Updated 7 Sep 2026
Spirit paths/Dagger/Crimsonfang

Crimsonfang is one of two paths an Awakened dagger can take toward Blood. Quick blood cuts that accelerate into critical tempo.

Infusion starts it at +6% Blood Damage, and by Spirit Level 5 it reads +26% Blood Damage, +13% Attack Speed and +5% Critical Chance.

From Spirit Level 3 the gear starts firing Trophy Hunter on its own — Killing an elite or a boss grants +45% Power for 12 s. — the same thing Trophy Hunter does from a relic.

Blood builds around Bleed and the Exsanguinate payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
+6% Blood Damage
Blood Damage 6
Spirit Level 1
+9% Blood Damage
Blood Damage 9
Spirit Level 2
+13% Blood Damage
Blood Damage 13
Spirit Level 3
+13% Blood Damage
Trophy Hunter Killing an elite or a boss grants +18% Power for 12 s.
Blood Damage 13
Spirit Level 4
+18% Blood Damage
+7% Attack Speed
Trophy Hunter Killing an elite or a boss grants +28% Power for 12 s.
Blood Damage 18Attack Speed 7
Spirit Level 5
+26% Blood Damage
+13% Attack Speed
+5% Critical Chance
Trophy Hunter Killing an elite or a boss grants +45% Power for 12 s.
Blood Damage 26Attack Speed 13Critical Chance 5

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Blood Damage6913131826
Attack Speed713
Critical Chance5
Trophy Hunter182845

Gear that can take this path

34 bases across 12 lines

The other Dagger paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodCrimsonfang
Quick blood cuts that accelerate into critical tempo.
Blood
+26% Blood Damage
+13% Attack Speed
+5% Critical Chance
BloodVeinshade
Blade speed and heavy crits, finished with lingering blood status.
Blood
+19% Attack Speed
+20% Critical Damage
+15% Status Effect
FireCindershade
Blade speed and heavy crits, finished with lingering fire status.
Fire
+19% Attack Speed
+20% Critical Damage
+14% Burn Effect
FireEmberfang
Quick fire cuts that accelerate into critical tempo.
Fire
+26% Fire Damage
+13% Attack Speed
+5% Critical Chance
FrostHoarshade
Blade speed and heavy crits, finished with lingering frost status.
Frost
+19% Attack Speed
+20% Critical Damage
+15% Status Effect
FrostRimefang
Quick frost cuts that accelerate into critical tempo.
Frost
+26% Frost Damage
+13% Attack Speed
+5% Critical Chance
HolyDawnfang
Quick radiant cuts that accelerate into critical tempo.
Holy
+26% Holy Damage
+13% Attack Speed
+5% Critical Chance
HolyHaloshade
Blade speed and heavy crits, finished with lingering radiant status.
Holy
+19% Attack Speed
+20% Critical Damage
+15% Status Effect
PoisonBlightshade
Blade speed and heavy crits, finished with lingering poison status.
Poison
+19% Attack Speed
+20% Critical Damage
+15% Status Effect
PoisonVenomfang
Quick poison cuts that accelerate into critical tempo.
Poison
+26% Poison Damage
+13% Attack Speed
+5% Critical Chance
StoneBasaltshade
Blade speed and heavy crits, finished with lingering stone status.
Stone
+19% Attack Speed
+20% Critical Damage
+15% Status Effect
StoneGranitefang
Quick stone cuts that accelerate into critical tempo.
Stone
+26% Stone Damage
+13% Attack Speed
+5% Critical Chance
StormTempestfang
Quick storm cuts that accelerate into critical tempo.
Storm
+26% Storm Damage
+13% Attack Speed
+5% Critical Chance
StormVoltshade
Blade speed and heavy crits, finished with lingering storm status.
Storm
+19% Attack Speed
+20% Critical Damage
+15% Status Effect
VoidNullfang
Quick void cuts that accelerate into critical tempo.
Void
+26% Void Damage
+13% Attack Speed
+5% Critical Chance
VoidUmbrashade
Blade speed and heavy crits, finished with lingering void status.
Void
+19% Attack Speed
+20% Critical Damage
+15% Status Effect