Uniques
Named gear that always rolls the same numbers, and carries a power the stat block does not show · 129 Uniques · 64 hunted from a boss · 65 that can drop anywhere
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Showing 1–40 of 129 Uniques
| Name | What it rolls | Built on | Threat | Dropped by |
|---|---|---|---|---|
+16% Frost Damage +14% Projectile Damage +143% Frost DamageT10 +148% Projectile DamageT10 +49% Attack SpeedT10 +27% Critical ChanceT10 Your Special hurls 2 more volleys of knives that pierce twice and Chill toward Freeze, but each knife hits 25% softer. |
Dirk Off Hand · Tier 6 |
20 iLvl 80 |
||
+12% Ultimate Generation +3% Power +13% Ultimate GenerationT3 +11% PowerT3 +32 Maximum HealthT3 Your Ultimate is 40% larger and deals 20% more damage. |
Relic Relic · Tier 3 |
6 iLvl 30 |
ANYWHERE | |
+43 Armor +90 Maximum Health +401 WardT10 +56% Cooldown RecoveryT10 +90% PowerT10 +110% Ultimate GenerationT10 Your Special raises its wall twice over, wards 90% stronger and shelters one more ally, and you carry 100 more Armor, but you move 10% slower. |
Tower Shield Off Hand · Tier 6 |
20 iLvl 80 |
||
+8% Movement Speed +11% Fire Damage +29% Movement SpeedT9 +38% Attack SpeedT9 +273 Maximum HealthT9 Your dash travels 20% faster. |
Boots Boots · Tier 6 |
20 iLvl 80 |
||
+14% Poison Damage +16% Venom Effect +112% Poison DamageT9 +110% Venom EffectT9 +25% Critical ChanceT9 Your Main attack Envenoms. |
Ring Ring · Tier 6 |
20 iLvl 80 |
||
+14% Stone Damage +63 Maximum Health +112% Stone DamageT9 +290 Maximum HealthT9 +69% PowerT9 You have 25% more Armor. |
Ring Ring · Tier 6 |
20 iLvl 80 |
||
+36% Healing Power +14% Blood Damage +95% PowerT10 +138% Blood DamageT10 +68% Cooldown RecoveryT10 +55% Attack SpeedT10 Your Main heals 50% stronger and reaches one more ally; its bolts Bleed and Exsanguinate the dying, but your maximum health is 10% lower. |
Staff Main Hand · Tier 6 |
20 iLvl 80 |
||
+14% Frost Damage +16% Chill Effect +112% Frost DamageT9 +110% Chill EffectT9 +69% PowerT9 Your Main attack applies Chill. |
Ring Ring · Tier 6 |
20 iLvl 80 |
||
+35 Maximum Health -8% Dash Cooldown -16% Dash CooldownT4 +48 Maximum HealthT4 +7% Attack SpeedT3 Your Dash shoves twice as hard and moves 25% faster. |
Boots Boots · Tier 4 |
8 iLvl 45 |
ANYWHERE | |
+18% Projectile Damage +14% Void Damage +149% Projectile DamageT10 +98% PowerT10 +30% Critical ChanceT10 +57% Attack SpeedT10 Your bolts fly in pairs, chain 4 times, pierce twice and warp with Distortion, but each hits 30% softer. |
Wand Main Hand · Tier 6 |
20 iLvl 80 |
||
+10% Movement Speed -10% Dash Cooldown +31% Movement SpeedT9 +40% Attack SpeedT9 -51% Dash CooldownT9 You move 6% faster and your dash recovers 10% sooner. |
Boots Boots · Tier 6 |
20 iLvl 80 |
||
+18% Power +20% Holy Damage +101% PowerT10 +149% Holy DamageT10 +53% Attack SpeedT10 +178% Critical DamageT10 Your beam Brands everything it crosses, channels 3 ticks longer and pierces deeper; a Brand's Release is doubled, but you move 12% slower. |
