Updated 7 Sep 2026

Affixes

The stats that roll on gear. Each has ten steps: how high yours can go depends on the item's level, and the step you land decides the word in the item's name · 61 affixes · the tenth step needs item level 116

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Showing 1–40 of 61 affixes
AffixPartRolls onWeightT1T5T10Name words
Armor · never rolls with armor
suffixHeadArmorBoots7 +6 to +10+42 to +56+218 to +302 Toughness, Sturdiness, Plating, the Bulwark, the Citadel
Armor · never rolls with armor
suffixArmorRelic5 +10 to +16+56 to +76+275 to +375 the Shell, the Tortoise, the Rhino, the Mountain, Adamant
Attack Speed · never rolls with attackSpeed
prefixMain HandHead6 +2% to +3%+9% to +10%+25% to +32% Quick, Nimble, Swift, Rapid, Blurring
Attack Speed · never rolls with attackSpeed
prefixBoots4 +1% to +2%+7% to +8%+20% to +25% Brisk, Hasty, Fleet, Frenzied, Whirling
Attack Speed · never rolls with attackSpeed
prefixRingOff Hand5 +1% to +2%+8% to +9%+22% to +29% Eager, Restless, Darting, Relentless, Flickering
Bleed Effect · never rolls with bleedEffect
prefixMain HandOff Hand4 +3% to +4%+14% to +18%+62% to +83% Cutting, Slashing, Lacerating, Rending, Eviscerating
Blood Damage · never rolls with affinity_damage
prefixMain HandOff HandRing6 +3% to +4%+14% to +17%+62% to +84% Bloodied, Crimson, Gory, Sanguine, Bloodthirsty
Blood Damage · never rolls with affinity_damage
prefixHeadRelic4 +3% to +5%+15% to +19%+67% to +91% Scarlet, Wounding, Gushing, Vermilion, Butchering
Brand Effect · never rolls with brandEffect
prefixOff HandRelic4 +3% to +4%+14% to +18%+62% to +83% Dazzling, Branding, Blinding, Judging, Sunscorched
Burn Effect · never rolls with burnEffect
prefixRingOff HandRelicHead4 +3% to +5%+16% to +20%+69% to +91% Singeing, Charring, Cindering, Immolating, Pyroclastic
Chill Effect · never rolls with chillEffect
prefixOff HandRing4 +3% to +4%+14% to +18%+62% to +83% Numbing, Shivering, Frostbitten, Hibernal, Glaciating
Cooldown Recovery · never rolls with cooldownRecovery
suffixHeadOff HandRelic7 +2% to +3%+9% to +10%+25% to +32% Readiness, Renewal, Alacrity, Celerity, Perpetuity
Cooldown Recovery · never rolls with cooldownRecovery
suffixMain HandRing5 +2% to +3%+10% to +12%+30% to +38% Rhythm, Tempo, Cadence, the Metronome, Infinity
Critical Chance · never rolls with critChance
suffixHeadRingMain Hand7 +1% to +1%+5% to +5%+11% to +13% Nicking, Piercing, Critical Strikes, Lethality, Annihilation
Critical Chance · never rolls with critChance
suffixOff HandRelic4 +1% to +1%+4% to +4%+11% to +12% Aiming, the Hawk, Marksmanship, Deadeye, the Assassin
Critical Damage · never rolls with critDamage
suffixRingMain HandHead5 +3% to +5%+17% to +21%+77% to +105% Bruising, Maiming, Mutilation, Devastation, Obliteration
Critical Damage · never rolls with critDamage
suffixOff HandRelic4 +4% to +6%+18% to +23%+79% to +105% Cruelty, Brutality, Savagery, Slaughter, Carnage
Crumble Effect · never rolls with crumbleEffect
prefixHeadArmor4 +3% to +4%+14% to +18%+62% to +83% Cracking, Crumbling, Fracturing, Shattering, Pulverizing
Dash Charges · never rolls with dashCharges
suffixBoots2 +1 to +1+2 to +2+5 to +5 Bounding, Leaping, Vaulting, Springing, the Acrobat
