Distant Null is a rare major card out of the Synergy pool. Your abilities gain Reach. +6% Cooldown Recovery.
Take it to play Void at arm's length — Reach lets you feed Distortion from safety while the cooldown help keeps casts flowing. A comfortable pick for careful, ranged play.
You can take it once · it can be offered for 32 of the 34 abilities.
It pushes your build toward Void.
What it changes
2 changes
| What it touches | By how much | Kind |
|---|---|---|
| ability | gains Reach The ability reaches farther. | mutation |
| Cooldown Recovery | +6% | stat |
What has to be true first
checked before you are ever shown it
Your ability must do
void mutation:reachAbilities it can turn up for
32 abilities of 34
Arc BoltTome PulseCrescent ChainHeavy CleaveGroundbreakerAether BeamOverloadSpirit SeedGrand ConvergenceGuiding LightMending ChorusWard PulsePhantom FangKnife TossFan of KnivesStarfallDashPhase StepArcane OrbLunging ThrustCharged OverheadWhirlwindReturning WaveBastion FieldBulwarkShadowstepSanctuaryAscendant FormSpirit HostDriving RushVaultAffinity Dash
Plays with
what to build around it
AffinitiesVoid
Ways it bends an abilityReach