Staff Main Hand · Tier 6 |
20 iLvl 80 |
||
+6% Fire Damage +10% Burn Effect +14% PowerT4 +8% Critical ChanceT4 +30% Fire DamageT5 Your Main attack applies Burn. |
Ring Ring · Tier 1 |
3 iLvl 1 |
ANYWHERE | |
+32 Armor +13% Fire Damage +349 Maximum HealthT9 +124 ArmorT9 +97% Status EffectT9 You have 60 more Armor. |
Armor Armor · Tier 6 |
20 iLvl 80 |
||
+1 Dash Charges -15% Dash Cooldown -26% Dash CooldownT6 +15% Movement SpeedT6 +36% Status ResistanceT6 Your Dash recovers 30% faster. +1 Dash Charge. |
Boots Boots · Tier 5 |
22 iLvl 60 |
ANYWHERE | |
+6% Frost Damage +10% Chill Effect +14% PowerT4 +8% Critical ChanceT4 +30% Frost DamageT5 Your Main attack builds Chill. |
Wand Main Hand · Tier 3 |
7 iLvl 30 |
ANYWHERE | |
+14% Frost Damage +10% Attack Speed +112% Frost DamageT9 +53% Attack SpeedT9 +25% Critical ChanceT9 Your Main hits 25% harder. |
Dagger Main Hand · Tier 6 |
20 iLvl 80 |
||
+16% Projectile Damage +16% Storm Damage +146% Projectile DamageT10 +143% Storm DamageT10 +30% Critical ChanceT10 +57% Attack SpeedT10 Your Main is attuned to Storm, its knives chain 4 times and Shock; a full Shock Overloads in a chain of arcs, but each knife hits 20% softer. |
Dagger Main Hand · Tier 6 |
20 iLvl 80 |
||
+8% Projectile Damage +10% Projectile Speed +18% PowerT5 +7% Critical ChanceT4 +8% Attack SpeedT3 Your Main projectiles chain twice and pierce once, at -20% damage. |
Wand Main Hand · Tier 1 |
4 iLvl 1 |
ANYWHERE | |
+8% Movement Speed -15% Dash Cooldown +29% Movement SpeedT9 -52% Dash CooldownT9 +67% Status ResistanceT9 Your dash recovers 25% sooner. |
Boots Boots · Tier 6 |
20 iLvl 80 |
||
+8% Power +8% Stone Damage +28% PowerT5 +38% Critical DamageT5 +23% Stone DamageT4 Your Main deals 60% more damage over a 30% larger area, but winds up 35% slower. |
Zweihander Main Hand · Tier 4 |
14 iLvl 45 |
ANYWHERE | |
+80 Maximum Health +20 Armor +7% Stone Damage +10% Crumble Effect +120 Maximum HealthT6 +45 ArmorT6 +40% Crumble EffectT6 +12% Maximum Health. +30 Armor. |
Armor Armor · Tier 5 |
24 iLvl 60 |
ANYWHERE | |
+20% Fire Damage +22% Burn Effect +22% Ultimate Generation +153% Fire DamageT10 +110% Ultimate GenerationT10 +164% Burn EffectT10 +98% PowerT10 Your Ultimate erupts 4 times over, every blast setting Burn and Igniting a full Burn, but your maximum health is 12% lower. |
Relic Relic · Tier 6 |
20 iLvl 80 |
||
+14% Blood Damage +54 Maximum Health +112% Blood DamageT9 +285 Maximum HealthT9 +69% PowerT9 You have 15% more Power. |
Ring Ring · Tier 6 |
20 iLvl 80 |
||
+8% Frost Damage +14% Ultimate Generation +30% Chill EffectT5 +24% Ultimate GenerationT5 +32% Frost DamageT5 Your Ultimate builds Chill on everything it strikes. |
Relic Relic · Tier 4 |
12 iLvl 45 |
ANYWHERE | |
+20% Healing Received +4% Movement Speed +70 Maximum HealthT5 +12 ArmorT3 -15% Dash CooldownT4 +2 Dash Charges; Dash cooldown a quarter shorter. |
Relic Relic · Tier 1 |
5 iLvl 1 |
ANYWHERE | |
