Updated 2 Oct 2026
Uniques/Relic/Last Keeper's Lantern

Last Keeper's Lantern is a Demon Unique relic with no boss attached: it drops in Adventure Mode once you are level 15 or higher, and keeps dropping there however far you go. Every copy is item level 20, and there 0.8% of what falls comes up Unique. It is built on Wisp Charm — step 1 of the Wisp Charm line, item level 1 and up.

It always rolls the same numbers: Relic: kills restore a little Health, +20% Healing Received, +4% Movement Speed, +72 Maximum Health, +35 Armor and -16% Dash Cooldown.

One Unique drop in 40 is a Mythical copy: the same item carrying 15–25% Mythical Energy that boosts every stat on it and can never be changed; the 15% floor is 10 times as common as the perfect 25%.

On top of that it carries Last Keeper — +2 Dash Charges; your dash recovers 40% sooner.

It fires Keeper's Lantern on its own: Clearing a room restores 18% of your maximum health.

Wearing it hands you Spirit Burst.

“It was lit to find the way back. It still is.”

Item text

as it reads in game
Relic: kills restore a little Healthbase
+20% Healing Received
+4% Movement Speed
+72 Maximum HealthT4 · 59–84
+35 ArmorT4 · 30–40
-16% Dash CooldownT4 · 14–17
Last Keeper — +2 Dash Charges; your dash recovers 40% sooner.

The numbers it locks in

the same on every copy
AffixTierValueNormal range
Maximum Health suffixT4+7259–84
Armor suffixT4+3530–40
Dash Cooldown suffixT4-16%14–17

The part the stats don't show

what makes it worth hunting
Last Keeper
+2 Dash Charges; your dash recovers 40% sooner.
2 effects: stat, stat

Plays with

what to build around it
Relic effectKeeper's Lantern

Other Unique relics

25 to compare