Uniques
Named gear that always rolls the same numbers, and carries a power the stat block does not show · 192 Uniques · 64 hunted from a boss · 128 that can drop anywhere
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Showing 1–40 of 192 Uniques
| Name | What it rolls | Built on | Threat | Dropped by |
|---|---|---|---|---|
+12% Healing Power +24 Ward +30% Healing PowerT6 +190 Maximum HealthT6 +25% Healing ReceivedT5 Sanctuary heals 8% of max health per pulse instead of 5% for 2 more allies, but pulses 5 times instead of 8. |
Relic Relic · Tier 5 |
14 iLvl 60 |
ANYWHERE | |
+16% Frost Damage +14% Projectile Damage +44% Frost DamageT10 +48% Projectile DamageT10 +29% Attack SpeedT10 +12% Critical ChanceT10 Your Special hurls 2 more volleys and 1 more knife, each piercing twice more and Chilling toward Freeze, but each knife hits 34% softer. |
Dirk Off Hand · Tier 6 |
20 iLvl 80 |
||
+12% Ultimate Generation +3% Power +13% Ultimate GenerationT3 +6% PowerT3 +38 Maximum HealthT3 Your Ultimate is 40% larger and deals 20% more damage. |
Relic Relic · Tier 3 |
6 iLvl 30 |
ANYWHERE | |
+22% Power +24% Attack Speed +36% Melee DamageT9 +26% Attack SpeedT9 +10% Critical ChanceT8 +6% Melee LifestealT8 Fang Flurry stabs 6 times per hold instead of 3 and each stab hits 3 more enemies, but every stab is 30% lighter. |
Dagger Main Hand · Tier 6 |
26 iLvl 80 |
ANYWHERE | |
+60% Power +14% Stone Damage +32% PowerT9 +36% Melee DamageT9 +30% Stone DamageT8 +6% Melee LifestealT8 Groundbreaker quakes 3 times and applies Crumble; every Sunder is Seismic, but it recharges 30% slower. |
Greatsword Main Hand · Tier 6 |
26 iLvl 80 |
ANYWHERE | |
+40% Power +10% Frost Damage +21% Spell DamageT6 +21% Frost DamageT6 +15% Cooldown RecoveryT6 Aether Beam is twice as wide and applies Chill, but reaches 35% less far. |
Staff Main Hand · Tier 5 |
17 iLvl 60 |
ANYWHERE | |
+43 Armor +90 Maximum Health +688 WardT10 +32% Cooldown RecoveryT10 +30% PowerT10 +64% Ultimate GenerationT10 Your Special raises its wall twice over, wards 28% stronger and shelters one more ally, and your Armor is 40% higher, but you move 10% slower. |
Tower Shield Off Hand · Tier 6 |
20 iLvl 80 |
||
+8% Movement Speed +11% Fire Damage +16% Movement SpeedT9 +22% Attack SpeedT9 +346 Maximum HealthT9 Your dash travels 20% faster. |
Boots Boots · Tier 6 |
20 iLvl 80 |
||
+50% Power +12% Storm Damage +8% Cooldown Recovery +36% Spell DamageT9 +25% PowerT9 +36% Storm DamageT9 +33% Shock EffectT8 Overload is a thunderclap: 50% wider, shoves 2 units and applies Shock, but recharges 25% slower. |
Staff Main Hand · Tier 6 |
25 iLvl 80 |
ANYWHERE | |
+14% Poison Damage +16% Venom Effect +38% Poison DamageT9 +38% Venom EffectT9 +12% Critical ChanceT9 Your Main attack Envenoms. |
Ring Ring · Tier 6 |
20 iLvl 80 |
||
+14% Stone Damage +63 Maximum Health +38% Stone DamageT9 +346 Maximum HealthT9 +26% PowerT9 You have 25% more Armor. |
Ring Ring · Tier 6 |
20 iLvl 80 |
||
+36% Healing Power +14% Blood Damage +30% PowerT10 +44% Blood DamageT10 +38% Cooldown RecoveryT10 +32% Attack SpeedT10 Your Main heals 35% stronger and reaches one more ally; its bolts Bleed and Exsanguinate the dying, but your maximum health is 10% lower. |
