Spirit paths
Awakening a piece of gear sets it on one of these, and five Spirit Levels grow it from there. The proc arrives at Spirit Level 3 · 208 paths · 13 families · 8 affinities
Family
Filter
Ends up firing
Sort by
Stat
Stat
Showing 1–40 of 208 paths
| Path | What it reads at Spirit Level 5 | Family | Affinity | What it fires |
|---|---|---|---|---|
Battle plate that turns worn void into proc-less, ever-growing offense. |
+26% Void Damage +177 Maximum Health +12% Power |
Armor 5 spirit levels |
Void | — |
A mender's tome: healing power sheltered behind a growing ward. |
+34% Healing Power +197 Ward +17% Healing Received |
Tome 5 spirit levels |
Void | Last Light from Spirit Level 3 |
A keeper's staff: mending and cooldown flow first, void wrath in reserve. |
+34% Healing Power +11% Cooldown Recovery +12% Power |
Staff 5 spirit levels |
Void | Keeper's Lantern from Spirit Level 3 |
Heavy fire channeling backed by growing Power and recovery. |
+31% Fire Damage +17% Power +8% Cooldown Recovery |
Staff 5 spirit levels |
Fire | Kindling Eye from Spirit Level 3 |
Fire scripture: status pressure and steady fire damage with cooldown flow. |
+18% Burn Effect +20% Fire Damage +11% Cooldown Recovery |
Tome 5 spirit levels |
Fire | Kindling Eye from Spirit Level 3 |
Bulk and resilience that shrugs off fire-scarred battlefields. |
+260 Maximum Health +80 Armor +10% Status Resistance |
Armor 5 spirit levels |
Fire | Reaper's Draught from Spirit Level 3 |
A warding radiant aegis: barrier first, retaliation last. |
+290 Ward +13% Status Resistance +11% Status Effect |
Shield 5 spirit levels |
Holy | Keeper's Lantern from Spirit Level 3 |
Proc-less swordmastery: Power and precision that end in radiant steel. |
+28% Power +6% Critical Chance +14% Holy Damage |
Sword 5 spirit levels |
Holy | — |
Dash economy and radiant status, crowned by an extra dash charge. |
-26% Dash Cooldown +15% Status Effect +1 Dash Charges |
Boots 5 spirit levels |
Holy | Keeper's Lantern from Spirit Level 3 |
A seer's gaze: crit vision laced with stone status. |
+8% Critical Chance +15% Status Effect +17% Critical Damage |
Helm 5 spirit levels |
Stone | Thunderstep from Spirit Level 3 |
Blade speed and heavy crits, finished with lingering stone status. |
+19% Attack Speed +20% Critical Damage +15% Status Effect |
Dagger 5 spirit levels |
Stone | Trophy Hunter from Spirit Level 3 |
Survival in stone: a deep barrier and resistance for the long dark. |
+290 Ward +19% Stone Damage +10% Status Resistance |
Relic 5 spirit levels |
Stone | Stone Skin from Spirit Level 3 |
Casting tempo and stone-laced status pressure over raw damage. |
+19% Attack Speed +17% Status Effect +20% Projectile Speed |
Wand 5 spirit levels |
Stone | Trophy Hunter from Spirit Level 3 |
Crushing Power that drinks deep of radiant and fells champions. |
+29% Power +19% Holy Damage +13% Critical Damage |
Greatsword 5 spirit levels |
Holy | Trophy Hunter from Spirit Level 3 |
Off-hand precision: crit chance and crit damage tuned for radiant builds. |
+8% Critical Chance +17% Critical Damage +13% Attack Speed |
Dirk 5 spirit levels |
Holy | Reaper's Draught from Spirit Level 3 |
A radiant sigil: affinity damage feeding ultimate momentum. |
+24% Holy Damage +20% Ultimate Generation +5% Critical Chance |
Ring 5 spirit levels |
Holy | Reaper's Draught from Spirit Level 3 |
A seer's gaze: crit vision laced with poison status. |
+8% Critical Chance +15% Status Effect +17% Critical Damage |
Helm 5 spirit levels |
Poison | Arcing Spark from Spirit Level 3 |
Blade speed and heavy crits, finished with lingering poison status. |
+19% Attack Speed +20% Critical Damage +15% Status Effect |
Dagger 5 spirit levels |
Poison | Kindling Eye from Spirit Level 3 |
Survival in poison: a deep barrier and resistance for the long dark. |
+290 Ward +19% Poison Damage +10% Status Resistance |
Relic 5 spirit levels |
Poison | Reaper's Draught from Spirit Level 3 |