Dash Charges · never rolls with dashCharges
suffixRelic2 +1 to +1+1 to +1+5 to +6 Roaming, Ranging, Wandering, Roving, the Untethered
Dash Cooldown · never rolls with dashCooldown
suffixBoots5 -4% to -6%-18% to -22%-49% to -63% Sidestepping, Dodging, Evasion, Blinking, Teleportation
Dash Cooldown · never rolls with dashCooldown
suffixRelic4 -3% to -5%-17% to -21%-45% to -56% the Cricket, the Frog, the Flea, the Jackrabbit, the Phantom
Distortion Effect · never rolls with distortionEffect
prefixRingHead4 +3% to +4%+14% to +18%+62% to +83% Cursed, Hexed, Warping, Unraveling, Unmaking
Fire Damage · never rolls with affinity_damage
prefixRingMain HandOff Hand6 +3% to +4%+14% to +17%+62% to +84% Warm, Smoldering, Searing, Blazing, Infernal
Fire Damage · never rolls with affinity_damage
prefixHeadRelic4 +3% to +5%+15% to +19%+67% to +91% Heated, Kindled, Scorching, Incandescent, Volcanic
Frost Damage · never rolls with affinity_damage
prefixMain HandOff HandRing6 +3% to +4%+14% to +17%+62% to +84% Icy, Frigid, Freezing, Glacial, Polar
Frost Damage · never rolls with affinity_damage
prefixHeadRelic4 +3% to +5%+15% to +19%+67% to +91% Frosty, Rimed, Wintry, Arctic, Boreal
Healing Power · never rolls with healingPower
suffixOff HandRelicArmor4 +4% to +6%+20% to +25%+85% to +113% Tending, Nurturing, Curing, Miracles, Sainthood
Healing Power · never rolls with healingPower
suffixHeadRing4 +5% to +7%+21% to +27%+91% to +121% Grace, Blessing, Benediction, Providence, Salvation
Healing Received · never rolls with healingReceived
suffixArmor4 +4% to +6%+20% to +25%+85% to +113% Soothing, Comfort, Restoration, Rejuvenation, Rebirth
Healing Received · never rolls with healingReceived
suffixBootsRelic4 +5% to +7%+22% to +28%+95% to +127% Salve, Balm, Mending, Convalescence, Resurrection
Radiance Damage · never rolls with affinity_damage
prefixMain HandOff HandRing6 +3% to +4%+14% to +17%+62% to +84% Bright, Gleaming, Radiant, Blessed, Divine
Radiance Damage · never rolls with affinity_damage
prefixHeadRelic4 +3% to +5%+15% to +19%+67% to +91% Glowing, Shining, Luminous, Hallowed, Celestial
Maximum Health · never rolls with maxHealth
suffixHeadArmorBootsRingRelic10 +12 to +21+86 to +120+491 to +696 Vitality, Vigor, Hardiness, Fortitude, Immortality
Maximum Health · never rolls with maxHealth
suffixArmorRelic5 +18 to +30+110 to +153+570 to +783 the Hare, the Hound, the Bear, the Whale, the Leviathan
Melee Lifesteal · never rolls with meleeLifesteal
prefixMain HandRingRelic4 +1% to +1%+3% to +3%+9% to +10% Thirsty, Leeching, Draining, Vampiric, Devouring
Move Speed · never rolls with moveSpeed
suffixBoots8 +1% to +2%+6% to +6%+15% to +18% Quickness, Haste, Fleetness, the Zephyr, the Gale
Move Speed · never rolls with moveSpeed
suffixArmorRelic4 +1% to +1%+5% to +5%+13% to +17% the Fox, the Deer, the Cheetah, the Falcon, the Comet
Poison Damage · never rolls with affinity_damage
prefixMain HandOff HandRing6 +3% to +4%+14% to +17%+62% to +84% Tainted, Noxious, Toxic, Virulent, Pestilent
Poison Damage · never rolls with affinity_damage
prefixHeadRelic4 +3% to +5%+15% to +19%+67% to +91% Sickly, Rotting, Blighted, Putrid, Miasmic