Affixes
The stats that roll on gear. Each has ten steps: how high yours can go depends on the item's level, and the step you land decides the word in the item's name · 94 affixes · the tenth step needs item level 116
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Showing 1–40 of 94 affixes
| Affix | Part | Rolls on | Weight | T1 | T5 | T10 | Name words |
|---|---|---|---|---|---|---|---|
Status Power · never rolls with statusPower |
prefix | ArmorBoots | 5 | +2% to +4% | +14% to +17% | +37% to +42% | Afflicting, Debilitating, Crippling, Withering, Cataclysmic |
Status Resistance · never rolls with statusResistance |
suffix | ArmorBoots | 4 | +3% to +4% | +13% to +15% | +34% to +38% | Steadiness, Resolve, Endurance, Resilience, Indomitability |
Status Resistance · never rolls with statusResistance |
suffix | HeadRelic | 4 | +3% to +5% | +14% to +18% | +39% to +44% | Composure, Stubbornness, the Ox, the Anvil, Imperviousness |
Armor · never rolls with armor |
suffix | HeadArmorBoots | 7 | +6 to +10 | +42 to +56 | +218 to +302 | Toughness, Sturdiness, Plating, the Bulwark, the Citadel |
Armor · never rolls with armor |
suffix | ArmorRelic | 5 | +10 to +16 | +56 to +76 | +275 to +375 | the Shell, the Tortoise, the Rhino, the Mountain, Adamant |
Attack Speed · never rolls with attackSpeed |
prefix | Main HandHead | 6 | +2% to +3% | +9% to +10% | +25% to +32% | Quick, Nimble, Swift, Rapid, Blurring |
Attack Speed · never rolls with attackSpeed |
prefix | Boots | 4 | +1% to +2% | +7% to +8% | +20% to +25% | Brisk, Hasty, Fleet, Frenzied, Whirling |
Attack Speed · never rolls with attackSpeed |
prefix | RingOff Hand | 5 | +1% to +2% | +8% to +9% | +22% to +29% | Eager, Restless, Darting, Relentless, Flickering |
kitBeamPulses · never rolls with kitBeamPulses · kit line: Aether Beam only |
prefix | Main Hand | 5 | +1 to +1 | +1 to +1 | +2 to +2 | Pulsing, Reverberating, Redoubled, Unceasing, Unending |
Bleed Effect · never rolls with bleedEffect |
prefix | Main HandOff Hand | 4 | +3% to +4% | +14% to +18% | +39% to +45% | Cutting, Slashing, Lacerating, Rending, Eviscerating |
Blood Damage · never rolls with affinity_damage |
prefix | Main HandOff HandRing | 6 | +3% to +4% | +14% to +17% | +39% to +44% | Bloodied, Crimson, Gory, Sanguine, Bloodthirsty |
Blood Damage · never rolls with affinity_damage |
prefix | HeadRelic | 4 | +3% to +5% | +15% to +19% | +42% to +48% | Scarlet, Wounding, Gushing, Vermilion, Butchering |
Brand Effect · never rolls with brandEffect |
prefix | Off HandRelic | 4 | +3% to +4% | +14% to +18% | +39% to +45% | Dazzling, Branding, Blinding, Judging, Sunscorched |
Burn Effect · never rolls with burnEffect |
prefix | RingOff HandRelicHead | 4 | +3% to +5% | +16% to +20% | +45% to +51% | Singeing, Charring, Cindering, Immolating, Pyroclastic |
Chill Effect · never rolls with chillEffect |
prefix | Off HandRing | 4 | +3% to +4% | +14% to +18% | +39% to +45% | Numbing, Shivering, Frostbitten, Hibernal, Glaciating |
Cooldown Recovery · never rolls with cooldownRecovery |
suffix | HeadOff HandRelic | 7 | +2% to +3% | +9% to +10% | +25% to +32% | Readiness, Renewal, Alacrity, Celerity, Perpetuity |
Cooldown Recovery · never rolls with cooldownRecovery |
suffix | Main HandRing | 5 | +2% to +3% | +10% to +12% | +30% to +38% | Rhythm, Tempo, Cadence, the Metronome, Infinity |
Critical Chance · never rolls with critChance |
suffix | HeadRingMain Hand | 7 | +1% to +1% | +5% to +5% | +11% to +13% | Nicking, Piercing, Critical Strikes, Lethality, Annihilation |
Critical Chance · never rolls with critChance |
suffix | Off HandRelic | 4 | +1% to +1% | +4% to +4% | +11% to +12% | Aiming, the Hawk, Marksmanship, Deadeye, the Assassin |
Critical Damage · never rolls with critDamage |