Staff Main Hand · Tier 6 |
20 iLvl 80 |
||
+14% Frost Damage +16% Chill Effect +38% Frost DamageT9 +38% Chill EffectT9 +26% PowerT9 Your Main attack applies Chill. |
Ring Ring · Tier 6 |
20 iLvl 80 |
||
+10% Ultimate Generation +8% Frost Damage +32% Ultimate GenerationT6 +23% Frost DamageT6 +190 Maximum HealthT6 Soul Torrent channels 20 ticks instead of 10 and you shrug off 90 of 100 while channelling, but it is 30% narrower. |
Relic Relic · Tier 5 |
16 iLvl 60 |
ANYWHERE | |
+35 Maximum Health -8% Dash Cooldown -16% Dash CooldownT4 +59 Maximum HealthT4 +4% Attack SpeedT3 Your Dash hits for 60% of your Main's damage and moves 25% faster. |
Boots Boots · Tier 4 |
8 iLvl 45 |
ANYWHERE | |
+18% Projectile Damage +14% Void Damage +44% Projectile DamageT10 +30% PowerT10 +13% Critical ChanceT10 +32% Attack SpeedT10 Your bolts fly in pairs, chain 4 times, pierce twice and warp with Distortion, but each bolt hits 38% softer. |
Wand Main Hand · Tier 6 |
20 iLvl 80 |
||
+10% Movement Speed -10% Dash Cooldown +16% Movement SpeedT9 +22% Attack SpeedT9 -42% Dash CooldownT9 You move 6% faster and your dash recovers 10% sooner. |
Boots Boots · Tier 6 |
20 iLvl 80 |
||
+18% Power +20% Holy Damage +30% PowerT10 +44% Holy DamageT10 +32% Attack SpeedT10 +55% Critical DamageT10 Your beam Brands everything it crosses, channels 3 ticks longer and pierces deeper; a Brand's Release is doubled, but you move 12% slower. |
Staff Main Hand · Tier 6 |
20 iLvl 80 |
||
+14% Power +7% Cooldown Recovery +10% PowerT5 +10% Cooldown RecoveryT5 +17% Projectile DamageT5 Returning Wave rolls 70% farther and 40% slower, and the return pass hits at 250%, but the outward pass is 30% lighter. |
Tome Off Hand · Tier 4 |
12 iLvl 45 |
ANYWHERE | |
+6% Fire Damage +10% Burn Effect +8% PowerT4 +4% Critical ChanceT4 +17% Fire DamageT5 Your Main attack applies Burn. |
Ring Ring · Tier 1 |
3 iLvl 1 |
ANYWHERE | |
+32 Armor +13% Fire Damage +414 Maximum HealthT9 +201 ArmorT9 +36% Affinity PowerT9 You have 30% more Armor. |
Armor Armor · Tier 6 |
20 iLvl 80 |
||
+1 Dash Charges -15% Dash Cooldown -26% Dash CooldownT6 +8% Movement SpeedT6 +21% Affinity ResistanceT6 Your Dash recovers 30% faster. +1 Dash Charge. |
Boots Boots · Tier 5 |
22 iLvl 60 |
ANYWHERE | |
+6% Frost Damage +10% Chill Effect +8% PowerT4 +4% Critical ChanceT4 +17% Frost DamageT5 Your Main attack builds Chill. |
Wand Main Hand · Tier 3 |
7 iLvl 30 |
ANYWHERE | |
+14% Frost Damage +10% Attack Speed +38% Frost DamageT9 +29% Attack SpeedT9 +12% Critical ChanceT9 Your Main hits 25% harder. |
Dagger Main Hand · Tier 6 |
20 iLvl 80 |
||
+16% Projectile Damage +16% Storm Damage +44% Projectile DamageT10 +44% Storm DamageT10 +13% Critical ChanceT10 +32% Attack SpeedT10 Your Main is attuned to Storm, its knives chain 4 times and Shock; a full Shock Overloads in a chain of arcs, but each knife hits 20% softer. |
Dagger Main Hand · Tier 6 |
20 iLvl 80 |
||
+8% Projectile Damage +10% Projectile Speed +11% PowerT5 +4% Critical ChanceT4 +6% Attack SpeedT3 Your Main projectiles chain twice and pierce once, at -20% damage. |
Wand Main Hand · Tier 1 |
4 iLvl 1 |
ANYWHERE | |
