Updated 15 Sep 2026
Uniques/Relic/The One Lantern

The One Lantern is a Nightmare Unique relic with no boss attached: any drop at Threat 25 or higher can turn out to be it, and at that Threat 0.5% of what falls comes up Unique. It is built on Eternal Lantern Parade Relic — step 6 of the Lantern Parade Relic line, item level 80 and up.

It always rolls the same numbers: +28 Maximum Health, +11 Power, +30 Maximum Health, +12% Power, +38% Summon Damage, +55% Ultimate Generation, +480 Maximum Health and +6% Spell Leech.

On top of that it carries The One Lantern — Spirit Host raises 1 spirit instead of 3: it hits 3.5 times as hard, lasts twice as long and strikes from 50% farther.

It fires Keeper's Lantern on its own: Clearing a room restores 15% of your maximum health.

It is Nightmare Gate loot.

Wearing it hands you Spirit Host.

“The parade is one. It is enough.”

Item text

as it reads in game
+28 Maximum Healthbase
+11 Powerbase
+30 Maximum Health
+12% Power
+38% Summon DamageT9 · 36–41
+55% Ultimate GenerationT9 · 50–58
+480 Maximum HealthT9 · 414–569
+6% Spell LeechT8 · 5–6
The One Lantern — Spirit Host raises 1 spirit instead of 3: it hits 3.5 times as hard, lasts twice as long and strikes from 50% farther.

The numbers it locks in

the same on every copy
AffixTierValueNormal range
Summon Damage prefixT9+38%36–41
Ultimate Generation suffixT9+55%50–58
Maximum Health suffixT9+480414–569
Spell Leech prefixT8+6%5–6

The part the stats don't show

what makes it worth hunting
The One Lantern
Spirit Host raises 1 spirit instead of 3: it hits 3.5 times as hard, lasts twice as long and strikes from 50% farther.
4 effects: slot, slot, slot, slot

Plays with

what to build around it
Relic effectKeeper's Lantern

Other Unique relics

22 to compare