Updated 2 Oct 2026

Affixes

The stats that roll on gear. Each has ten steps: how high yours can go depends on the item's level, and the step you land decides the word in the item's name · 94 affixes · the tenth step needs item level 116

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Showing 1–40 of 94 affixes
AffixPartRolls onWeightT1T5T10Name words
Status Power · never rolls with statusPower
prefixArmorBoots5 +2% to +4%+14% to +17%+37% to +42% Afflicting, Debilitating, Crippling, Withering, Cataclysmic
Status Resistance · never rolls with statusResistance
suffixArmorBoots4 +3% to +4%+13% to +15%+34% to +38% Steadiness, Resolve, Endurance, Resilience, Indomitability
Status Resistance · never rolls with statusResistance
suffixHeadRelic4 +3% to +5%+14% to +18%+39% to +44% Composure, Stubbornness, the Ox, the Anvil, Imperviousness
Armor · never rolls with armor
suffixHeadArmorBoots7 +6 to +10+42 to +56+218 to +302 Toughness, Sturdiness, Plating, the Bulwark, the Citadel
Armor · never rolls with armor
suffixArmorRelic5 +10 to +16+56 to +76+275 to +375 the Shell, the Tortoise, the Rhino, the Mountain, Adamant
Attack Speed · never rolls with attackSpeed
prefixMain HandHead6 +2% to +3%+9% to +10%+25% to +32% Quick, Nimble, Swift, Rapid, Blurring
Attack Speed · never rolls with attackSpeed
prefixBoots4 +1% to +2%+7% to +8%+20% to +25% Brisk, Hasty, Fleet, Frenzied, Whirling
Attack Speed · never rolls with attackSpeed
prefixRingOff Hand5 +1% to +2%+8% to +9%+22% to +29% Eager, Restless, Darting, Relentless, Flickering
kitBeamPulses · never rolls with kitBeamPulses · kit line: Aether Beam only
prefixMain Hand5 +1 to +1+1 to +1+2 to +2 Pulsing, Reverberating, Redoubled, Unceasing, Unending
Bleed Effect · never rolls with bleedEffect
prefixMain HandOff Hand4 +3% to +4%+14% to +18%+39% to +45% Cutting, Slashing, Lacerating, Rending, Eviscerating
Blood Damage · never rolls with affinity_damage
prefixMain HandOff HandRing6 +3% to +4%+14% to +17%+39% to +44% Bloodied, Crimson, Gory, Sanguine, Bloodthirsty
Blood Damage · never rolls with affinity_damage
prefixHeadRelic4 +3% to +5%+15% to +19%+42% to +48% Scarlet, Wounding, Gushing, Vermilion, Butchering
Brand Effect · never rolls with brandEffect
prefixOff HandRelic4 +3% to +4%+14% to +18%+39% to +45% Dazzling, Branding, Blinding, Judging, Sunscorched
Burn Effect · never rolls with burnEffect
prefixRingOff HandRelicHead4 +3% to +5%+16% to +20%+45% to +51% Singeing, Charring, Cindering, Immolating, Pyroclastic
Chill Effect · never rolls with chillEffect
prefixOff HandRing4 +3% to +4%+14% to +18%+39% to +45% Numbing, Shivering, Frostbitten, Hibernal, Glaciating
Cooldown Recovery · never rolls with cooldownRecovery
suffixHeadOff HandRelic7 +2% to +3%+9% to +10%+25% to +32% Readiness, Renewal, Alacrity, Celerity, Perpetuity
Cooldown Recovery · never rolls with cooldownRecovery
suffixMain HandRing5 +2% to +3%+10% to +12%+30% to +38% Rhythm, Tempo, Cadence, the Metronome, Infinity
Critical Chance · never rolls with critChance
suffixHeadRingMain Hand7 +1% to +1%+5% to +5%+11% to +13% Nicking, Piercing, Critical Strikes, Lethality, Annihilation
Critical Chance · never rolls with critChance
suffixOff HandRelic4 +1% to +1%+4% to +4%+11% to +12% Aiming, the Hawk, Marksmanship, Deadeye, the Assassin
Critical Damage · never rolls with critDamage
suffixRingMain HandHead5 +3% to +5%+17% to +21%+48% to +55% Bruising, Maiming, Mutilation, Devastation, Obliteration
