Updated 2 Oct 2026
Uniques/Relic/The One Lantern

The One Lantern is a Nightmare Unique relic with no boss attached: it drops anywhere in Hell, most often from H10 up (rarer below that home difficulty, never above it), and nowhere else. Every copy is item level 110, and there 0.2% of what falls comes up Unique. It is built on Eternal Lantern Parade Relic — step 6 of the Lantern Parade Relic line, item level 80 and up.

It always rolls the same numbers: +28 Maximum Health, +22 Power, +34 Maximum Health, +28 Power, +45% Summon Damage, +64% Ultimate Generation, +677 Maximum Health and +10% Spell Leech.

One Unique drop in 40 is a Mythical copy: the same item carrying 15–25% Mythical Energy that boosts every stat on it and can never be changed; the 15% floor is 10 times as common as the perfect 25%.

On top of that it carries The One Lantern — Spirit Host raises 1 spirit instead of 3: it hits 3.5 times as hard, lasts twice as long and strikes from 50% farther.

It fires Keeper's Lantern on its own: Clearing a room restores 15% of your maximum health.

Wearing it hands you Spirit Host.

“The parade is one. It is enough.”

Item text

as it reads in game
+28 Maximum Healthbase
+22 Powerbase
+34 Maximum Health
+28 Power
+45% Summon DamageT10 · 42–48
+64% Ultimate GenerationT10 · 59–68
+677 Maximum HealthT10 · 570–783
+10% Spell LeechT10 · 9–10
The One Lantern — Spirit Host raises 1 spirit instead of 3: it hits 3.5 times as hard, lasts twice as long and strikes from 50% farther.

The numbers it locks in

the same on every copy
AffixTierValueNormal range
Summon Damage prefixT10+45%42–48
Ultimate Generation suffixT10+64%59–68
Maximum Health suffixT10+677570–783
Spell Leech prefixT10+10%9–10

The part the stats don't show

what makes it worth hunting
The One Lantern
Spirit Host raises 1 spirit instead of 3: it hits 3.5 times as hard, lasts twice as long and strikes from 50% farther.
4 effects: slot, slot, slot, slot

Plays with

what to build around it
Relic effectKeeper's Lantern

Other Unique relics

25 to compare