Armor is a suffix that turns up on Head, Armor and Boots. It gives Armor: +6 to +10 at its lowest step, +218 to +302 at its best — and you need item level 116 before the best one can appear at all.
It comes up at weight 7 when the game rolls affixes, never doubles up with another affix that does the same job (armor), and it is what puts Toughness, Sturdiness, Plating, the Bulwark and the Citadel in an item's name — so you might pick up a Wand of Toughness.
6 Uniques lock it to a fixed number: Warden's Vow, Last Keeper's Lantern, The Anvil's Crown, The Quarry Warden's Brow, The Switchbacks and Sediment.
Every step
10 steps · lowest to best
| Tier | Needs item level | Gives | Suffix word | Reads as |
|---|---|---|---|---|
| T1 | 1 | +6 to +10 | Toughness | Wand of Toughness |
| T2 | 6 | +12 to +18 | Toughness | Wand of Toughness |
| T3 | 14 | +20 to +28 | Sturdiness | Wand of Sturdiness |
| T4 | 24 | +30 to +40 | Sturdiness | Wand of Sturdiness |
| T5 | 36 | +42 to +56 | Plating | Wand of Plating |
| T6 | 55 | +58 to +80 | Plating | Wand of Plating |
| T7 | 75 | +82 to +112 | the Bulwark | Wand of the Bulwark |
| T8 | 92 | +114 to +156 | the Bulwark | Wand of the Bulwark |
| T9 | 105 | +157 to +217 | the Citadel | Wand of the Citadel |
| T10 | 116 | +218 to +302 | the Citadel | Wand of the Citadel |
Where you will see it
101 bases it can land on
Uniques that lock it in
all 6 →