Updated 7 Sep 2026
Spirit paths/Helm/Dawncrown

Dawncrown is one of two paths an Awakened helm can take toward Holy. A tactician's crown: recovery and ward with a late radiant spike.

Infusion starts it at +4% Cooldown Recovery, and by Spirit Level 5 it reads +17% Cooldown Recovery, +197 Ward and +14% Holy Damage.

From Spirit Level 3 the gear starts firing Keeper's Lantern on its own — Clearing a room restores 16% of your maximum health. — the same thing Keeper's Lantern does from a relic.

Holy builds around Brand and the Release payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
+4% Cooldown Recovery
Cooldown Recovery 4
Spirit Level 1
+6% Cooldown Recovery
Cooldown Recovery 6
Spirit Level 2
+9% Cooldown Recovery
Cooldown Recovery 9
Spirit Level 3
+9% Cooldown Recovery
Keeper's Lantern Clearing a room restores 6% of your maximum health.
Cooldown Recovery 9
Spirit Level 4
+12% Cooldown Recovery
+104 Ward
Keeper's Lantern Clearing a room restores 10% of your maximum health.
Cooldown Recovery 12Ward 104
Spirit Level 5
+17% Cooldown Recovery
+197 Ward
+14% Holy Damage
Keeper's Lantern Clearing a room restores 16% of your maximum health.
Cooldown Recovery 17Ward 197Radiance Damage 14

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Cooldown Recovery46991217
Ward104197
Radiance Damage14
Keeper's Lantern61016

Gear that can take this path

26 bases across 8 lines

The other Helm paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodCrimsoncrown
A tactician's crown: recovery and ward with a late blood spike.
Blood
+17% Cooldown Recovery
+197 Ward
+14% Blood Damage
BloodVeingaze
A seer's gaze: crit vision laced with blood status.
Blood
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
FireCindergaze
A seer's gaze: crit vision laced with fire status.
Fire
+8% Critical Chance
+15% Burn Effect
+17% Critical Damage
FireEmbercrown
A tactician's crown: recovery and ward with a late fire spike.
Fire
+17% Cooldown Recovery
+197 Ward
+14% Fire Damage
FrostHoargaze
A seer's gaze: crit vision laced with frost status.
Frost
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
FrostRimecrown
A tactician's crown: recovery and ward with a late frost spike.
Frost
+17% Cooldown Recovery
+197 Ward
+14% Frost Damage
HolyDawncrown
A tactician's crown: recovery and ward with a late radiant spike.
Holy
+17% Cooldown Recovery
+197 Ward
+14% Holy Damage
HolyHalogaze
A seer's gaze: crit vision laced with radiant status.
Holy
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
PoisonBlightgaze
A seer's gaze: crit vision laced with poison status.
Poison
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
PoisonVenomcrown
A tactician's crown: recovery and ward with a late poison spike.
Poison
+17% Cooldown Recovery
+197 Ward
+14% Poison Damage
StoneBasaltgaze
A seer's gaze: crit vision laced with stone status.
Stone
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
StoneGranitecrown
A tactician's crown: recovery and ward with a late stone spike.
Stone
+17% Cooldown Recovery
+197 Ward
+14% Stone Damage
StormTempestcrown
A tactician's crown: recovery and ward with a late storm spike.
Storm
+17% Cooldown Recovery
+197 Ward
+14% Storm Damage
StormVoltgaze
A seer's gaze: crit vision laced with storm status.
Storm
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
VoidNullcrown
A tactician's crown: recovery and ward with a late void spike.
Void
+17% Cooldown Recovery
+197 Ward
+14% Void Damage
VoidUmbragaze
A seer's gaze: crit vision laced with void status.
Void
+8% Critical Chance
+15% Status Effect
+17% Critical Damage