Spell Damage is a prefix that turns up on Ring, Main Hand and Head. It gives Spell Damage: +3% to +4% at its lowest step, +39% to +44% at its best — and you need item level 116 before the best one can appear at all.
It comes up at weight 6 when the game rolls affixes, never doubles up with another affix that does the same job (spellDamage), and it is what puts Attuned, Arcane, Runic, Sorcerous and Archmage's in an item's name — so you might pick up a Attuned Wand.
5 Uniques lock it to a fixed number: Clap of Thunder, The Short Fuse, Twin Pearls, Aurora Fan and The Long Stare.
Every step
10 steps · lowest to best
| Tier | Needs item level | Gives | Prefix word | Reads as |
|---|---|---|---|---|
| T1 | 1 | +3% to +4% | Attuned | Attuned Wand |
| T2 | 6 | +5% to +7% | Attuned | Attuned Wand |
| T3 | 14 | +8% to +10% | Arcane | Arcane Wand |
| T4 | 24 | +11% to +13% | Arcane | Arcane Wand |
| T5 | 36 | +14% to +17% | Runic | Runic Wand |
| T6 | 55 | +18% to +24% | Runic | Runic Wand |
| T7 | 75 | +25% to +28% | Sorcerous | Sorcerous Wand |
| T8 | 92 | +29% to +32% | Sorcerous | Sorcerous Wand |
| T9 | 105 | +33% to +38% | Archmage's | Archmage's Wand |
| T10 | 116 | +39% to +44% | Archmage's | Archmage's Wand |
Where you will see it
280 bases it can land on
Uniques that lock it in
all 5 →