+40% Healing Power +13% Holy Damage +93% PowerT10 +138% Holy DamageT10 +71% Cooldown RecoveryT10 +52% Attack SpeedT10 Your Main Brands what it strikes and heals 60% stronger for one more ally; a Brand's Release is doubled, but your bolts hit 15% softer. |
Staff Main Hand · Tier 6 |
20 iLvl 80 |
||
+3% Critical Chance +10% Critical Damage +9% Critical ChanceT4 +28% Critical DamageT4 +11% Attack SpeedT3 Your Main critical hits deal 50% more bonus damage. +3% Critical Chance. |
Dagger Main Hand · Tier 3 |
6 iLvl 30 |
ANYWHERE | |
+5% Movement Speed -10% Dash Cooldown -12% Dash CooldownT3 +7% Movement SpeedT3 +15% Status ResistanceT3 Your Dash carries 8% further and recovers 20% faster. |
Boots Boots · Tier 3 |
6 iLvl 30 |
ANYWHERE | |
+18% Ultimate Generation +60 Maximum Health +170 Maximum HealthT7 +42% Ultimate GenerationT7 +36% PowerT7 +55% Status ResistanceT7 Your Ultimate lasts 50% longer and its cooldown is 20% shorter. |
Relic Relic · Tier 6 |
26 iLvl 80 |
ANYWHERE | |
+8% Movement Speed -18% Dash Cooldown +2 Dash ChargesT7 -42% Dash CooldownT8 +19% Movement SpeedT7 +48% Status ResistanceT7 +1 Dash Charge. Your Dash recovers 25% faster and applies Distortion. |
Boots Boots · Tier 6 |
26 iLvl 80 |
ANYWHERE | |
+9% Poison Damage +13% Venom Effect +95 Maximum HealthT6 +40% Venom EffectT6 +40% Poison DamageT6 A Venomed enemy's death spreads its Venom to nearby enemies. |
Ring Ring · Tier 5 |
13 iLvl 60 |
ANYWHERE | |
+7% Storm Damage +10% Shock Effect +14% PowerT4 +30% Projectile DamageT5 +30% Storm DamageT5 Your Main attack applies Shock. |
Staff Main Hand · Tier 3 |
8 iLvl 30 |
ANYWHERE | |
+36 Armor +11% Void Damage +115% Void DamageT9 +285 Maximum HealthT9 +85% Status ResistanceT9 You have 12% more maximum health. |
Helm Head · Tier 6 |
20 iLvl 80 |
||
+18% Power +20% Void Damage +101% PowerT10 +149% Void DamageT10 +50% Attack SpeedT10 +186% Critical DamageT10 Your beam drinks 3 ticks longer, reaches 40% farther and wider, and warps everything it touches with Distortion, but your maximum health is 12% lower. |
Staff Main Hand · Tier 6 |
20 iLvl 80 |
||
+6% Blood Damage +8% Attack Speed +11% PowerT3 +10% Attack SpeedT3 +16% Bleed EffectT3 Your hits apply Bleed. Your Main swings 40% wider. |
Sword Main Hand · Tier 3 |
5 iLvl 30 |
ANYWHERE | |
+14% Blood Damage +10% Attack Speed +112% Blood DamageT9 +110% Bleed EffectT9 +51% Attack SpeedT9 Your Main attack opens Bleeding wounds. |
Sword Main Hand · Tier 6 |
20 iLvl 80 |
||
+32 Armor +72 Ward +307 WardT9 +67% PowerT9 +77% Ultimate GenerationT9 Your Special grants 30% more Ward. |
Shield Off Hand · Tier 6 |
20 iLvl 80 |
||
+14% Storm Damage +13% Cooldown Recovery +109% Storm DamageT9 +53% Cooldown RecoveryT9 +134% Critical DamageT9 Your Special echoes once more. |
Tome Off Hand · Tier 6 |
20 iLvl 80 |
||
+14% Stone Damage +22% Crumble Effect +150% Crumble EffectT10 +148% Stone DamageT10 +404 Maximum HealthT10 +129 ArmorT10 Your Main is attuned to Stone and every hit heaps Crumble; Sunder cracks the ground in a Seismic shockwave and your blows shove harder, but hit 10% softer. |
Helm Head · Tier 6 |
20 iLvl 80 |