Updated 2 Oct 2026
Abilities/Spirit Burst

Spirit Burst fills your Ultimate slot. Nova ultimate ability of the spirit school. Base damage 225. Cast 14 ticks. Nova radius 6.

You get it by equipping 16 bases across 6 lines: Cinder Charm, Cinderwake Relic, Emberbrand Relic, Foxfire Relic and Heartspike Relic and 1 more.

The draft can bend it 5 ways — Echo, Area, Force, Duration and Critical — and cards that ask for area, critical and push will find it.

Between rooms it can be offered 127 cards: 18 written for it specifically, plus the 109 that any ability can take. Those cards can put Brand, Burn and Bleed on it, and attune it to Holy, Fire and Blood.

5 Uniques are built on gear that hands it to you: Last Keeper's Lantern, Summer's Last Ember, Heart of the Furnace, Three Small Suns and The First Spark.

Gear that hands it to you

6 lines · 16 bases

How the draft bends it

5 ways to change it
ChangeWhat it does to a nova
Echo
The whole cast plays once more after a short gap, at reduced effect.
+100% Repeats
-25% Damage
Area
Wider bursts, arcs and impact zones.
+12% Radius
Force
Harder hits: knockback, shove and stagger pressure.
+1 Knockback
Duration
Statuses, buffs, summons and channels last longer.
+20% StatusDuration
Critical
The ability crits more often; heals and wards grow instead.
+4 CritBonus

The fine print

the raw numbers behind it
Damage tagsmagic, radiance, area
Fires onwindup → release → impact
Radius6
Knockback2

Cards it can be offered

127 cards it can see
Written for this ability (18)
Plus the ones any ability can take (109)

Nothing on these cards narrows the draft, so every ability can be offered them — see all 127 together →

What it can end up carrying

if the draft goes your way
StatusesBrand, Burn, Bleed
AffinitiesHolyFireBlood

Uniques

built on gear that grants it