Critical Damage · never rolls with critDamage
suffixOff HandRelic4 +4% to +6%+18% to +23%+51% to +58% Cruelty, Brutality, Savagery, Slaughter, Carnage
Crumble Effect · never rolls with crumbleEffect
prefixHeadArmor4 +3% to +4%+14% to +18%+39% to +45% Cracking, Crumbling, Fracturing, Shattering, Pulverizing
Dash Charges · never rolls with dashCharges
suffixBoots2 +1 to +1+1 to +1+2 to +2 Bounding, Leaping, Vaulting, Springing, the Acrobat
Dash Charges · never rolls with dashCharges
suffixRelic2 +1 to +1+1 to +1+2 to +2 Roaming, Ranging, Wandering, Roving, the Untethered
Dash Cooldown · never rolls with dashCooldown
suffixBoots5 -4% to -6%-18% to -22%-45% to -50% Sidestepping, Dodging, Evasion, Blinking, Teleportation
Dash Cooldown · never rolls with dashCooldown
suffixRelic4 -3% to -5%-17% to -21%-41% to -45% the Cricket, the Frog, the Flea, the Jackrabbit, the Phantom
kitDashTicks · never rolls with kitDashTicks · kit line: dash only
suffixBoots5 +1 to +1+1 to +1+2 to +2 Striding, Distance, the Long Step, the Far Leap, the Wide World
Distortion Effect · never rolls with distortionEffect
prefixRingHead4 +3% to +4%+14% to +18%+39% to +45% Cursed, Hexed, Warping, Unraveling, Unmaking
kitEndBurstPercent · never rolls with kitEndBurstPercent · kit line: Arcane Orb only
suffixMain Hand5 +10% to +12%+22% to +24%+38% to +40% Rupture, Detonation, Eruption, the Nova, the Supernova
kitExecutePercent · never rolls with kitExecutePercent · kit line: Shadowstep only
suffixOff Hand5 +5% to +6%+9% to +10%+14% to +15% Execution, the Headsman, the Guillotine, the Reaper, the Last Breath
kitChain · never rolls with kitChain · kit line: Arc Bolt only
prefixMain Hand5 +1 to +1+1 to +1+2 to +2 Arcing, Forking, Branching, Cascading, Stormforked
kitKnives · never rolls with kitKnives · kit line: Knife Toss only
prefixMain Hand5 +1 to +1+1 to +1+2 to +2 Twinned, Bristling, Manifold, Brimming, Countless
kitKnives · never rolls with kitKnives · kit line: Fan of Knives only
prefixOff Hand5 +1 to +1+1 to +1+2 to +2 Fanned, Scattering, Spraying, Hailing, Deluging
kitSummonCap · never rolls with kitSummonCap · kit line: Spirit Seed only
suffixMain Hand5 +1 to +1+1 to +1+2 to +2 the Flock, the Gathering, the Choir, the Multitude, the Hundredfold
kitFieldTicksPercent · never rolls with kitFieldTicksPercent · kit line: Bastion Field only
suffixOff Hand5 +10% to +12%+22% to +24%+38% to +40% Persistence, Permanence, the Long Watch, the Standing Guard, the Eternal Vigil
kitFinisherPercent · never rolls with kitFinisherPercent · kit line: Crescent Chain only
prefixMain Hand5 +10% to +13%+26% to +29%+46% to +50% Finishing, Decisive, Culminating, Conclusive, Devastating
Fire Damage · never rolls with affinity_damage
prefixRingMain HandOff Hand6 +3% to +4%+14% to +17%+39% to +44% Warm, Smoldering, Searing, Blazing, Infernal
Fire Damage · never rolls with affinity_damage
prefixHeadRelic4 +3% to +5%+15% to +19%+42% to +48% Heated, Kindled, Scorching, Incandescent, Volcanic
kitFirstTargetPercent · never rolls with kitFirstTargetPercent · kit line: Skewer only
prefixMain Hand5 +10% to +12%+22% to +24%+38% to +40% Precise, Exacting, Surgical, Unerring, Immaculate
kitFlurryHits · never rolls with kitFlurryHits · kit line: Fang Flurry only
prefixMain Hand5 +1 to +1+1 to +1+2 to +2 Stabbing, Needling, Flurrying, Rabid, Berserk