Updated 7 Sep 2026
Abilities/Ward Pulse

Ward Pulse fills your Special slot. Guard special ability of the spirit school. Cast 6 ticks, cooldown 100 ticks. Wards 1 ally/allies for 30 in radius 6.

You get it by equipping 23 bases across 7 lines: Dawnsworn Shield, Emberguard Shield, Granite Shield, Gravewall Shield and Oak Shield and 2 more.

The draft can bend it 5 ways — Echo, Reach, Multiplicity, Area and Duration — and cards that ask for guard, ward and support will find it.

Between rooms it can be offered 183 cards: 54 written for it specifically, plus the 129 that any ability can take. Those cards can put Crumble, Brand and Burn on it, and attune it to Stone, Holy and Fire.

3 Uniques are built on gear that hands it to you: The Unopened Door, Rubble Rampart and The Usher's Aegis.

Gear that hands it to you

7 lines · 23 bases

How the draft bends it

5 ways to change it
ChangeWhat it does to a guard
Echo
The ability repeats after a short delay at reduced effect.
+1 Repeats
-25% WardAmount
Reach
The ability reaches farther.
+15% Radius
Multiplicity
More projectiles, targets or summons at reduced individual effect.
+1 HealTargets
-10% WardAmount
Area
Wider bursts, arcs and impact zones.
+12% Radius
Duration
Statuses, buffs, summons and channels last longer.
+20% BuffTicks

The fine print

the raw numbers behind it
Damage tags
Fires onwindup → release → barrier
Radius6
RangeUnits6
WardAmount30
HealTargets1
BuffTicks240

Cards it can be offered

183 cards it can see
Written for this ability (54)
Plus the ones any ability can take (129)

Nothing on these cards narrows the draft, so every ability can be offered them — see all 183 together →

What it can end up carrying

if the draft goes your way
StatusesCrumble, Brand, Burn
AffinitiesStoneHolyFire

Uniques

built on gear that grants it