suffix | RingMain HandHead | 5 | +3% to +5% | +17% to +21% | +48% to +55% | Bruising, Maiming, Mutilation, Devastation, Obliteration |
Critical Damage · never rolls with critDamage |
suffix | Off HandRelic | 4 | +4% to +6% | +18% to +23% | +51% to +58% | Cruelty, Brutality, Savagery, Slaughter, Carnage |
Crumble Effect · never rolls with crumbleEffect |
prefix | HeadArmor | 4 | +3% to +4% | +14% to +18% | +39% to +45% | Cracking, Crumbling, Fracturing, Shattering, Pulverizing |
Dash Charges · never rolls with dashCharges |
suffix | Boots | 2 | +1 to +1 | +1 to +1 | +2 to +2 | Bounding, Leaping, Vaulting, Springing, the Acrobat |
Dash Charges · never rolls with dashCharges |
suffix | Relic | 2 | +1 to +1 | +1 to +1 | +2 to +2 | Roaming, Ranging, Wandering, Roving, the Untethered |
Dash Cooldown · never rolls with dashCooldown |
suffix | Boots | 5 | -4% to -6% | -18% to -22% | -45% to -50% | Sidestepping, Dodging, Evasion, Blinking, Teleportation |
Dash Cooldown · never rolls with dashCooldown |
suffix | Relic | 4 | -3% to -5% | -17% to -21% | -41% to -45% | the Cricket, the Frog, the Flea, the Jackrabbit, the Phantom |
kitDashTicks · never rolls with kitDashTicks · kit line: dash only |
suffix | Boots | 5 | +1 to +1 | +1 to +1 | +2 to +2 | Striding, Distance, the Long Step, the Far Leap, the Wide World |
Distortion Effect · never rolls with distortionEffect |
prefix | RingHead | 4 | +3% to +4% | +14% to +18% | +39% to +45% | Cursed, Hexed, Warping, Unraveling, Unmaking |
kitEndBurstPercent · never rolls with kitEndBurstPercent · kit line: Arcane Orb only |
suffix | Main Hand | 5 | +10% to +12% | +22% to +24% | +38% to +40% | Rupture, Detonation, Eruption, the Nova, the Supernova |
kitExecutePercent · never rolls with kitExecutePercent · kit line: Shadowstep only |
suffix | Off Hand | 5 | +5% to +6% | +9% to +10% | +14% to +15% | Execution, the Headsman, the Guillotine, the Reaper, the Last Breath |
kitChain · never rolls with kitChain · kit line: Arc Bolt only |
prefix | Main Hand | 5 | +1 to +1 | +1 to +1 | +2 to +2 | Arcing, Forking, Branching, Cascading, Stormforked |
kitKnives · never rolls with kitKnives · kit line: Knife Toss only |
prefix | Main Hand | 5 | +1 to +1 | +1 to +1 | +2 to +2 | Twinned, Bristling, Manifold, Brimming, Countless |
kitKnives · never rolls with kitKnives · kit line: Fan of Knives only |
prefix | Off Hand | 5 | +1 to +1 | +1 to +1 | +2 to +2 | Fanned, Scattering, Spraying, Hailing, Deluging |
kitSummonCap · never rolls with kitSummonCap · kit line: Spirit Seed only |
suffix | Main Hand | 5 | +1 to +1 | +1 to +1 | +2 to +2 | the Flock, the Gathering, the Choir, the Multitude, the Hundredfold |
kitFieldTicksPercent · never rolls with kitFieldTicksPercent · kit line: Bastion Field only |
suffix | Off Hand | 5 | +10% to +12% | +22% to +24% | +38% to +40% | Persistence, Permanence, the Long Watch, the Standing Guard, the Eternal Vigil |
kitFinisherPercent · never rolls with kitFinisherPercent · kit line: Crescent Chain only |
prefix | Main Hand | 5 | +10% to +13% | +26% to +29% | +46% to +50% | Finishing, Decisive, Culminating, Conclusive, Devastating |
Fire Damage · never rolls with affinity_damage |
prefix | RingMain HandOff Hand | 6 | +3% to +4% | +14% to +17% | +39% to +44% | Warm, Smoldering, Searing, Blazing, Infernal |
Fire Damage · never rolls with affinity_damage |
prefix | HeadRelic | 4 | +3% to +5% | +15% to +19% | +42% to +48% | Heated, Kindled, Scorching, Incandescent, Volcanic |
kitFirstTargetPercent · never rolls with kitFirstTargetPercent · kit line: Skewer only |
prefix | Main Hand | 5 | +10% to +12% | +22% to +24% | +38% to +40% | Precise, Exacting, Surgical, Unerring, Immaculate |
kitFlurryHits · never rolls with kitFlurryHits · kit line: Fang Flurry only |
prefix | Main Hand | 5 | +1 to +1 | +1 to +1 | +2 to +2 | Stabbing, Needling, Flurrying, Rabid, Berserk |