Affixes
The stats that roll on gear. Each has ten steps: how high yours can go depends on the item's level, and the step you land decides the word in the item's name · 61 affixes · the tenth step needs item level 116
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Showing 1–40 of 61 affixes
| Affix | Part | Rolls on | Weight | T1 | T5 | T10 | Name words |
|---|---|---|---|---|---|---|---|
Armor · never rolls with armor |
suffix | HeadArmorBoots | 7 | +6 to +10 | +42 to +56 | +218 to +302 | Toughness, Sturdiness, Plating, the Bulwark, the Citadel |
Armor · never rolls with armor |
suffix | ArmorRelic | 5 | +10 to +16 | +56 to +76 | +275 to +375 | the Shell, the Tortoise, the Rhino, the Mountain, Adamant |
Attack Speed · never rolls with attackSpeed |
prefix | Main HandHead | 6 | +2% to +3% | +9% to +10% | +25% to +32% | Quick, Nimble, Swift, Rapid, Blurring |
Attack Speed · never rolls with attackSpeed |
prefix | Boots | 4 | +1% to +2% | +7% to +8% | +20% to +25% | Brisk, Hasty, Fleet, Frenzied, Whirling |
Attack Speed · never rolls with attackSpeed |
prefix | RingOff Hand | 5 | +1% to +2% | +8% to +9% | +22% to +29% | Eager, Restless, Darting, Relentless, Flickering |
Bleed Effect · never rolls with bleedEffect |
prefix | Main HandOff Hand | 4 | +3% to +4% | +14% to +18% | +62% to +83% | Cutting, Slashing, Lacerating, Rending, Eviscerating |
Blood Damage · never rolls with affinity_damage |
prefix | Main HandOff HandRing | 6 | +3% to +4% | +14% to +17% | +62% to +84% | Bloodied, Crimson, Gory, Sanguine, Bloodthirsty |
Blood Damage · never rolls with affinity_damage |
prefix | HeadRelic | 4 | +3% to +5% | +15% to +19% | +67% to +91% | Scarlet, Wounding, Gushing, Vermilion, Butchering |
Brand Effect · never rolls with brandEffect |
prefix | Off HandRelic | 4 | +3% to +4% | +14% to +18% | +62% to +83% | Dazzling, Branding, Blinding, Judging, Sunscorched |
Burn Effect · never rolls with burnEffect |
prefix | RingOff HandRelicHead | 4 | +3% to +5% | +16% to +20% | +69% to +91% | Singeing, Charring, Cindering, Immolating, Pyroclastic |
Chill Effect · never rolls with chillEffect |
prefix | Off HandRing | 4 | +3% to +4% | +14% to +18% | +62% to +83% | Numbing, Shivering, Frostbitten, Hibernal, Glaciating |
Cooldown Recovery · never rolls with cooldownRecovery |
suffix | HeadOff HandRelic | 7 | +2% to +3% | +9% to +10% | +25% to +32% | Readiness, Renewal, Alacrity, Celerity, Perpetuity |
Cooldown Recovery · never rolls with cooldownRecovery |
suffix | Main HandRing | 5 | +2% to +3% | +10% to +12% | +30% to +38% | Rhythm, Tempo, Cadence, the Metronome, Infinity |
Critical Chance · never rolls with critChance |
suffix | HeadRingMain Hand | 7 | +1% to +1% | +5% to +5% | +11% to +13% | Nicking, Piercing, Critical Strikes, Lethality, Annihilation |
Critical Chance · never rolls with critChance |
suffix | Off HandRelic | 4 | +1% to +1% | +4% to +4% | +11% to +12% | Aiming, the Hawk, Marksmanship, Deadeye, the Assassin |
Critical Damage · never rolls with critDamage |
suffix | RingMain HandHead | 5 | +3% to +5% | +17% to +21% | +77% to +105% | Bruising, Maiming, Mutilation, Devastation, Obliteration |
Critical Damage · never rolls with critDamage |
suffix | Off HandRelic | 4 | +4% to +6% | +18% to +23% | +79% to +105% | Cruelty, Brutality, Savagery, Slaughter, Carnage |
Crumble Effect · never rolls with crumbleEffect |
prefix | HeadArmor | 4 | +3% to +4% | +14% to +18% | +62% to +83% | Cracking, Crumbling, Fracturing, Shattering, Pulverizing |
Dash Charges · never rolls with dashCharges |
suffix | Boots | 2 | +1 to +1 | +2 to +2 | +5 to +5 | Bounding, Leaping, Vaulting, Springing, the Acrobat |