+8% Movement Speed -15% Dash Cooldown +16% Movement SpeedT9 -42% Dash CooldownT9 +33% Affinity ResistanceT9 Your dash recovers 25% sooner. |
Boots Boots · Tier 6 |
20 iLvl 80 |
||
+8% Power +8% Stone Damage +16% PowerT5 +21% Critical DamageT5 +13% Stone DamageT4 Your Main deals 60% more damage over a 30 degree wider arc, but winds up 35% slower. |
Zweihander Main Hand · Tier 4 |
14 iLvl 45 |
ANYWHERE | |
+80 Maximum Health +20 Armor +7% Stone Damage +10% Crumble Effect +155 Maximum HealthT6 +78 ArmorT6 +24% Crumble EffectT6 +12% Maximum Health. +20% Armor. |
Armor Armor · Tier 5 |
24 iLvl 60 |
ANYWHERE | |
+20% Fire Damage +22% Burn Effect +22% Ultimate Generation +48% Fire DamageT10 +64% Ultimate GenerationT10 +51% Burn EffectT10 +30% PowerT10 Your Ultimate erupts 4 times over at 25% less damage each, every blast setting Burn and Igniting a full Burn, but your maximum health is 12% lower. |
Relic Relic · Tier 6 |
20 iLvl 80 |
||
+30% Power +10% Cooldown Recovery +25% PowerT9 +39% Projectile DamageT9 +24% Cooldown RecoveryT8 +40% Critical DamageT8 Returning Wave is 3 waves in a 90° fan, each returning at 200%, but it recharges 30% slower. |
Tome Off Hand · Tier 6 |
25 iLvl 80 |
ANYWHERE | |
+18% Healing Power +10% Cooldown Recovery +16% Cooldown RecoveryT6 +20% Holy DamageT6 +27% Ultimate GenerationT5 Mending Chorus heals 60% harder and recharges 30% faster, but it mends you alone. |
Staff Main Hand · Tier 5 |
14 iLvl 60 |
ANYWHERE | |
+14% Blood Damage +54 Maximum Health +38% Blood DamageT9 +346 Maximum HealthT9 +26% PowerT9 You have 15% more Power. |
Ring Ring · Tier 6 |
20 iLvl 80 |
||
+22% Power +12% Attack Speed +22% Projectile DamageT6 +13% Attack SpeedT6 +6% Critical ChanceT6 Knife Toss chains to 2 more enemies and flies 40% faster, but each knife is 15% lighter. |
Dagger Main Hand · Tier 5 |
13 iLvl 60 |
ANYWHERE | |
+8% Frost Damage +14% Ultimate Generation +18% Chill EffectT5 +24% Ultimate GenerationT5 +19% Frost DamageT5 Your Ultimate builds Chill on everything it strikes. |
Relic Relic · Tier 4 |
12 iLvl 45 |
ANYWHERE | |
+20% Healing Received +4% Movement Speed +86 Maximum HealthT5 +20 ArmorT3 -15% Dash CooldownT4 +2 Dash Charges; Dash cooldown a quarter shorter. |
Relic Relic · Tier 1 |
5 iLvl 1 |
ANYWHERE | |
+40% Healing Power +13% Holy Damage +30% PowerT10 +44% Holy DamageT10 +38% Cooldown RecoveryT10 +32% Attack SpeedT10 Your Main Brands what it strikes and heals 44% stronger for one more ally; a Brand's Release is doubled, but your bolts hit 15% softer. |
Staff Main Hand · Tier 6 |
20 iLvl 80 |
||
+3% Critical Chance +10% Critical Damage +4% Critical ChanceT4 +16% Critical DamageT4 +6% Attack SpeedT3 Your Main's built-in crit chance is 50% higher. +3% Critical Chance. |
Dagger Main Hand · Tier 3 |
6 iLvl 30 |
ANYWHERE | |
+11% Ultimate Generation +32% Ultimate GenerationT6 +22% Void DamageT6 +15% PowerT6 Starfall drops 8 stars instead of 4, 30% farther out, but each is 30% smaller and 30% lighter. |
Relic Relic · Tier 5 |
14 iLvl 60 |
ANYWHERE | |
+5% Movement Speed -10% Dash Cooldown -12% Dash CooldownT3 +4% Movement SpeedT3 +9% Affinity ResistanceT3 Your Dash carries 1 tick (0.05 s) further and recovers 20% faster. |
Boots Boots · Tier 3 |
6 iLvl 30 |
ANYWHERE |