Rusted Fanned Dirk is an early-game dirk. It starts dropping in the Demon Gate at item level 1 and stops at 14, where the next tier takes over. It comes with +2 Power and +4% Attack Speed before anything rolls on it, and it is step 1 of 6 on the Fanned Dirk line. Look for suffixes like Cooldown Recovery, Ultimate Generation and Healing Power, or prefixes such as Power, Fire Damage and Burn Effect.
Equip it and you get Fan of Knives.
You need to be level 1 to wear it, and at its lowest item level the stats that roll on it can reach tier 1. Awaken it and it takes one of the 16 Dirk spirit paths.
The Fanned line
6 tiers · line page →
What it hands you
the moment you equip it
What can roll on it
22 affixes · lowest to highest
| Affix | Part | Weight | T1 iLvl 1 | T2 iLvl 6 | T3 iLvl 14 | T4 iLvl 24 | T5 iLvl 36 | T6 iLvl 55 | T7 iLvl 75 | T8 iLvl 92 | T9 iLvl 105 | T10 iLvl 116 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Power | prefix | 8 | +2%–3 | +4%–4 | +5%–6 | +7%–8 | +9%–11 | +12%–16 | +17%–22 | +23%–30 | +31%–41 | +42%–56 |
| Cooldown Recovery | suffix | 7 | +2%–3 | +4%–4 | +5%–6 | +7%–8 | +9%–10 | +11%–14 | +15%–19 | +20%–26 | +22%–29 | +25%–32 |
| Ultimate Generation | suffix | 5 | +4%–6 | +7%–10 | +11%–15 | +16%–20 | +21%–26 | +27%–36 | +37%–50 | +51%–68 | +69%–92 | +93%–125 |
| Fire Damage | prefix | 6 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–17 | +18%–24 | +25%–32 | +33%–44 | +45%–61 | +62%–84 |
| Burn Effect | prefix | 4 | +3%–5 | +6%–8 | +9%–11 | +12%–15 | +16%–20 | +21%–28 | +29%–38 | +39%–51 | +52%–68 | +69%–91 |
| Healing Power | suffix | 4 | +4%–6 | +7%–10 | +11%–14 | +15%–19 | +20%–25 | +26%–34 | +35%–46 | +47%–62 | +63%–84 | +85%–113 |
| Frost Damage | prefix | 6 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–17 | +18%–24 | +25%–32 | +33%–44 | +45%–61 | +62%–84 |
| Storm Damage | prefix | 6 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–17 | +18%–24 | +25%–32 | +33%–44 | +45%–61 | +62%–84 |
| Poison Damage | prefix | 6 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–17 | +18%–24 | +25%–32 | +33%–44 | +45%–61 | +62%–84 |
| Blood Damage | prefix | 6 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–17 | +18%–24 | +25%–32 | +33%–44 | +45%–61 | +62%–84 |
| Stone Damage | prefix | 6 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–17 | +18%–24 | +25%–32 | +33%–44 | +45%–61 | +62%–84 |
| Holy Damage | prefix | 6 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–17 | +18%–24 | +25%–32 | +33%–44 | +45%–61 | +62%–84 |
| Void Damage | prefix | 6 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–17 | +18%–24 | +25%–32 | +33%–44 | +45%–61 | +62%–84 |
| Chill Effect | prefix | 4 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–18 | +19%–24 | +25%–33 | +34%–45 | +46%–61 | +62%–83 |
| Bleed Effect | prefix | 4 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–18 | +19%–24 | +25%–33 | +34%–45 | +46%–61 | +62%–83 |
| Brand Effect | prefix | 4 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–18 | +19%–24 | +25%–33 | +34%–45 | +46%–61 | +62%–83 |
| Ward | suffix | 5 | +24–40 | +42–64 | +66–96 | +98–136 | +138–190 | +192–264 | +266–364 | +366–500 | +501–687 | +688–944 |
| Attack Speed | prefix | 5 | +1%–2 | +3%–4 | +5%–5 | +6%–7 | +8%–9 | +10%–13 | +14%–17 | +18%–23 | +20%–26 | +22%–29 |
| Critical Damage | suffix | 4 | +4%–6 | +7%–9 | +10%–13 | +14%–17 | +18%–23 | +24%–31 | +32%–43 | +44%–58 | +59%–78 | +79%–105 |
| Critical Chance | suffix | 4 | +1%–1 | +2%–2 | +2%–2 | +3%–3 | +4%–4 | +5%–6 | +7%–8 | +9%–10 | +10%–11 | +11%–12 |
| Projectile Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Projectile Speed | suffix | 4 | +3%–5 | +6%–8 | +9%–12 | +13%–17 | +18%–23 | +24%–31 | +32%–42 | +43%–56 | +57%–75 | +76%–100 |