Guiding Light fills your Main slot. Support main ability of the spirit school. Base damage 34. Cast 7 ticks. Heals 1 target for 2 within 1.
You get it by equipping 17 bases across 6 lines: Bloodrosary Staff, Dawnchant Staff, Griefmender Staff, Lanternvow Staff and Lastdawn Staff and 1 more.
The draft can bend it 6 ways — Echo, Reach, Multiplicity, Area, Force and Critical — and cards that ask for support and healing will find it.
Between rooms it can be offered 142 cards: 33 written for it specifically, plus the 109 that any ability can take. Those cards can put Brand and Hallow on it, and attune it to Holy.
7 Uniques are built on gear that hands it to you: The Kindled Vigil, Tomorrow's Weather, Crimson Communion, Matins, The Lighthouse, The Long Amen and Hymn for One.
Gear that hands it to you
| Line | Slot | Tiers, and the item levels they drop at | Found in |
|---|---|---|---|
| Bloodrosary Staff | Main Hand | NIGHTMARE | |
| Dawnchant Staff | Main Hand | DEMON | |
| Griefmender Staff | Main Hand | NIGHTMARE | |
| Lanternvow Staff | Main Hand | DEMON | |
| Lastdawn Staff | Main Hand | MORTAL | |
| Lightkeeper Staff | Main Hand | DEMON |
How the draft bends it
| Change | What it does to a support |
|---|---|
| Echo The whole cast plays once more after a short gap, at reduced effect. | +100% Repeats -20% HealPower -20% Damage |
| Reach The ability reaches farther. | +15% RangeUnits +15% Radius |
| Multiplicity More projectiles, targets or summons at reduced individual effect. | +1 HealTargets -10% HealPower |
| Area Wider bursts, arcs and impact zones. | +12% Radius |
| Force Harder hits: knockback, shove and stagger pressure. | +10% HealPower |
| Critical The ability crits more often; heals and wards grow instead. | +5% HealPower |
The fine print
Cards it can be offered
Nothing on these cards narrows the draft, so every ability can be offered them — see all 142 together →