Critical Chance is a suffix that turns up on Off Hand and Relic. It gives Critical Chance: +1% to +1% at its lowest step, +11% to +12% at its best — and you need item level 116 before the best one can appear at all.
It comes up at weight 4 when the game rolls affixes, never doubles up with another affix that does the same job (critChance), and it is what puts Aiming, the Hawk, Marksmanship, Deadeye and the Assassin in an item's name — so you might pick up a Wand of Aiming.
2 Uniques lock it to a fixed number: A Hundred Winters and The Midnight Drop.
Every step
10 steps · lowest to best
| Tier | Needs item level | Gives | Suffix word | Reads as |
|---|---|---|---|---|
| T1 | 1 | +1% to +1% | Aiming | Wand of Aiming |
| T2 | 6 | +2% to +2% | Aiming | Wand of Aiming |
| T3 | 14 | +2% to +2% | the Hawk | Wand of the Hawk |
| T4 | 24 | +3% to +3% | the Hawk | Wand of the Hawk |
| T5 | 36 | +4% to +4% | Marksmanship | Wand of Marksmanship |
| T6 | 55 | +5% to +6% | Marksmanship | Wand of Marksmanship |
| T7 | 75 | +7% to +8% | Deadeye | Wand of Deadeye |
| T8 | 92 | +9% to +10% | Deadeye | Wand of Deadeye |
| T9 | 105 | +10% to +11% | the Assassin | Wand of the Assassin |
| T10 | 116 | +11% to +12% | the Assassin | Wand of the Assassin |
Where you will see it
200 bases it can land on
Uniques that lock it in
all 2 →