Uniques
Named gear that always rolls the same numbers, and carries a power the stat block does not show · 229 Uniques · 64 hunted from a boss · 165 that can drop anywhere
Filter
Drops fromKindSource
Sort by
Showing 1–40 of 229 Uniques
| Name | What it rolls | Built on | Drops in | Dropped by |
|---|---|---|---|---|
+18% Healing Power +36 Ward +58% Healing PowerT10 +677 Maximum HealthT10 +66% Healing ReceivedT10 Sanctuary heals 8% of max health per pulse instead of 5% for 2 more allies, but pulses 5 times instead of 8. |
Relic Relic · Tier 6 |
Hell Hell · home H3 |
Hell | |
+16% Frost Damage +14% Projectile Damage +44% Frost DamageT10 +48% Projectile DamageT10 +29% Attack SpeedT10 +12% Critical ChanceT10 Your Special hurls 2 more volleys and 1 more knife, each piercing twice more and Chilling toward Freeze, but each knife hits 34% softer. |
Dirk Off Hand · Tier 6 |
Mortal Arena Mortal Arena · Frost Wyrm |
||
+18% Ultimate Generation +10 Power +32% Ultimate GenerationT6 +8% PowerT6 +147 Maximum HealthT6 Your Ultimate is 40% larger and deals 20% more damage. |
Relic Relic · Tier 3 |
Adventure Adventure · from level 39 |
Adventure | |
+52 Power +28% Attack Speed +42% Melee DamageT10 +29% Attack SpeedT10 +12% Critical ChanceT10 +10% Melee LifestealT10 Fang Flurry stabs 6 times per hold instead of 3 and each stab hits 3 more enemies, but every stab is 30% lighter. |
Dagger Main Hand · Tier 6 |
Hell Hell · home H8 |
Hell | |
+100 Armor +130 Ward +658 WardT10 +260 ArmorT10 +58% Guard PowerT10 +25% Ward; Special area radius +20%. |
Armor Armor · Tier 6 |
Nightmare Nightmare · home N8 |
Nightmare | |
+110 Armor +140 Ward +658 WardT10 +58% Healing PowerT10 +58% Guard PowerT10 Special healing +35%; +20 Healing Received. |
Armor Armor · Tier 6 |
Nightmare Nightmare · home N9 |
Nightmare | |
+142 Power +16% Stone Damage +15% PowerT10 +42% Melee DamageT10 +42% Stone DamageT10 +10% Melee LifestealT10 Groundbreaker quakes 3 times and applies Crumble; every Sunder is Seismic, but it recharges 30% slower. |
Greatsword Main Hand · Tier 6 |
Hell Hell · home H7 |
Hell | |
+120 Power +15% Frost Damage +42% Spell DamageT10 +42% Frost DamageT10 +34% Cooldown RecoveryT10 Aether Beam is twice as wide and applies Chill, but reaches 35% less far. |
Staff Main Hand · Tier 6 |
Hell Hell · home H7 |
Hell | |
+43 Armor +90 Maximum Health +688 WardT10 +32% Cooldown RecoveryT10 +12% PowerT10 +64% Ultimate GenerationT10 Your Special raises its wall twice over, wards 28% stronger and shelters one more ally, and your Armor is 40% higher, but you move 10% slower. |
Tower Shield Off Hand · Tier 6 |
Mortal Arena Mortal Arena · The Mountain Sire |
||
+8% Movement Speed +11% Fire Damage +16% Movement SpeedT9 +22% Attack SpeedT9 +346 Maximum HealthT9 Your dash travels 35% faster and sets Burn on everything it crosses. |
Boots Boots · Tier 6 |
Mortal Arena Mortal Arena · Cinder Wyrm |
||
+150 Armor +260 ArmorT10 +325 ArmorT10 +58% Guard PowerT10 +25% Armor; a Main that shoves (Heavy Cleave, Charged Overhead) shoves 40% harder. |
Armor Armor · Tier 6 |
Nightmare Nightmare · home N9 |
Nightmare | |
+56 Ward +48 Magic Defense +658 WardT10 +45% Fire DamageT10 +63% Healing PowerT10 Your hits apply Burn; +15% Ward. |
Helm Head · Tier 6 |
