Updated 2 Oct 2026
Abilities/Tome Pulse

Tome Pulse fills your Special slot. Burst special ability of the spirit school. Base damage 188. Cast 10 ticks, cooldown 90 ticks. Radius 3.6 at up to 6 units.

You get it by equipping 37 bases across 11 lines: Apprentice Tome, Epitaph Tome, Glacier Tome, Miasma Tome and Mist Tome and 6 more.

The draft can bend it 6 ways — Echo, Reach, Area, Force, Duration and Critical — and cards that ask for area, critical and on_hit will find it.

Between rooms it can be offered 138 cards: 29 written for it specifically, plus the 109 that any ability can take. Those cards can put Burn, Distortion, Chill, Shock, Venom and Bleed on it, and attune it to Fire, Void, Frost, Storm, Poison and Blood.

8 Uniques are built on gear that hands it to you: Tome of Hollow Echoes, The Long Bell, The Held Breath, The Thunderclap Codex, The Rot Ledger, The Furnace Psalter, The Frostwyrm's Breath and One Loud Page.

Gear that hands it to you

11 lines · 37 bases

How the draft bends it

6 ways to change it
ChangeWhat it does to a burst
Echo
The whole cast plays once more after a short gap, at reduced effect.
+100% Repeats
-20% Damage
Reach
The ability reaches farther.
+15% RangeUnits
Area
Wider bursts, arcs and impact zones.
+12% Radius
Force
Harder hits: knockback, shove and stagger pressure.
+0.8 Knockback
Duration
Statuses, buffs, summons and channels last longer.
+20% StatusDuration
Critical
The ability crits more often; heals and wards grow instead.
+4 CritBonus

The fine print

the raw numbers behind it
Damage tagsmagic, area
Fires onwindup → release → impact
Radius3.6
RangeUnits6
Repeats1
Knockback0
Aimedfalse

Cards it can be offered

138 cards it can see
Written for this ability (29)
Plus the ones any ability can take (109)

Nothing on these cards narrows the draft, so every ability can be offered them — see all 138 together →

What it can end up carrying

if the draft goes your way
AffinitiesFireVoidFrostStormPoisonBlood

Uniques

built on gear that grants it