Casting tempo and poison-laced status pressure over raw damage. |
+19% Attack Speed +17% Status Effect +20% Projectile Speed |
Wand 5 spirit levels |
Poison | Kindling Eye from Spirit Level 3 |
Battle plate that turns worn stone into proc-less, ever-growing offense. |
+26% Stone Damage +177 Maximum Health +12% Power |
Armor 5 spirit levels |
Stone | — |
A mender's tome: healing power sheltered behind a growing ward. |
+34% Healing Power +197 Ward +17% Healing Received |
Tome 5 spirit levels |
Stone | Stone Skin from Spirit Level 3 |
A keeper's staff: mending and cooldown flow first, stone wrath in reserve. |
+34% Healing Power +11% Cooldown Recovery +12% Power |
Staff 5 spirit levels |
Stone | Keeper's Lantern from Spirit Level 3 |
Crushing Power that drinks deep of fire and fells champions. |
+29% Power +19% Fire Damage +13% Critical Damage |
Greatsword 5 spirit levels |
Fire | Trophy Hunter from Spirit Level 3 |
Off-hand precision: crit chance and crit damage tuned for fire builds. |
+8% Critical Chance +17% Critical Damage +13% Attack Speed |
Dirk 5 spirit levels |
Fire | Kindling Eye from Spirit Level 3 |
A fire sigil: affinity damage feeding ultimate momentum. |
+24% Fire Damage +20% Ultimate Generation +5% Critical Chance |
Ring 5 spirit levels |
Fire | Kindling Eye from Spirit Level 3 |
A seer's gaze: crit vision laced with fire status. |
+8% Critical Chance +15% Burn Effect +17% Critical Damage |
Helm 5 spirit levels |
Fire | Kindling Eye from Spirit Level 3 |
Blade speed and heavy crits, finished with lingering fire status. |
+19% Attack Speed +20% Critical Damage +14% Burn Effect |
Dagger 5 spirit levels |
Fire | Arcing Spark from Spirit Level 3 |
Burning speed: attack pace and status power over raw damage. |
+19% Attack Speed +20% Burn Effect +15% Status Effect |
Wand 5 spirit levels |
Fire | Arcing Spark from Spirit Level 3 |
Survival in fire: a deep barrier and resistance for the long dark. |
+290 Ward +19% Fire Damage +10% Status Resistance |
Relic 5 spirit levels |
Fire | Reaper's Draught from Spirit Level 3 |
A blood bolt spine that matures into pure projectile mastery. |
+28% Blood Damage +19% Projectile Damage +15% Projectile Speed |
Wand 5 spirit levels |
Blood | Trophy Hunter from Spirit Level 3 |
A tactician's crown: recovery and ward with a late blood spike. |
+17% Cooldown Recovery +197 Ward +14% Blood Damage |
Helm 5 spirit levels |
Blood | Reaper's Draught from Spirit Level 3 |
Quick blood cuts that accelerate into critical tempo. |
+26% Blood Damage +13% Attack Speed +5% Critical Chance |
Dagger 5 spirit levels |
Blood | Trophy Hunter from Spirit Level 3 |
Blood damage that feeds ultimate generation from every kill. |
+28% Blood Damage +20% Ultimate Generation +12% Power |
Relic 5 spirit levels |
Blood | Soul Siphon from Spirit Level 3 |
A radiant bolt spine that matures into pure projectile mastery. |
+28% Holy Damage +19% Projectile Damage +15% Projectile Speed |
Wand 5 spirit levels |
Holy | Reaper's Draught from Spirit Level 3 |
A tactician's crown: recovery and ward with a late radiant spike. |
+17% Cooldown Recovery +197 Ward +14% Holy Damage |
Helm 5 spirit levels |
Holy | Keeper's Lantern from Spirit Level 3 |
Quick radiant cuts that accelerate into critical tempo. |
+26% Holy Damage +13% Attack Speed +5% Critical Chance |
Dagger 5 spirit levels |
Holy | Reaper's Draught from Spirit Level 3 |
Holy damage that feeds ultimate generation from every kill. |
+28% Holy Damage +20% Ultimate Generation +12% Power |
Relic 5 spirit levels |
Holy | Soul Siphon from Spirit Level 3 |
A pact band: ultimate generation with a void undertow. |
+30% Ultimate Generation +19% Void Damage +11% Status Effect |
Ring 5 spirit levels |
Void | Trophy Hunter from Spirit Level 3 |
A silent void blade: steady damage and speed, no tricks. |
+26% Void Damage +13% Attack Speed +11% Status Effect |
Dirk 5 spirit levels |
Void | — |