ability repeats after a short delay at reduced effect.
+1 Repeats
-20% Damage
Reach
The ability reaches farther.
+15% RangeUnits
Multiplicity
More projectiles, targets or summons at reduced individual effect.
+1 Count
-12% Damage
Area
Wider bursts, arcs and impact zones.
+12% Radius
Force
Harder hits: knockback, shove and stagger pressure.
+0.5 Knockback
Duration
Statuses, buffs, summons and channels last longer.
+20% StatusDuration
Critical
The ability crits more often.
+4 CritBonus

The fine print

the raw numbers behind it
Damage tagsmagic, projectile, area
Fires onwindup → release → travel → impact
Speed8
RangeUnits12
Radius1.6
Pierce6
Count1
SpreadDegrees0
EndBurstRadius2.5
EndBurstDamagePercent70

Cards it can be offered

199 cards it can see
Written for this ability (70)
Decisive Form
Minor · common
Farther Form
Minor · common
Manyfold Strike
Minor · rare
Far Reach
Minor · common
Echoing Will
Minor · rare
Farcaster
Minor · rare
Manifold
Minor · rare
Widening Gyre
Minor · rare
Forceful
Minor · rare
Lingering Grasp
Minor · rare
Deadly Focus
Minor · rare
Resonant Strikes
Minor · common
Echoing Tempo
Minor · common
Refrain Focus
Minor · rare
Spanning Will
Minor · common
Carried Wind
Minor · common
Distant Precision
Minor · rare
Sharper Shards
Minor · common
Manifold Flow
Minor · common
Pressing Volley
Minor · rare
Blooming Edge
Minor · common
Settling Dust
Minor · rare
Rolling Surge
Minor · common
Weighted Impact
Minor · common
Heftful Arms
Minor · rare
Braced Stance
Minor · common
Lingering Will
Minor · common
Enduring Form
Minor · common
Patient Cycle
Minor · rare
Honed Edge
Minor · common
Brutal Finish
Minor · rare
Killer's Hunger
Minor · common
Fluid Strikes
Minor · common
Split Form
Major · rare
Heavy Strike
Major · rare
Resonant Follow-through
Major · legendary
Lance Form
Major · rare
Scatter Form
Major · rare
Flamebrand Arms
Major · rare
Rimebound Arms
Major · rare
Stormbound Arms
Major · rare
Venombound Arms
Major · rare
Bloodsworn Arms
Major · rare
Stonebound Arms
Major · rare
Lightsworn Arms
Major · rare
Voidtouched Arms
Major · rare
Wildfire
Major · rare
Storm Lash
Major · rare
Frozen Grip
Major · rare
Septic Focus
Major · rare
Arterial Reach
Major · rare
Stone's Resolve
Major · rare
Radiant Echo
Major · rare
Event Horizon
Major · rare
Distant Null
Major · rare
Endless Refrain
Major · legendary
Fanned Volley
Major · rare
Manifold Resolve
Major · rare
Twin Barrage
Major · legendary
Rolling Expanse
Major · rare
Rippling Form
Major · rare
Forceful Will
Major · rare
Horizon Form
Major · rare
Lance Covenant
Major · legendary
Perpetual Will
Major · rare
Slow Burn
Major · rare
Executioner's Eye
Major · rare
Hunter's Rhythm
Major · rare
Fated Edge
Major · rare
Reaper's Toll
Major · rare
Plus the ones any ability can take (129)

Nothing on these cards narrows the draft, so every ability can be offered them — see all 199 together →

What it can end up carrying

if the draft goes your way
AffinitiesStormPoisonVoid

Uniques

built on gear that grants it