Host Relic is a mid-game relic. It starts dropping in the Demon Gate at item level 30 and stops at 44, where the next tier takes over. It comes with +11 Maximum Health and +5 Power before anything rolls on it, and it is step 3 of 6 on the Host Relic line. Look for suffixes like Maximum Health, Cooldown Recovery and Ultimate Generation, or prefixes such as Power, Burn Effect and Fire Damage.
Equip it and you get Spirit Host.
It fires Serpent's Eye on its own: Every 5th critical strike envenoms the target for 60% of the hit.
You need to be level 28 to wear it, and at its lowest item level the stats that roll on it can reach tier 4. Awaken it and it takes one of the 16 Relic spirit paths.
The Host line
6 tiers · line page →
What it hands you
the moment you equip it
What can roll on it
29 affixes · lowest to highest
| Affix | Part | Weight | T1 iLvl 1 | T2 iLvl 6 | T3 iLvl 14 | T4 iLvl 24 | T5 iLvl 36 | T6 iLvl 55 | T7 iLvl 75 | T8 iLvl 92 | T9 iLvl 105 | T10 iLvl 116 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Maximum Health | suffix | 10 | +12–21 | +23–36 | +38–57 | +59–84 | +86–120 | +122–171 | +173–243 | +245–345 | +346–490 | +491–696 |
| Power | prefix | 8 | +2%–3 | +4%–4 | +5%–6 | +7%–8 | +9%–11 | +12%–16 | +17%–22 | +23%–30 | +31%–41 | +42%–56 |
| Cooldown Recovery | suffix | 7 | +2%–3 | +4%–4 | +5%–6 | +7%–8 | +9%–10 | +11%–14 | +15%–19 | +20%–26 | +22%–29 | +25%–32 |
| Ultimate Generation | suffix | 5 | +4%–6 | +7%–10 | +11%–15 | +16%–20 | +21%–26 | +27%–36 | +37%–50 | +51%–68 | +69%–92 | +93%–125 |
| Burn Effect | prefix | 4 | +3%–5 | +6%–8 | +9%–11 | +12%–15 | +16%–20 | +21%–28 | +29%–38 | +39%–51 | +52%–68 | +69%–91 |
| Healing Power | suffix | 4 | +4%–6 | +7%–10 | +11%–14 | +15%–19 | +20%–25 | +26%–34 | +35%–46 | +47%–62 | +63%–84 | +85%–113 |
| Fire Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Frost Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Storm Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Poison Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Blood Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Stone Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Holy Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Void Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Shock Effect | prefix | 4 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–18 | +19%–24 | +25%–33 | +34%–45 | +46%–61 | +62%–83 |
| Venom Effect | prefix | 4 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–18 | +19%–24 | +25%–33 | +34%–45 | +46%–61 | +62%–83 |
| Brand Effect | prefix | 4 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–18 | +19%–24 | +25%–33 | +34%–45 | +46%–61 | +62%–83 |
| Maximum Health | suffix | 5 | +18–30 | +32–48 | +50–75 | +77–108 | +110–153 | +155–216 | +218–300 | +302–413 | +414–569 | +570–783 |
| Armor | suffix | 5 | +10–16 | +18–26 | +28–38 | +40–54 | +56–76 | +78–106 | +108–146 | +148–200 | +201–274 | +275–375 |
| Ward | suffix | 5 | +24–40 | +42–64 | +66–96 | +98–136 | +138–190 | +192–264 | +266–364 | +366–500 | +501–687 | +688–944 |
| Movement Speed | suffix | 4 | +1%–1 | +2%–2 | +3%–3 | +4%–4 | +5%–5 | +6%–7 | +8%–10 | +11%–13 | +12%–15 | +13%–17 |
| Dash Cooldown | suffix | 4 | -3%–5 | -6%–8 | -9%–12 | -13%–16 | -17%–21 | -22%–27 | -28%–35 | -36%–45 | -40%–50 | -45%–56 |
| Dash Charges | suffix | 2 | +1–1 | +1–1 | +1–1 | +1–1 | +1–1 | +1–2 | +2–2 | +2–3 | +4–4 | +5–6 |
| Healing Received | suffix | 4 | +5%–7 | +8%–11 | +12%–16 | +17%–21 | +22%–28 | +29%–38 | +39%–52 | +53%–70 | +71%–94 | +95%–127 |
| Critical Damage | suffix | 4 | +4%–6 | +7%–9 | +10%–13 | +14%–17 | +18%–23 | +24%–31 | +32%–43 | +44%–58 | +59%–78 | +79%–105 |
| Critical Chance | suffix | 4 | +1%–1 | +2%–2 | +2%–2 | +3%–3 | +4%–4 | +5%–6 | +7%–8 | +9%–10 | +10%–11 | +11%–12 |
| Projectile Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–35 | +36%–48 | +49%–66 | +67%–91 |
| Status Resistance | suffix | 4 | +3%–5 | +6%–7 | +8%–10 | +11%–13 | +14%–18 | +19%–24 | +25%–33 | +34%–44 | +38%–49 | +43%–55 |
| Melee Lifesteal | prefix | 4 | +1%–1 | +1%–2 | +2%–2 | +2%–3 | +3%–3 | +3%–4 | +4%–5 | +5%–6 | +7%–8 | +9%–10 |