Arterial Reach is a rare major card out of the Synergy pool. Your abilities gain Reach. +5% Attack Speed.
Reach lets a melee-leaning blood build tag runners, keeping Bleed's punishment of moving enemies in play. The attack speed sweetens stacking. Skip if your range is already comfortable.
You can take it once · it can be offered for 32 of the 34 abilities.
It pushes your build toward Blood.
What it changes
2 changes
| What it touches | By how much | Kind |
|---|---|---|
| ability | gains Reach The ability reaches farther. | mutation |
| Attack Speed | +5% | stat |
What has to be true first
checked before you are ever shown it
Your ability must do
blood mutation:reachAbilities it can turn up for
32 abilities of 34
Arc BoltTome PulseCrescent ChainHeavy CleaveGroundbreakerAether BeamOverloadSpirit SeedGrand ConvergenceGuiding LightMending ChorusWard PulsePhantom FangKnife TossFan of KnivesStarfallDashPhase StepArcane OrbLunging ThrustCharged OverheadWhirlwindReturning WaveBastion FieldBulwarkShadowstepSanctuaryAscendant FormSpirit HostDriving RushVaultAffinity Dash
Plays with
what to build around it
AffinitiesBlood
Ways it bends an abilityReach