Leather Cap is a cap line that has been retired with 1 tier, just Leather Cap, from item level 1 upward. It drops in the Demon Gate, and at weight 1 every line has the same chance of being picked.
It is gear and nothing more: no ability comes with it.
Once Awakened, a helm from this line can take any of the 16 Helm spirit paths.
Tiers
1 tier · lower to higher
Tier by tier
what each tier gives you
| Base | Comes with | iLvl | Level | Power | Tags | |
|---|---|---|---|---|---|---|
| Leather Cap Tier 1 | +4 Armor | 1+ | 1 | 14 | RETIRED |
Uniques built on this line
What can roll on Head
28 affixes
| Affix | Part | Weight | T1 iLvl 1 | T2 iLvl 6 | T3 iLvl 14 | T4 iLvl 24 | T5 iLvl 36 | T6 iLvl 55 | T7 iLvl 75 | T8 iLvl 92 | T9 iLvl 105 | T10 iLvl 116 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Maximum Health | suffix | 10 | +12–21 | +23–36 | +38–57 | +59–84 | +86–120 | +122–171 | +173–243 | +245–345 | +346–490 | +491–696 |
| Armor | suffix | 7 | +6–10 | +12–18 | +20–28 | +30–40 | +42–56 | +58–80 | +82–112 | +114–156 | +157–217 | +218–302 |
| Ward | suffix | 6 | +16–28 | +30–48 | +50–72 | +74–100 | +102–140 | +142–198 | +200–278 | +280–390 | +391–547 | +548–767 |
| Critical Chance | suffix | 7 | +1%–1 | +2%–2 | +3%–3 | +4%–4 | +5%–5 | +6%–6 | +7%–8 | +9%–11 | +10%–12 | +11%–13 |
| Critical Damage | suffix | 5 | +3%–5 | +6%–8 | +9%–12 | +13%–16 | +17%–21 | +22%–29 | +30%–34 | +35%–40 | +41%–47 | +48%–55 |
| Attack Speed | prefix | 6 | +2%–3 | +4%–4 | +5%–6 | +7%–8 | +9%–10 | +11%–14 | +15%–19 | +20%–26 | +22%–29 | +25%–32 |
| Cooldown Recovery | suffix | 7 | +2%–3 | +4%–4 | +5%–6 | +7%–8 | +9%–10 | +11%–14 | +15%–19 | +20%–26 | +22%–29 | +25%–32 |
| Ultimate Generation | suffix | 5 | +4%–6 | +7%–10 | +11%–15 | +16%–20 | +21%–26 | +27%–36 | +37%–42 | +43%–49 | +50%–58 | +59%–68 |
| Burn Effect | prefix | 4 | +3%–5 | +6%–8 | +9%–11 | +12%–15 | +16%–20 | +21%–28 | +29%–33 | +34%–38 | +39%–44 | +45%–51 |
| Fire Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–30 | +31%–35 | +36%–41 | +42%–48 |
| Frost Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–30 | +31%–35 | +36%–41 | +42%–48 |
| Storm Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–30 | +31%–35 | +36%–41 | +42%–48 |
| Poison Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–30 | +31%–35 | +36%–41 | +42%–48 |
| Blood Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–30 | +31%–35 | +36%–41 | +42%–48 |
| Stone Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–30 | +31%–35 | +36%–41 | +42%–48 |
| Holy Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–30 | +31%–35 | +36%–41 | +42%–48 |
| Void Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–30 | +31%–35 | +36%–41 | +42%–48 |
| Crumble Effect | prefix | 4 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–18 | +19%–24 | +25%–28 | +29%–33 | +34%–38 | +39%–45 |
| Distortion Effect | prefix | 4 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–18 | +19%–24 | +25%–28 | +29%–33 | +34%–38 | +39%–45 |
| Healing Power | suffix | 4 | +5%–7 | +8%–11 | +12%–15 | +16%–20 | +21%–27 | +28%–37 | +38%–43 | +44%–50 | +51%–58 | +59%–67 |
| Projectile Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–30 | +31%–35 | +36%–41 | +42%–48 |
| Melee Damage | prefix | 6 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–17 | +18%–24 | +25%–28 | +29%–32 | +33%–38 | +39%–44 |
| Spell Damage | prefix | 6 | +3%–4 | +5%–7 | +8%–10 | +11%–13 | +14%–17 | +18%–24 | +25%–28 | +29%–32 | +33%–38 | +39%–44 |
| Summon Damage | prefix | 4 | +3%–5 | +6%–7 | +8%–11 | +12%–14 | +15%–19 | +20%–26 | +27%–30 | +31%–35 | +36%–41 | +42%–48 |
| Guard Power | suffix | 4 | +5%–7 | +8%–11 | +12%–15 | +16%–20 | +21%–27 | +28%–37 | +38%–43 | +44%–50 | +51%–58 | +59%–67 |
| Affinity Resistance | suffix | 4 | +3%–5 | +6%–7 | +8%–10 | +11%–13 | +14%–18 | +19%–24 | +25%–28 | +29%–32 | +33%–38 | +39%–44 |
| Health Regeneration | suffix | 5 | +1% hp/s–1 | +1% hp/s–1 | +1% hp/s–1 | +1% hp/s–2 | +1% hp/s–2 | +2% hp/s–2 | +2% hp/s–3 | +2% hp/s–3 | +3% hp/s–4 | +4% hp/s–4 |
| Magic Defense | suffix | 6 | +5–8 | +10–14 | +16–22 | +24–32 | +34–45 | +46–64 | +66–90 | +91–125 | +126–174 | +174–242 |