Updated 7 Sep 2026
Draft upgrades/Major/Lightsworn Arms

Lightsworn Arms is a rare major card out of the New mechanic pool. Attunement: your Main attack deals Holy damage. One Attunement per input.

A Holy Main plants Brands with every attack, storing charge that bursts to help the whole team. The support-friendly attunement — pair it with healing power, and later Release for bigger bursts.

You can take it once · it only turns up when your Main ability can actually use it · it can be offered for 11 of the 34 abilities.

It pushes your build toward Holy.

Only one card can reshape that ability this way — this one, or Flamebrand Arms, Rimebound Arms, Stormbound Arms, Venombound Arms, Bloodsworn Arms, Stonebound Arms and Voidtouched Arms. Take one and the rest are gone for the run.

What it changes

1 change
What it touchesBy how muchKind
Main abilityattunes to Holyattune

What has to be true first

checked before you are ever shown it
Ability slotmain

Abilities it can turn up for

11 abilities of 34

Plays with

what to build around it
AffinitiesHoly