Dash Charges · never rolls with dashCharges |
suffix | Relic | 2 | +1 to +1 | +1 to +1 | +5 to +6 | Roaming, Ranging, Wandering, Roving, the Untethered |
Dash Cooldown · never rolls with dashCooldown |
suffix | Boots | 5 | -4% to -6% | -18% to -22% | -49% to -63% | Sidestepping, Dodging, Evasion, Blinking, Teleportation |
Dash Cooldown · never rolls with dashCooldown |
suffix | Relic | 4 | -3% to -5% | -17% to -21% | -45% to -56% | the Cricket, the Frog, the Flea, the Jackrabbit, the Phantom |
Distortion Effect · never rolls with distortionEffect |
prefix | RingHead | 4 | +3% to +4% | +14% to +18% | +62% to +83% | Cursed, Hexed, Warping, Unraveling, Unmaking |
Fire Damage · never rolls with affinity_damage |
prefix | RingMain HandOff Hand | 6 | +3% to +4% | +14% to +17% | +62% to +84% | Warm, Smoldering, Searing, Blazing, Infernal |
Fire Damage · never rolls with affinity_damage |
prefix | HeadRelic | 4 | +3% to +5% | +15% to +19% | +67% to +91% | Heated, Kindled, Scorching, Incandescent, Volcanic |
Frost Damage · never rolls with affinity_damage |
prefix | Main HandOff HandRing | 6 | +3% to +4% | +14% to +17% | +62% to +84% | Icy, Frigid, Freezing, Glacial, Polar |
Frost Damage · never rolls with affinity_damage |
prefix | HeadRelic | 4 | +3% to +5% | +15% to +19% | +67% to +91% | Frosty, Rimed, Wintry, Arctic, Boreal |
Healing Power · never rolls with healingPower |
suffix | Off HandRelicArmor | 4 | +4% to +6% | +20% to +25% | +85% to +113% | Tending, Nurturing, Curing, Miracles, Sainthood |
Healing Power · never rolls with healingPower |
suffix | HeadRing | 4 | +5% to +7% | +21% to +27% | +91% to +121% | Grace, Blessing, Benediction, Providence, Salvation |
Healing Received · never rolls with healingReceived |
suffix | Armor | 4 | +4% to +6% | +20% to +25% | +85% to +113% | Soothing, Comfort, Restoration, Rejuvenation, Rebirth |
Healing Received · never rolls with healingReceived |
suffix | BootsRelic | 4 | +5% to +7% | +22% to +28% | +95% to +127% | Salve, Balm, Mending, Convalescence, Resurrection |
Radiance Damage · never rolls with affinity_damage |
prefix | Main HandOff HandRing | 6 | +3% to +4% | +14% to +17% | +62% to +84% | Bright, Gleaming, Radiant, Blessed, Divine |
Radiance Damage · never rolls with affinity_damage |
prefix | HeadRelic | 4 | +3% to +5% | +15% to +19% | +67% to +91% | Glowing, Shining, Luminous, Hallowed, Celestial |
Maximum Health · never rolls with maxHealth |
suffix | HeadArmorBootsRingRelic | 10 | +12 to +21 | +86 to +120 | +491 to +696 | Vitality, Vigor, Hardiness, Fortitude, Immortality |
Maximum Health · never rolls with maxHealth |
suffix | ArmorRelic | 5 | +18 to +30 | +110 to +153 | +570 to +783 | the Hare, the Hound, the Bear, the Whale, the Leviathan |
Melee Lifesteal · never rolls with meleeLifesteal |
prefix | Main HandRingRelic | 4 | +1% to +1% | +3% to +3% | +9% to +10% | Thirsty, Leeching, Draining, Vampiric, Devouring |
Move Speed · never rolls with moveSpeed |
suffix | Boots | 8 | +1% to +2% | +6% to +6% | +15% to +18% | Quickness, Haste, Fleetness, the Zephyr, the Gale |
Move Speed · never rolls with moveSpeed |
suffix | ArmorRelic | 4 | +1% to +1% | +5% to +5% | +13% to +17% | the Fox, the Deer, the Cheetah, the Falcon, the Comet |
Poison Damage · never rolls with affinity_damage |
prefix | Main HandOff HandRing | 6 | +3% to +4% | +14% to +17% | +62% to +84% | Tainted, Noxious, Toxic, Virulent, Pestilent |
Poison Damage · never rolls with affinity_damage |
prefix | HeadRelic | 4 | +3% to +5% | +15% to +19% | +67% to +91% | Sickly, Rotting, Blighted, Putrid, Miasmic |