Nightmare Nightmare · home N8 |
Nightmare | |
+114 Power +14% Storm Damage +9% Cooldown Recovery +42% Spell DamageT10 +12% PowerT10 +42% Storm DamageT10 +42% Shock EffectT10 Overload is a thunderclap: 50% wider, shoves 2 units and applies Shock, but recharges 25% slower. |
Staff Main Hand · Tier 6 |
Hell Hell · home H8 |
Hell | |
+14% Poison Damage +16% Venom Effect +38% Poison DamageT9 +38% Venom EffectT9 +12% Critical ChanceT9 Your Main attack Envenoms. |
Ring Ring · Tier 6 |
Mortal Arena Mortal Arena · The Spider King |
||
+14% Stone Damage +63 Maximum Health +38% Stone DamageT9 +346 Maximum HealthT9 +11% PowerT9 You have 40% more Armor. |
Ring Ring · Tier 6 |
Mortal Arena Mortal Arena · The Mountain Sire |
||
+36% Healing Power +14% Blood Damage +12% PowerT10 +44% Blood DamageT10 +38% Cooldown RecoveryT10 +32% Attack SpeedT10 Your Main heals 35% stronger and reaches one more ally; its bolts Bleed and Exsanguinate the dying, but your maximum health is 10% lower. |
Staff Main Hand · Tier 6 |
Mortal Arena Mortal Arena · The Vampire Lord |
||
+81 Armor +36 Maximum Health +187 ArmorT9 +418 Maximum HealthT9 +36% Melee DamageT9 +20% Armor; Main damage +15%. |
Helm Head · Tier 6 |
Nightmare Nightmare · home N5 |
Nightmare | |
+14% Frost Damage +16% Chill Effect +38% Frost DamageT9 +38% Chill EffectT9 +11% PowerT9 Your Main attack applies Chill. |
Ring Ring · Tier 6 |
Mortal Arena Mortal Arena · Frost Wyrm |
||
+15% Ultimate Generation +12% Frost Damage +64% Ultimate GenerationT10 +45% Frost DamageT10 +677 Maximum HealthT10 Soul Torrent channels 20 ticks instead of 10 and you shrug off 90 of 100 while channelling, but it is 30% narrower. |
Relic Relic · Tier 6 |
Hell Hell · home H3 |
Hell | |
+53 Maximum Health -12% Dash Cooldown -32% Dash CooldownT7 +208 Maximum HealthT7 +14% Attack SpeedT7 Your Dash hits for 60% of your Main's damage and moves 25% faster. |
Boots Boots · Tier 5 |
Adventure Adventure · from level 64 |
Adventure | |
+18% Projectile Damage +14% Void Damage +44% Projectile DamageT10 +12% PowerT10 +13% Critical ChanceT10 +32% Attack SpeedT10 Your bolts fly in pairs, chain 4 times, pierce twice and warp with Distortion, but each bolt hits 38% softer. |
Wand Main Hand · Tier 6 |
Mortal Arena Mortal Arena · Imp Overlord |
||
+10% Movement Speed -10% Dash Cooldown +16% Movement SpeedT9 +22% Attack SpeedT9 -42% Dash CooldownT9 You move 10% faster and your dash recovers 15% sooner. |
Boots Boots · Tier 6 |
Mortal Arena Mortal Arena · Thunderroc |
||
+36 Power +20% Holy Damage +12% PowerT10 +44% Holy DamageT10 +32% Attack SpeedT10 +55% Critical DamageT10 Your beam Brands everything it crosses, channels 3 ticks longer and pierces deeper; a Brand's Release is doubled, but you move 12% slower. |
Staff Main Hand · Tier 6 |
Mortal Arena Mortal Arena · The Dawn Matron |
||
+9% Critical Chance +22% Critical Damage +11% Critical ChanceT9 +44% Critical DamageT9 +26% Attack SpeedT9 +8 Critical Chance; Special damage +20%. |
Helm Head · Tier 6 |
Nightmare Nightmare · home N6 |
Nightmare | |
+48 Power +10% Ultimate Generation +12% PowerT10 +29% Cooldown RecoveryT10 +55% Critical DamageT10 +30 Cooldown Recovery; Ultimate repeats +2. |
Relic Relic · Tier 6 |
Nightmare Nightmare · home N10 |
Nightmare | |
