Updated 2 Oct 2026
Uniques/Boots/Seven-League Springs

Seven-League Springs is a pair of Demon Unique boots with no boss attached: it drops anywhere in Nightmare, most often from N5 up (rarer below that home difficulty, never above it), and nowhere else. Every copy is item level 100, and there 0.3% of what falls comes up Unique. It is built on Exalted Cricketspring Boots — step 6 of the Cricketspring Boots line, item level 80 and up.

It always rolls the same numbers: +7% Move Speed, +5% Critical Chance, +327 Maximum Health, +8% Movement Speed, +6% Critical Chance, -42% Dash Cooldown, +15% Movement Speed, +31% Affinity Resistance and +418 Maximum Health.

One Unique drop in 40 is a Mythical copy: the same item carrying 15–25% Mythical Energy that boosts every stat on it and can never be changed; the 15% floor is 10 times as common as the perfect 25%.

On top of that it carries Seven-League Springs — Vault carries 3 ticks farther and 25% faster with 1 more charge, but recovers 30% slower.

Wearing it hands you Vault.

“Where you land is somebody else's problem.”

Item text

as it reads in game
+7% Move Speedbase
+5% Critical Chancebase
+327 Maximum Healthbase
+8% Movement Speed
+6% Critical Chance
-42% Dash CooldownT9 · 39–44
+15% Movement SpeedT9 · 13–16
+31% Affinity ResistanceT9 · 29–33
+418 Maximum HealthT9 · 346–490
Seven-League Springs — Vault carries 3 ticks farther and 25% faster with 1 more charge, but recovers 30% slower.

The numbers it locks in

the same on every copy
AffixTierValueNormal range
Dash Cooldown suffixT9-42%39–44
Movement Speed suffixT9+15%13–16
Affinity Resistance suffixT9+31%29–33
Maximum Health suffixT9+418346–490

The part the stats don't show

what makes it worth hunting
Seven-League Springs
Vault carries 3 ticks farther and 25% faster with 1 more charge, but recovers 30% slower.
4 effects: slot, slot, stat, slot

Plays with

what to build around it

Other Unique bootss

25 to compare