Updated 7 Sep 2026
Affixes/Critical Chance

Critical Chance is a suffix that turns up on Head, Ring and Main Hand. It gives Critical Chance: +1% to +1% at its lowest step, +11% to +13% at its best — and you need item level 116 before the best one can appear at all.

It comes up at weight 7 when the game rolls affixes, never doubles up with another affix that does the same job (critChance), and it is what puts Nicking, Piercing, Critical Strikes, Lethality and Annihilation in an item's name — so you might pick up a Wand of Nicking.

23 Uniques lock it to a fixed number: Emberheart, Gatebreaker, The Felled Oak, Mercy, The Duelist's Needle and The Second Sunrise and 17 more.

Every step

10 steps · lowest to best
TierNeeds item levelGivesSuffix wordReads as
T11+1% to +1%NickingWand of Nicking
T26+2% to +2%NickingWand of Nicking
T314+3% to +3%PiercingWand of Piercing
T424+4% to +4%PiercingWand of Piercing
T536+5% to +5%Critical StrikesWand of Critical Strikes
T655+6% to +6%Critical StrikesWand of Critical Strikes
T775+7% to +8%LethalityWand of Lethality
T892+9% to +11%LethalityWand of Lethality
T9105+10% to +12%AnnihilationWand of Annihilation
T10116+11% to +13%AnnihilationWand of Annihilation

Where you will see it

280 bases it can land on

Uniques that lock it in

all 23 →