Updated 7 Sep 2026
Affixes/Critical Chance

Critical Chance is a suffix that turns up on Off Hand and Relic. It gives Critical Chance: +1% to +1% at its lowest step, +11% to +12% at its best — and you need item level 116 before the best one can appear at all.

It comes up at weight 4 when the game rolls affixes, never doubles up with another affix that does the same job (critChance), and it is what puts Aiming, the Hawk, Marksmanship, Deadeye and the Assassin in an item's name — so you might pick up a Wand of Aiming.

2 Uniques lock it to a fixed number: A Hundred Winters and The Midnight Drop.

Every step

10 steps · lowest to best
TierNeeds item levelGivesSuffix wordReads as
T11+1% to +1%AimingWand of Aiming
T26+2% to +2%AimingWand of Aiming
T314+2% to +2%the HawkWand of the Hawk
T424+3% to +3%the HawkWand of the Hawk
T536+4% to +4%MarksmanshipWand of Marksmanship
T655+5% to +6%MarksmanshipWand of Marksmanship
T775+7% to +8%DeadeyeWand of Deadeye
T892+9% to +10%DeadeyeWand of Deadeye
T9105+10% to +11%the AssassinWand of the Assassin
T10116+11% to +12%the AssassinWand of the Assassin

Where you will see it

200 bases it can land on

Uniques that lock it in

all 2 →