Melee Damage is a prefix that turns up on Off Hand, Relic, Armor and Boots. It gives Melee Damage: +3% to +5% at its lowest step, +42% to +48% at its best — and you need item level 116 before the best one can appear at all.
It comes up at weight 4 when the game rolls affixes, never doubles up with another affix that does the same job (meleeDamage), and it is what puts Brawling, Duelling, Warring, Slaughtering and Warlord's in an item's name — so you might pick up a Brawling Wand.
No Unique carries it at a fixed number.
Every step
10 steps · lowest to best
| Tier | Needs item level | Gives | Prefix word | Reads as |
|---|---|---|---|---|
| T1 | 1 | +3% to +5% | Brawling | Brawling Wand |
| T2 | 6 | +6% to +7% | Brawling | Brawling Wand |
| T3 | 14 | +8% to +11% | Duelling | Duelling Wand |
| T4 | 24 | +12% to +14% | Duelling | Duelling Wand |
| T5 | 36 | +15% to +19% | Warring | Warring Wand |
| T6 | 55 | +20% to +26% | Warring | Warring Wand |
| T7 | 75 | +27% to +30% | Slaughtering | Slaughtering Wand |
| T8 | 92 | +31% to +35% | Slaughtering | Slaughtering Wand |
| T9 | 105 | +36% to +41% | Warlord's | Warlord's Wand |
| T10 | 116 | +42% to +48% | Warlord's | Warlord's Wand |
Where you will see it
275 bases it can land on