Updated 2 Oct 2026

Dawnidol is one of two paths an Awakened relic can take toward Holy. Holy damage that feeds ultimate generation from every kill.

Infusion starts it at +6% Holy Damage, and by Spirit Level 5 it reads +28% Holy Damage, +20% Ultimate Generation and +5% Power.

From Spirit Level 3 the gear starts firing Soul Siphon on its own — Kills charge your Ultimate by 90 points. — the same thing Soul Siphon does from a relic.

Holy builds around Brand and the Release payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
+6% Holy Damage
Radiance Damage 6
Spirit Level 1
+9% Holy Damage
Radiance Damage 9
Spirit Level 2
+13% Holy Damage
Radiance Damage 13
Spirit Level 3
+13% Holy Damage
Soul Siphon Kills charge your Ultimate by 35 points.
Radiance Damage 13
Spirit Level 4
+19% Holy Damage
+11% Ultimate Generation
Soul Siphon Kills charge your Ultimate by 55 points.
Radiance Damage 19Ultimate Generation 11
Spirit Level 5
+28% Holy Damage
+20% Ultimate Generation
+5% Power
Soul Siphon Kills charge your Ultimate by 90 points.
Radiance Damage 28Ultimate Generation 20Power 5

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Radiance Damage6913131928
Ultimate Generation————1120
Power—————5
Soul Siphon———355590

Gear that can take this path

66 bases across 24 lines
+12 more lines

The other Relic paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodCrimsonidol
Blood damage that feeds ultimate generation from every kill.
Blood
+28% Blood Damage
+20% Ultimate Generation
+5% Power
BloodVeinvow
Survival in blood: a deep barrier and resistance for the long dark.
Blood
+290 Ward
+19% Blood Damage
+10% Affinity Resistance
FireCindervow
Survival in fire: a deep barrier and resistance for the long dark.
Fire
+290 Ward
+19% Fire Damage
+10% Affinity Resistance
FireEmberidol
Fire damage that feeds ultimate generation from every kill.
Fire
+28% Fire Damage
+20% Ultimate Generation
+5% Power
FrostHoarvow
Survival in frost: a deep barrier and resistance for the long dark.
Frost
+290 Ward
+19% Frost Damage
+10% Affinity Resistance
FrostRimeidol
Frost damage that feeds ultimate generation from every kill.
Frost
+28% Frost Damage
+20% Ultimate Generation
+5% Power
HolyDawnidol
Holy damage that feeds ultimate generation from every kill.
Holy
+28% Holy Damage
+20% Ultimate Generation
+5% Power
HolyHalovow
Survival in radiant: a deep barrier and resistance for the long dark.
Holy
+290 Ward
+19% Holy Damage
+10% Affinity Resistance
PoisonBlightvow
Survival in poison: a deep barrier and resistance for the long dark.
Poison
+290 Ward
+19% Poison Damage
+10% Affinity Resistance
PoisonVenomidol
Poison damage that feeds ultimate generation from every kill.
Poison
+28% Poison Damage
+20% Ultimate Generation
+5% Power
StoneBasaltvow
Survival in stone: a deep barrier and resistance for the long dark.
Stone
+290 Ward
+19% Stone Damage
+10% Affinity Resistance
StoneGraniteidol
Stone damage that feeds ultimate generation from every kill.
Stone
+28% Stone Damage
+20% Ultimate Generation
+5% Power
StormTempestidol
Storm damage that feeds ultimate generation from every kill.
Storm
+28% Storm Damage
+20% Ultimate Generation
+5% Power
StormVoltvow
Survival in storm: a deep barrier and resistance for the long dark.
Storm
+290 Ward
+19% Storm Damage
+10% Affinity Resistance
VoidHungerbound
Void damage that feeds ultimate generation from every kill.
Void
+28% Void Damage
+25% Ultimate Generation
VoidNullward
Survival in the dark: ward and a last-light shield when near death.
Void
+290 Ward
+14% Void Damage
+10% Affinity Resistance