Updated 2 Oct 2026

Duskband is one of two paths an Awakened ring can take toward Void. A pact band: ultimate generation with a void undertow.

Infusion starts it at +8% Ultimate Generation, and by Spirit Level 5 it reads +30% Ultimate Generation, +19% Void Damage and +11% Affinity Power.

From Spirit Level 3 the gear starts firing Trophy Hunter on its own — Killing an elite or a boss grants +45% Power for 12 s. — the same thing Trophy Hunter does from a relic.

Void builds around Distortion and the Implosion payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
+8% Ultimate Generation
Ultimate Generation 8
Spirit Level 1
+11% Ultimate Generation
Ultimate Generation 11
Spirit Level 2
+16% Ultimate Generation
Ultimate Generation 16
Spirit Level 3
+16% Ultimate Generation
Trophy Hunter Killing an elite or a boss grants +18% Power for 12 s.
Ultimate Generation 16
Spirit Level 4
+22% Ultimate Generation
+10% Void Damage
Trophy Hunter Killing an elite or a boss grants +28% Power for 12 s.
Ultimate Generation 22Void Damage 10
Spirit Level 5
+30% Ultimate Generation
+19% Void Damage
+11% Affinity Power
Trophy Hunter Killing an elite or a boss grants +45% Power for 12 s.
Ultimate Generation 30Void Damage 19Status Power 11

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Ultimate Generation81116162230
Void Damage————1019
Status Power—————11
Trophy Hunter———182845

Gear that can take this path

62 bases across 28 lines
+16 more lines

The other Ring paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodRedband
A pact band: ultimate generation with a blood undertow.
Blood
+30% Ultimate Generation
+19% Blood Damage
+11% Affinity Power
BloodThirstsigil
A blood sigil: affinity damage feeding ultimate momentum.
Blood
+24% Blood Damage
+20% Ultimate Generation
+5% Critical Chance
FireBrandsigil
A fire sigil: affinity damage feeding ultimate momentum.
Fire
+24% Fire Damage
+20% Ultimate Generation
+5% Critical Chance
FireFlareband
A pact band: ultimate generation with a fire undertow.
Fire
+30% Ultimate Generation
+19% Fire Damage
+11% Affinity Power
FrostFrostsigil
A frost sigil: affinity damage feeding ultimate momentum.
Frost
+24% Frost Damage
+20% Ultimate Generation
+5% Critical Chance
FrostIceband
A pact band: ultimate generation with a frost undertow.
Frost
+30% Ultimate Generation
+19% Frost Damage
+11% Affinity Power
HolyBeaconsigil
A radiant sigil: affinity damage feeding ultimate momentum.
Holy
+24% Holy Damage
+20% Ultimate Generation
+5% Critical Chance
HolyGoldband
A pact band: ultimate generation with a radiant undertow.
Holy
+30% Ultimate Generation
+19% Holy Damage
+11% Affinity Power
PoisonFesterband
A pact band: ultimate generation with a poison undertow.
Poison
+30% Ultimate Generation
+19% Poison Damage
+11% Affinity Power
PoisonNettlesigil
A poison sigil: affinity damage feeding ultimate momentum.
Poison
+24% Poison Damage
+20% Ultimate Generation
+5% Critical Chance
StoneObsidianband
A pact band: ultimate generation with a stone undertow.
Stone
+30% Ultimate Generation
+19% Stone Damage
+11% Affinity Power
StoneTerrasigil
A stone sigil: affinity damage feeding ultimate momentum.
Stone
+24% Stone Damage
+20% Ultimate Generation
+5% Critical Chance
StormSparkband
A pact band: ultimate generation with a storm undertow.
Storm
+30% Ultimate Generation
+19% Storm Damage
+11% Affinity Power
StormStormsigil
A storm sigil: affinity damage feeding ultimate momentum.
Storm
+24% Storm Damage
+20% Ultimate Generation
+5% Critical Chance
VoidDuskband
A pact band: ultimate generation with a void undertow.
Void
+30% Ultimate Generation
+19% Void Damage
+11% Affinity Power
VoidNethersigil
A void sigil: affinity damage feeding ultimate momentum.
Void
+24% Void Damage
+20% Ultimate Generation
+5% Critical Chance