Updated 7 Sep 2026
Abilities/Bulwark

Bulwark fills your Special slot. Guard special ability of the physical school. Base damage 40. Cast 8 ticks, cooldown 160 ticks. Wards 2 ally/allies for 60 in radius 3.2.

You get it by equipping 13 bases across 5 lines: Anchor Tower Shield, Glacier Tower Shield, Portcullis Tower Shield, Rampart Tower Shield and Throne Tower Shield.

The draft can bend it 5 ways — Echo, Reach, Multiplicity, Area and Duration — and cards that ask for guard, ward and block will find it.

Between rooms it can be offered 183 cards: 54 written for it specifically, plus the 129 that any ability can take. Those cards can put Crumble and Chill on it, and attune it to Stone and Frost.

4 Uniques are built on gear that hands it to you: The Unmoved Wall, The Wall's Weight, The Glacier's Patience and Bedrock Testament.

Gear that hands it to you

5 lines · 13 bases

How the draft bends it

5 ways to change it
ChangeWhat it does to a guard
Echo
The ability repeats after a short delay at reduced effect.
+1 Repeats
-25% WardAmount
Reach
The ability reaches farther.
+15% Radius
Multiplicity
More projectiles, targets or summons at reduced individual effect.
+1 HealTargets
-10% WardAmount
Area
Wider bursts, arcs and impact zones.
+12% Radius
Duration
Statuses, buffs, summons and channels last longer.
+20% BuffTicks

The fine print

the raw numbers behind it
Damage tagsphysical, area
Fires onwindup → release → barrier
Radius3.2
RangeUnits3
WardAmount60
HealTargets2
BuffTicks220

Cards it can be offered

183 cards it can see
Written for this ability (54)
Plus the ones any ability can take (129)

Nothing on these cards narrows the draft, so every ability can be offered them — see all 183 together →

What it can end up carrying

if the draft goes your way
StatusesCrumble, Chill
AffinitiesStoneFrost

Uniques

built on gear that grants it