Cooldown Recovery is a suffix that turns up on Main Hand and Ring. It gives Cooldown Recovery: +2% to +3% at its lowest step, +30% to +38% at its best — and you need item level 116 before the best one can appear at all.
It comes up at weight 5 when the game rolls affixes, never doubles up with another affix that does the same job (cooldownRecovery), and it is what puts Rhythm, Tempo, Cadence, the Metronome and Infinity in an item's name — so you might pick up a Wand of Rhythm.
7 Uniques lock it to a fixed number: The Kindled Vigil, The Overlord's Cradle, The Sleepless Eye, The Jeweler's Last Stone, Solstice Vigil and Crimson Communion and 1 more.
Every step
10 steps · lowest to best
| Tier | Needs item level | Gives | Suffix word | Reads as |
|---|---|---|---|---|
| T1 | 1 | +2% to +3% | Rhythm | Wand of Rhythm |
| T2 | 6 | +4% to +5% | Rhythm | Wand of Rhythm |
| T3 | 14 | +6% to +7% | Tempo | Wand of Tempo |
| T4 | 24 | +8% to +9% | Tempo | Wand of Tempo |
| T5 | 36 | +10% to +12% | Cadence | Wand of Cadence |
| T6 | 55 | +13% to +17% | Cadence | Wand of Cadence |
| T7 | 75 | +18% to +23% | the Metronome | Wand of the Metronome |
| T8 | 92 | +24% to +30% | the Metronome | Wand of the Metronome |
| T9 | 105 | +27% to +34% | Infinity | Wand of Infinity |
| T10 | 116 | +30% to +38% | Infinity | Wand of Infinity |
Where you will see it
254 bases it can land on
Uniques that lock it in
all 7 →