+80 Armor +100 Ward +260 ArmorT10 +658 WardT10 +45% Spell DamageT10 +25 Cooldown Recovery; Special damage +10%. |
Armor Armor · Tier 6 |
Nightmare Nightmare · home N8 |
Nightmare | |
+72 Armor +96 Ward +260 ArmorT10 +658 WardT10 +40% Affinity PowerT10 +35 Ultimate Generation; Ultimate area radius +20%. |
Armor Armor · Tier 6 |
Nightmare Nightmare · home N9 |
Nightmare | |
+42 Power +11% Cooldown Recovery +12% PowerT10 +29% Cooldown RecoveryT10 +45% Projectile DamageT10 Returning Wave rolls 70% farther and 40% slower, and the return pass hits at 250%, but the outward pass is 30% lighter. |
Tome Off Hand · Tier 6 |
Hell Hell · home H2 |
Hell | |
+32 Power +12% PowerT10 +42% Fire DamageT10 +48% Burn EffectT10 Your hits apply Burn; +10 Power. |
Ring Ring · Tier 6 |
Nightmare Nightmare · home N10 |
Nightmare | |
+4% Fire Damage +7% Burn Effect +5% PowerT3 +3% Critical ChanceT3 +9% Fire DamageT3 Your Main attack applies Burn. |
Ring Ring · Tier 1 |
Adventure Adventure · from level 3 |
Adventure | |
+32 Armor +13% Fire Damage +414 Maximum HealthT9 +201 ArmorT9 +36% Affinity PowerT9 You have 50% more Armor. |
Armor Armor · Tier 6 |
Mortal Arena Mortal Arena · Cinder Wyrm |
||
+2 Dash Charges -23% Dash Cooldown -42% Dash CooldownT9 +15% Movement SpeedT9 +31% Affinity ResistanceT9 Your Dash recovers 30% faster. +1 Dash Charge. |
Boots Boots · Tier 6 |
Nightmare Nightmare · home N1 |
Nightmare | |
+9% Frost Damage +15% Chill Effect +9% PowerT7 +8% Critical ChanceT7 +27% Frost DamageT7 Your Main attack builds Chill. |
Wand Main Hand · Tier 5 |
Adventure Adventure · from level 55 |
Adventure | |
+14% Frost Damage +10% Attack Speed +38% Frost DamageT9 +29% Attack SpeedT9 +12% Critical ChanceT9 Your Main hits 35% harder and builds Chill. |
Dagger Main Hand · Tier 6 |
Mortal Arena Mortal Arena · Frost Wyrm |
||
+16% Projectile Damage +16% Storm Damage +44% Projectile DamageT10 +44% Storm DamageT10 +13% Critical ChanceT10 +32% Attack SpeedT10 Your Main is attuned to Storm, its knives chain 4 times and Shock; a full Shock Overloads in a chain of arcs, but each knife hits 20% softer. |
Dagger Main Hand · Tier 6 |
Mortal Arena Mortal Arena · Thunderroc |
||
+8% Projectile Damage +10% Projectile Speed +6% PowerT4 +4% Critical ChanceT4 +8% Attack SpeedT4 Your Main projectiles chain twice and pierce once, at -20% damage. |
Wand Main Hand · Tier 1 |
Adventure Adventure · from level 9 |
Adventure | |
+140 Armor +260 ArmorT10 +325 ArmorT10 +45% Melee DamageT10 Special damage +25%; +10% Armor. |
Armor Armor · Tier 6 |
Nightmare Nightmare · home N10 |
Nightmare | |
+8% Movement Speed -15% Dash Cooldown +16% Movement SpeedT9 -42% Dash CooldownT9 +33% Affinity ResistanceT9 Your dash recovers 40% sooner. |
Boots Boots · Tier 6 |
Mortal Arena Mortal Arena · Imp Overlord |
||
+24 Power +12% Stone Damage +14% PowerT9 +44% Critical DamageT9 +36% Stone DamageT9 Your Main deals 60% more damage over a 30 degree wider arc, but winds up 35% slower. |
Zweihander Main Hand · Tier 6 |
Nightmare Nightmare · home N1 |
Nightmare | |
+120 Maximum Health +30 Armor +11% Stone Damage +15% Crumble Effect +492 Maximum HealthT9 +238 ArmorT9 +36% Crumble EffectT9 +19% Maximum Health. +30% Armor. |
Armor Armor · Tier 6 |
Nightmare Nightmare · home N2 |
Nightmare |