Last Keeper's Lantern is a Demon Unique relic with no boss attached: any drop at Threat 5 or higher can turn out to be it, and at that Threat 0.9% of what falls comes up Unique. It is built on Wisp Charm — step 1 of the Wisp Charm line, item level 1 and up.
It always rolls the same numbers: Relic: kills restore a little Health, +20% Healing Received, +4% Movement Speed, +70 Maximum Health, +12 Armor and -15% Dash Cooldown.
On top of that it carries Last Keeper — +2 Dash Charges; Dash cooldown a quarter shorter.
It fires Keeper's Lantern on its own: Clearing a room restores 18% of your maximum health.
It is Demon Gate loot.
Wearing it hands you Spirit Burst.
“It was lit to find the way back. It still is.”
Item text
as it reads in game
Relic: kills restore a little Healthbase
+20% Healing Received
+4% Movement Speed
+70 Maximum HealthT5 · 86–120 · under the usual range
+12 ArmorT3 · 20–28 · under the usual range
-15% Dash CooldownT4 · 14–17
Last Keeper — +2 Dash Charges; Dash cooldown a quarter shorter.
The numbers it locks in
the same on every copy
| Affix | Tier | Value | Normal range |
|---|---|---|---|
| Maximum Health suffix | T5 | +70 | 86–120 |
| Armor suffix | T3 | +12 | 20–28 |
| Dash Cooldown suffix | T4 | -15% | 14–17 |
The part the stats don't show
what makes it worth hunting
Last Keeper
+2 Dash Charges; Dash cooldown a quarter shorter.
2 effects: stat, stat
Plays with
what to build around it
Found inDemon Gate
Relic effectKeeper's Lantern
Other Unique relics
14 to compare